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import QtQuick
import Quickshell.Services.Mpris
import qs.Common
import qs.Services
import qs.Widgets
Item {
id: root
property MprisPlayer activePlayer
property real seekPreviewRatio: -1
readonly property real playerValue: {
if (!activePlayer || activePlayer.length <= 0)
return 0;
const pos = (activePlayer.position || 0) % Math.max(1, activePlayer.length);
const calculatedRatio = pos / activePlayer.length;
return Math.max(0, Math.min(1, calculatedRatio));
}
property real value: seekPreviewRatio >= 0 ? seekPreviewRatio : playerValue
property bool isSeeking: false
property bool isDraggingSeek: false
property real committedSeekRatio: -1
property int previewSettleChecksRemaining: 0
property real dragThreshold: 4
property int holdIndicatorDelay: 180
function clampRatio(ratio) {
return Math.max(0, Math.min(1, ratio));
}
function ratioForPosition(position) {
if (!activePlayer || activePlayer.length <= 0)
return 0;
return clampRatio(position / activePlayer.length);
}
function positionForRatio(ratio) {
if (!activePlayer || activePlayer.length <= 0)
return 0;
const rawPosition = clampRatio(ratio) * activePlayer.length;
return Math.min(rawPosition, activePlayer.length * 0.99);
}
function updatePreviewFromMouse(mouseX, width) {
if (!activePlayer || activePlayer.length <= 0 || width <= 0)
return;
seekPreviewRatio = clampRatio(mouseX / width);
}
function clearCommittedSeekPreview() {
previewSettleTimer.stop();
committedSeekRatio = -1;
previewSettleChecksRemaining = 0;
if (!isSeeking)
seekPreviewRatio = -1;
}
function beginCommittedSeekPreview(position) {
seekPreviewRatio = ratioForPosition(position);
committedSeekRatio = seekPreviewRatio;
previewSettleChecksRemaining = 15;
previewSettleTimer.restart();
}
function handleSeekPressed(mouse, width, mouseArea, holdTimer) {
isSeeking = true;
isDraggingSeek = false;
mouseArea.pressX = mouse.x;
clearCommittedSeekPreview();
holdTimer.restart();
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
updatePreviewFromMouse(mouse.x, width);
mouseArea.pendingSeekPosition = positionForRatio(seekPreviewRatio);
}
}
function handleSeekReleased(mouseArea, holdTimer) {
holdTimer.stop();
isSeeking = false;
isDraggingSeek = false;
if (mouseArea.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(mouseArea.pendingSeekPosition, activePlayer.length * 0.99);
activePlayer.position = clamped;
mouseArea.pendingSeekPosition = -1;
beginCommittedSeekPreview(clamped);
} else {
seekPreviewRatio = -1;
}
}
function handleSeekPositionChanged(mouse, width, mouseArea) {
if (mouseArea.pressed && isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
if (!isDraggingSeek && Math.abs(mouse.x - mouseArea.pressX) >= dragThreshold)
isDraggingSeek = true;
updatePreviewFromMouse(mouse.x, width);
mouseArea.pendingSeekPosition = positionForRatio(seekPreviewRatio);
}
}
function handleSeekCanceled(mouseArea, holdTimer) {
holdTimer.stop();
isSeeking = false;
isDraggingSeek = false;
mouseArea.pendingSeekPosition = -1;
clearCommittedSeekPreview();
}
Timer {
id: previewSettleTimer
interval: 80
repeat: true
onTriggered: {
if (root.isSeeking || root.committedSeekRatio < 0) {
stop();
return;
}
const previewSettled = Math.abs(root.playerValue - root.committedSeekRatio) <= 0.0015;
if (previewSettled || root.previewSettleChecksRemaining <= 0) {
root.clearCommittedSeekPreview();
return;
}
root.previewSettleChecksRemaining -= 1;
}
}
implicitHeight: 20
Loader {
anchors.fill: parent
visible: activePlayer && activePlayer.length > 0
sourceComponent: SettingsData.waveProgressEnabled ? waveProgressComponent : flatProgressComponent
z: 1
Component {
id: waveProgressComponent
M3WaveProgress {
value: root.value
actualValue: root.playerValue
showActualPlaybackState: root.isSeeking
actualProgressColor: Qt.rgba(Theme.surfaceText.r, Theme.surfaceText.g, Theme.surfaceText.b, 0.45)
isPlaying: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing
MouseArea {
id: waveMouseArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
property real pendingSeekPosition: -1
property real pressX: 0
Timer {
id: waveHoldIndicatorTimer
interval: root.holdIndicatorDelay
repeat: false
onTriggered: {
if (parent.pressed && root.isSeeking)
root.isDraggingSeek = true;
}
}
onPressed: mouse => root.handleSeekPressed(mouse, parent.width, waveMouseArea, waveHoldIndicatorTimer)
onReleased: root.handleSeekReleased(waveMouseArea, waveHoldIndicatorTimer)
onPositionChanged: mouse => root.handleSeekPositionChanged(mouse, parent.width, waveMouseArea)
onCanceled: root.handleSeekCanceled(waveMouseArea, waveHoldIndicatorTimer)
}
}
}
Component {
id: flatProgressComponent
Item {
property real lineWidth: 3
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
property color fillColor: Theme.primary
property color playheadColor: Theme.primary
property color actualProgressColor: Qt.rgba(Theme.surfaceText.r, Theme.surfaceText.g, Theme.surfaceText.b, 0.45)
readonly property real midY: height / 2
Rectangle {
width: parent.width
height: parent.lineWidth
anchors.verticalCenter: parent.verticalCenter
color: parent.trackColor
radius: height / 2
}
Rectangle {
width: Math.max(0, Math.min(parent.width, parent.width * root.value))
height: parent.lineWidth
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
color: parent.fillColor
radius: height / 2
Behavior on width {
NumberAnimation {
duration: 80
}
}
}
Rectangle {
visible: root.isDraggingSeek
width: 2
height: Math.max(parent.lineWidth + 4, 10)
radius: width / 2
color: parent.actualProgressColor
x: Math.max(0, Math.min(parent.width, parent.width * root.playerValue)) - width / 2
y: parent.midY - height / 2
z: 2
}
Rectangle {
id: playhead
width: 3
height: Math.max(parent.lineWidth + 8, 14)
radius: width / 2
color: parent.playheadColor
x: Math.max(0, Math.min(parent.width, parent.width * root.value)) - width / 2
y: parent.midY - height / 2
z: 3
Behavior on x {
NumberAnimation {
duration: 80
}
}
}
MouseArea {
id: flatMouseArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
property real pendingSeekPosition: -1
property real pressX: 0
Timer {
id: flatHoldIndicatorTimer
interval: root.holdIndicatorDelay
repeat: false
onTriggered: {
if (parent.pressed && root.isSeeking)
root.isDraggingSeek = true;
}
}
onPressed: mouse => root.handleSeekPressed(mouse, parent.width, flatMouseArea, flatHoldIndicatorTimer)
onReleased: root.handleSeekReleased(flatMouseArea, flatHoldIndicatorTimer)
onPositionChanged: mouse => root.handleSeekPositionChanged(mouse, parent.width, flatMouseArea)
onCanceled: root.handleSeekCanceled(flatMouseArea, flatHoldIndicatorTimer)
}
}
}
}
}
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