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//////////////////////////////////////////////////////////////////////////////////////////
// ) ( //
// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
// |__/ //
//////////////////////////////////////////////////////////////////////////////////////////
// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
// SPDX-License-Identifier: GPL-3.0-or-later
'use strict';
import * as utils from '../utils.js';
// We import some modules only in the Shell process as they are not available in the
// preferences process. They are used only in the creator function of the ShaderFactory
// which is only called within GNOME Shell's process.
const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
const Clutter = await utils.importInShellOnly('gi://Clutter');
const _ = await utils.importGettext();
//////////////////////////////////////////////////////////////////////////////////////////
// This effect lets your windows be carried to the realm of dreams by some little //
// fairies. It's implemented with several overlaid grids of randomly moving points. //
//////////////////////////////////////////////////////////////////////////////////////////
// The effect class can be used to get some metadata (like the effect's name or supported
// GNOME Shell versions), to initialize the respective page of the settings dialog, as
// well as to create the actual shader for the effect.
export default class Effect {
// The constructor creates a ShaderFactory which will be used by extension.js to create
// shader instances for this effect. The shaders will be automagically created using the
// GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
// newly created shader instance.
constructor() {
this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
// Store uniform locations of newly created shaders.
shader._uSeed = shader.get_uniform_location('uSeed');
shader._uScale = shader.get_uniform_location('uScale');
shader._uColor = [
shader.get_uniform_location('uColor1'),
shader.get_uniform_location('uColor2'),
shader.get_uniform_location('uColor3'),
];
// Write all uniform values at the start of each animation.
shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
for (let i = 1; i <= 3; i++) {
shader.set_uniform_float(
shader._uColor[i - 1], 3,
utils.parseColor(settings.get_string('wisps-color-' + i)));
}
// clang-format off
shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
shader.set_uniform_float(shader._uScale, 1, [settings.get_double('wisps-scale')]);
// clang-format on
});
});
}
// ---------------------------------------------------------------------------- metadata
// The effect is available on all GNOME Shell versions supported by this extension.
static getMinShellVersion() {
return [3, 36];
}
// This will be called in various places where a unique identifier for this effect is
// required. It should match the prefix of the settings keys which store whether the
// effect is enabled currently (e.g. the '*-enable-effect').
static getNick() {
return 'wisps';
}
// This will be shown in the sidebar of the preferences dialog as well as in the
// drop-down menus where the user can choose the effect.
static getLabel() {
return _('Wisps');
}
// -------------------------------------------------------------------- API for prefs.js
// This is called by the preferences dialog whenever a new effect profile is loaded. It
// binds all user interface elements to the respective settings keys of the profile.
static bindPreferences(dialog) {
dialog.bindAdjustment('wisps-animation-time');
dialog.bindAdjustment('wisps-scale');
dialog.bindColorButton('wisps-color-1');
dialog.bindColorButton('wisps-color-2');
dialog.bindColorButton('wisps-color-3');
// Connect the buttons only once. The bindPreferences can be called multiple times...
if (!this._isConnected) {
this._isConnected = true;
// The wisps-color-reset button needs to be bound explicitly.
dialog.getBuilder().get_object('reset-wisps-colors').connect('clicked', () => {
dialog.getProfileSettings().reset('wisps-color-1');
dialog.getProfileSettings().reset('wisps-color-2');
dialog.getProfileSettings().reset('wisps-color-3');
});
}
}
// ---------------------------------------------------------------- API for extension.js
// The getActorScale() is called from extension.js to adjust the actor's size during the
// animation. This is useful if the effect requires drawing something beyond the usual
// bounds of the actor. This only works for GNOME 3.38+.
static getActorScale(settings, forOpening, actor) {
return {x: 1.0, y: 1.0};
}
}
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