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authorNippy <nippy@rp1.hu>2026-06-01 18:57:29 +0200
committerNippy <nippy@rp1.hu>2026-06-01 18:57:29 +0200
commit2e5a7d93476c0819b5a23f5740e4c843eaedc73a (patch)
tree84279c63b84126eb8f6d9d94a42c44aabbe22336 /raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/AuraGlow.js
parente1f0fac166056bb106284be4a3fec0c558525927 (diff)
downloadRaveOS-PKGBUILD-2e5a7d93476c0819b5a23f5740e4c843eaedc73a.tar.gz
RaveOS-PKGBUILD-2e5a7d93476c0819b5a23f5740e4c843eaedc73a.zip
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+//////////////////////////////////////////////////////////////////////////////////////////
+// ) ( //
+// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
+// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
+// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
+// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
+// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
+// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
+// |__/ //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// SPDX-FileCopyrightText: Justin Garza <JGarza9788@gmail.com>
+// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+'use strict';
+
+import * as utils from '../utils.js';
+
+// We import the ShaderFactory only in the Shell process as it is not required in the
+// preferences process. The preferences process does not create any shader instances, it
+// only uses the static metadata of the effect.
+const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
+
+// We import Gtk for the color preview in the preferences dialog. This is only available
+// and required in the preferences process.
+const Gtk = await utils.importInPrefsOnly('gi://Gtk');
+
+const _ = await utils.importGettext();
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// This effect was inspired by apple's new siri effect. //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// The effect class can be used to get some metadata (like the effect's name or supported
+// GNOME Shell versions), to initialize the respective page of the settings dialog, as
+// well as to create the actual shader for the effect.
+export default class Effect {
+ // The constructor creates a ShaderFactory which will be used by extension.js to create
+ // shader instances for this effect. The shaders will be automagically created using the
+ // GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
+ // newly created shader instance.
+
+ constructor() {
+ this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
+ // Store uniform locations of newly created shaders.
+ shader._uSpeed = shader.get_uniform_location('uSpeed');
+ shader._uRandomColor = shader.get_uniform_location('uRandomColor');
+ shader._uStartHue = shader.get_uniform_location('uStartHue');
+ shader._uSaturation = shader.get_uniform_location('uSaturation');
+ shader._uEdgeSize = shader.get_uniform_location('uEdgeSize');
+ shader._uEdgeHardness = shader.get_uniform_location('uEdgeHardness');
+ shader._uBlur = shader.get_uniform_location('uBlur');
+ shader._uSeed = shader.get_uniform_location('uSeed');
+
+ // Write all uniform values at the start of each animation.
+ shader.connect('begin-animation', (shader, settings) => {
+ // clang-format off
+ shader.set_uniform_float(shader._uSpeed, 1, [settings.get_double('aura-glow-speed')]);
+ shader.set_uniform_float(shader._uRandomColor, 1, [settings.get_boolean('aura-glow-random-color')]);
+ shader.set_uniform_float(shader._uStartHue, 1, [settings.get_double('aura-glow-start-hue')]);
+ shader.set_uniform_float(shader._uSaturation, 1, [settings.get_double('aura-glow-saturation')]);
+ shader.set_uniform_float(shader._uEdgeSize, 1, [settings.get_double('aura-glow-edge-size')]);
+ shader.set_uniform_float(shader._uEdgeHardness, 1, [settings.get_double('aura-glow-edge-hardness')]);
+ shader.set_uniform_float(shader._uBlur, 1, [settings.get_double('aura-glow-blur')]);
+ shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
+ // clang-format on
+ });
+ });
+ }
+
+
+
+ // ---------------------------------------------------------------------------- metadata
+
+ // The effect is available on all GNOME Shell versions supported by this extension.
+ static getMinShellVersion() {
+ return [3, 36];
+ }
+
+ // This will be called in various places where a unique identifier for this effect is
+ // required. It should match the prefix of the settings keys which store whether the
+ // effect is enabled currently (e.g. '*-enable-effect'), and its animation time
+ // (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
+ // named likes this.
+ static getNick() {
+ return 'aura-glow';
+ }
+
+ // This will be shown in the sidebar of the preferences dialog as well as in the
+ // drop-down menus where the user can choose the effect.
+ static getLabel() {
+ return _('Aura Glow');
+ }
+
+ // -------------------------------------------------------------------- API for prefs.js
+
+ // This is called by the preferences dialog whenever a new effect profile is loaded. It
+ // binds all user interface elements to the respective settings keys of the profile.
+ static bindPreferences(dialog) {
+ dialog.bindAdjustment('aura-glow-animation-time');
+ dialog.bindAdjustment('aura-glow-speed');
+ dialog.bindSwitch('aura-glow-random-color');
+ dialog.bindAdjustment('aura-glow-start-hue');
+ dialog.bindAdjustment('aura-glow-saturation');
+ dialog.bindAdjustment('aura-glow-edge-size');
+ dialog.bindAdjustment('aura-glow-edge-hardness');
+ dialog.bindAdjustment('aura-glow-blur');
+
+ dialog.getBuilder()
+ .get_object('aura-glow-hue-preview')
+ .set_draw_func((area, cairo) => {
+ const hueScale = dialog.getBuilder().get_object('aura-glow-start-hue-slider');
+ const satScale = dialog.getBuilder().get_object('aura-glow-saturation-slider');
+ const [r, g, b] = Gtk.hsv_to_rgb(hueScale.get_value(), satScale.get_value(), 1);
+ const height = area.get_allocated_height();
+ const width = area.get_allocated_width();
+ cairo.setSourceRGB(r, g, b);
+ cairo.arc(width / 2, height / 2, width / 2, 0.0, 2 * Math.PI);
+ cairo.fill();
+ });
+
+ function redrawHuePreview() {
+ dialog.getBuilder().get_object('aura-glow-hue-preview').queue_draw();
+ }
+
+ dialog.getBuilder()
+ .get_object('aura-glow-start-hue-slider')
+ .connect('value-changed', redrawHuePreview);
+
+ dialog.getBuilder()
+ .get_object('aura-glow-saturation-slider')
+ .connect('value-changed', redrawHuePreview);
+
+ // enable and disable the one slider
+ function enableDisablePref(dialog, state) {
+ dialog.getBuilder().get_object('aura-glow-start-hue-slider').set_sensitive(!state);
+ }
+
+ const switchWidget = dialog.getBuilder().get_object('aura-glow-random-color');
+
+ // Connect to the "state-set" signal to update preferences dynamically based on
+ // the switch state.
+ switchWidget.connect('state-set', (widget, state) => {
+ enableDisablePref(dialog, state); // Update sensitivity when the state changes.
+ });
+
+ // Manually call the update function on startup, using the initial state of the
+ // switch.
+ const initialState =
+ switchWidget.get_active(); // Get the current state of the switch.
+ enableDisablePref(dialog, initialState);
+ }
+
+ // ---------------------------------------------------------------- API for extension.js
+
+ // The getActorScale() is called from extension.js to adjust the actor's size during the
+ // animation. This is useful if the effect requires drawing something beyond the usual
+ // bounds of the actor. This only works for GNOME 3.38+.
+ static getActorScale(settings, forOpening, actor) {
+ return {x: 1.0, y: 1.0};
+ }
+} \ No newline at end of file