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Diffstat (limited to 'raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com')
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diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/LICENSE b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/LICENSE deleted file mode 100644 index f288702..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If not, see <https://www.gnu.org/licenses/>. - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - <program> Copyright (C) <year> <name of author> - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -<https://www.gnu.org/licenses/>. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -<https://www.gnu.org/licenses/why-not-lgpl.html>. diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/extension.js b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/extension.js deleted file mode 100644 index cff39d8..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/extension.js +++ /dev/null @@ -1,631 +0,0 @@ -////////////////////////////////////////////////////////////////////////////////////////// -// ) ( // -// ( /( ( ( ) ( ( ( ( )\ ) ( ( // -// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // -// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // -// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // -// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // -// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // -// |__/ // -////////////////////////////////////////////////////////////////////////////////////////// - -// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de> -// SPDX-License-Identifier: GPL-3.0-or-later - -'use strict'; - -import Gio from 'gi://Gio'; -import Meta from 'gi://Meta'; - -import {fromVersion26} from './src/migrate.js'; -import {ProfileManager} from './src/ProfileManager.js'; -import {WindowPicker} from './src/WindowPicker.js'; -import * as utils from './src/utils.js'; - -import Apparition from './src/effects/Apparition.js'; -import AuraGlow from './src/effects/AuraGlow.js'; -import BrokenGlass from './src/effects/BrokenGlass.js'; -import Doom from './src/effects/Doom.js'; -import EnergizeA from './src/effects/EnergizeA.js'; -import EnergizeB from './src/effects/EnergizeB.js'; -import Fire from './src/effects/Fire.js'; -import Focus from './src/effects/Focus.js'; -import Glide from './src/effects/Glide.js'; -import Glitch from './src/effects/Glitch.js'; -import Hexagon from './src/effects/Hexagon.js'; -import Incinerate from './src/effects/Incinerate.js'; -import Matrix from './src/effects/Matrix.js'; -import Mushroom from './src/effects/Mushroom.js'; -import PaintBrush from './src/effects/PaintBrush.js'; -import Pixelate from './src/effects/Pixelate.js'; -import PixelWheel from './src/effects/PixelWheel.js'; -import PixelWipe from './src/effects/PixelWipe.js'; -import Portal from './src/effects/Portal.js'; -import RGBWarp from './src/effects/RGBWarp.js'; -import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js'; -import TeamRocket from './src/effects/TeamRocket.js'; -import TRexAttack from './src/effects/TRexAttack.js'; -import TVEffect from './src/effects/TVEffect.js'; -import TVGlitch from './src/effects/TVGlitch.js'; -import Wisps from './src/effects/Wisps.js'; - -import * as Main from 'resource:///org/gnome/shell/ui/main.js'; -import {Workspace} from 'resource:///org/gnome/shell/ui/workspace.js'; -import {WindowPreview} from 'resource:///org/gnome/shell/ui/windowPreview.js'; -import {Extension} from 'resource:///org/gnome/shell/extensions/extension.js'; - - -////////////////////////////////////////////////////////////////////////////////////////// -// This extensions modifies the window-close and window-open animations with all kinds // -// of effects. The effects are implemented using GLSL shaders which are applied to the // -// window's Clutter.Actor. The extension is actually very simple, much of the // -// complexity comes from the fact that GNOME Shell usually does not show an animation // -// when a window is closed in the overview. Several methods need to be monkey-patched // -// to get this working. For more details, read the other comments in this file... // -////////////////////////////////////////////////////////////////////////////////////////// - -export default class BurnMyWindows extends Extension { - - // ------------------------------------------------------------------------ public stuff - - // This function could be called after the extension is enabled, which could be done - // from GNOME Tweaks, when you log in or when the screen is unlocked. - enable() { - - // New effects must be registered here and in prefs.js. - this._ALL_EFFECTS = [ - new Apparition(), new AuraGlow(), new BrokenGlass(), new Doom(), - new EnergizeA(), new EnergizeB(), new Fire(), new Focus(), - new Glide(), new Glitch(), new Hexagon(), new Incinerate(), - new Matrix(), new PaintBrush(), new Pixelate(), new PixelWheel(), - new PixelWipe(), new Portal(), new RGBWarp(), new SnapOfDisintegration(), - new TeamRocket(), new TRexAttack(), new TVEffect(), new TVGlitch(), - new Wisps(), new Mushroom() - ]; - - // Load all of our resources. - this._resources = - Gio.Resource.load(this.path + '/resources/burn-my-windows.gresource'); - Gio.resources_register(this._resources); - - // Store a reference to the settings object. - this._settings = this.getSettings(); - - // Now we check whether the extension settings need to be migrated from a previous - // version. If this is the case, we defer the profile loading until this is finished. - const lastVersion = this._settings.get_int('last-extension-version'); - if (lastVersion < this.metadata.version) { - if (lastVersion <= 26) { - // If the profile migration fails for some reason, the callback will create a - // default profile instead. - fromVersion26().finally(() => { - this._loadProfiles(); - this._settings.set_int('last-extension-version', this.metadata.version); - }); - } else { - this._loadProfiles(); - } - - } else { - this._loadProfiles(); - } - - // We reload all effect profiles whenever the currently edited profile in the - // preferences dialog changes. This is most likely a bit too often, but it will also - // happen whenever a new profile is created and whenever an old profile is deleted. - this._settings.connect('changed::active-profile', () => { - this._loadProfiles(); - }); - - // This is used to get the desktop's color scheme. - this._shellSettings = new Gio.Settings({schema: 'org.gnome.desktop.interface'}); - - // Enable the window-picking D-Bus API for the preferences dialog. - this._windowPicker = new WindowPicker(); - this._windowPicker.export(); - - // We will use extensionThis to refer to the extension inside the patched methods. - const extensionThis = this; - - // This is used to get the battery state. - const UPowerProxy = Gio.DBusProxy.makeProxyWrapper( - utils.getStringResource('/interfaces/org.freedesktop.UPower.xml')); - this._upowerProxy = new UPowerProxy(Gio.DBus.system, 'org.freedesktop.UPower', - '/org/freedesktop/UPower'); - - // This is used to get the current power profile. - try { - const PowerProfilesProxy = Gio.DBusProxy.makeProxyWrapper( - utils.getStringResource('/interfaces/net.hadess.PowerProfiles.xml')); - this._powerProfilesProxy = new PowerProfilesProxy( - Gio.DBus.system, 'net.hadess.PowerProfiles', '/net/hadess/PowerProfiles'); - } catch (e) { - // Maybe the service is masked... - } - - // We will monkey-patch these methods. Let's store the original ones. - this._origShouldAnimateActor = Main.wm._shouldAnimateActor; - this._origWaitForOverviewToHide = Main.wm._waitForOverviewToHide; - this._origAddWindowClone = Workspace.prototype._addWindowClone; - this._origWindowRemoved = Workspace.prototype._windowRemoved; - this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow; - - // ------------------------------- patching the window animations outside the overview - - // If a window is created, the transitions are set up in the async _mapWindow() of the - // WindowManager: - // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1436 - // AFAIK, overriding this method is not possible as it's called by a signal to which - // it is bound via the bind() method. To tweak the async transition anyways, we - // override the actors ease() method once. We do this in _shouldAnimateActor() which - // is called right before the ease() in _mapWindow: - // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1465 - - // The same trick is done for the window-close animation. This is set up in a similar - // fashion in the WindowManager's _destroyWindow(): - // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1525 - // Here is _shouldAnimateActor() also called right before. So we use it again to - // monkey-patch the window actor's ease() once. - - // We override WindowManager._shouldAnimateActor() also for another purpose: Usually, - // it returns false when we are in the overview. This prevents the window animations - // there. To enable animations in the overview, we check inside the method whether it - // was called by either _mapWindow or _destroyWindow. If so, we return true. Let's see - // if this breaks stuff left and right... - Main.wm._shouldAnimateActor = function(actor, types) { - const stack = (new Error()).stack; - const forClosing = stack.includes('_destroyWindow@'); - const forOpening = stack.includes('_mapWindow@'); - - // This is also called in other cases, for instance when minimizing windows. We are - // only interested in window opening and window closing for now. - if (forClosing || forOpening) { - - // If there is an applicable effect profile, we intercept the ease() method to - // setup our own effect. - const chosenEffect = extensionThis._chooseEffect(actor, forOpening); - - if (chosenEffect) { - // Store the original ease() method of the actor. - const orig = actor.ease; - - // Now intercept the next call to actor.ease(). - actor.ease = function(...params) { - // There is a really weird issue in GNOME Shell 44: A few non-GTK windows are - // resized directly after they are mapped on X11. This happens for instance - // for keepassxc after it was closed in the maximized state. As the - // _mapWindow() method is called asynchronously, the window is not yet visible - // when the resize happens. Hence, our ease-override is called for the resize - // animation instead of the window-open or window-close animation. This is not - // what we want. So we check again whether the ease() call is for the - // window-open or window-close animation. If not, we just call the original - // ease() method. See also: - // https://github.com/Schneegans/Burn-My-Windows/issues/335 - const stack = (new Error()).stack; - const forClosing = stack.includes('_destroyWindow@'); - const forOpening = stack.includes('_mapWindow@'); - - if (forClosing || forOpening) { - // Quickly restore the original behavior. Nobody noticed, I guess :D - actor.ease = orig; - - // And then create the effect! - extensionThis._setupEffect(actor, forOpening, chosenEffect.effect, - chosenEffect.profile); - } else { - orig.apply(this, params); - } - }; - - return true; - } - } - - return extensionThis._origShouldAnimateActor.apply(this, [actor, types]); - }; - - // Make sure to remove any effects if requested by the window manager. - this._killEffectsSignal = - global.window_manager.connect('kill-window-effects', (wm, actor) => { - const shader = actor.get_effect('burn-my-windows-effect'); - if (shader) { - shader.endAnimation(); - } - }); - - - // --------------------------------------------- fix window animations in the overview - - // Some of the effects require that the window's actor is enlarged to provide a bigger - // canvas to draw the effects. Outside the overview we can simply increase the scale - // of the actor. However, if we are in the overview, we have to enlarge the clone of - // the window as well. - Workspace.prototype._addWindowClone = function(...params) { - const clone = extensionThis._origAddWindowClone.apply(this, params); - const container = clone.window_container; - const realWindow = params[0].get_compositor_private(); - - // Store the overview clone as temporary members of the real window actor. When we - // set up the effect, we will check for the existence of these and enlarge the clone - // as needed. - realWindow._bmwOverviewClone = clone; - realWindow._bmwOverviewCloneContainer = container; - - // Remove the temporary members again once the clone is deleted. - container.connect('destroy', () => { - delete realWindow._bmwOverviewClone; - delete realWindow._bmwOverviewCloneContainer; - }); - - return clone; - }; - - // Usually, windows are faded in after the overview is completely hidden. We enable - // window-open animations by not waiting for this. - Main.wm._waitForOverviewToHide = async function() { - return Promise.resolve(); - }; - - // These three method overrides are mega-hacky! Usually, windows are not faded when - // closed from the overview (why?). With these overrides we make sure that they are - // actually faded out. To do this, _windowRemoved and _doRemoveWindow now check - // whether there is a transition ongoing (via extensionThis._shouldDestroy). If that's - // the case, these methods do nothing. - // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1258 - Workspace.prototype._windowRemoved = function(ws, metaWin) { - if (extensionThis._shouldDestroy(this, metaWin)) { - extensionThis._origWindowRemoved.apply(this, [ws, metaWin]); - } - }; - - // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1137 - Workspace.prototype._doRemoveWindow = function(metaWin) { - if (extensionThis._shouldDestroy(this, metaWin)) { - extensionThis._origDoRemoveWindow.apply(this, [metaWin]); - } - }; - - // With the code below, we hide the window-overlay (icon, label, close button) in the - // overview once the close-animation is running. - - // We will monkey-patch these methods. - this._origDeleteAll = WindowPreview.prototype._deleteAll; - this._origRestack = WindowPreview.prototype._restack; - this._origInit = WindowPreview.prototype._init; - - // Whenever a WindowPreview is created, we connect to the referenced Meta.Window's - // 'unmanaged' signal to hide the overlay. - WindowPreview.prototype._init = function(...params) { - extensionThis._origInit.apply(this, params); - - // Hide the window's icon, name, and close button. - const connectionID = this.metaWindow.connect('unmanaged', () => { - if (this.window_container) { - this.overlayEnabled = false; - this._icon.visible = false; - } - }); - - // Make sure to not call the callback above if the Meta.Window was not unmanaged - // before leaving the overview. - this.connect('destroy', () => { - this.metaWindow.disconnect(connectionID); - }); - }; - - // The _deleteAll is called when the user clicks the X in the overview. We should - // not attempt to close windows twice. Due to the animation in the overview, the - // close button can be clicked twice which normally would lead to a crash. - WindowPreview.prototype._deleteAll = function() { - if (!this._closeRequested) { - extensionThis._origDeleteAll.apply(this); - } - }; - - // This is required, else WindowPreview's _restack() which is called by the - // "this.overlayEnabled = false", sometimes tries to access an already delete - // WindowPreview. - WindowPreview.prototype._restack = function() { - if (!this._closeRequested) { - extensionThis._origRestack.apply(this); - } - }; - } - - // This function could be called after the extension is uninstalled, disabled in GNOME - // Tweaks, when you log out or when the screen locks. - disable() { - - // Free all effect resources. - this._ALL_EFFECTS = []; - - // Unregister our resources. - Gio.resources_unregister(this._resources); - - // Disable the window-picking D-Bus API. - this._windowPicker.unexport(); - - global.window_manager.disconnect(this._killEffectsSignal); - - // Restore the original window-open and window-close animations. - Workspace.prototype._addWindowClone = this._origAddWindowClone; - Workspace.prototype._windowRemoved = this._origWindowRemoved; - Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow; - Main.wm._shouldAnimateActor = this._origShouldAnimateActor; - Main.wm._waitForOverviewToHide = this._origWaitForOverviewToHide; - - WindowPreview.prototype._deleteAll = this._origDeleteAll; - WindowPreview.prototype._restack = this._origRestack; - WindowPreview.prototype._init = this._origInit; - - this._settings = null; - } - - // ----------------------------------------------------------------------- private stuff - - // This loads all effect profiles and assigns a priority to each profile. Whenever a - // window is opened or closed, the matching effect profile with the highest priority - // will be chosen. - // This method is called whenever the currently edited profile in the/ preferences - // dialog changes. This is most likely a bit too often, but it will also happen whenever - // a new profile is created and whenever an old profile is deleted. - _loadProfiles() { - - // Get all currently available profiles. - const profileManager = new ProfileManager(this.metadata); - this._profiles = profileManager.getProfiles(); - - // Whenever the properties of a profile is changed in the settings, we may have to - // resort all profiles according to their priority. - const updatePriority = (p) => { - p.priority = profileManager.getProfilePriority(p.settings); - this._profiles.sort((a, b) => b.priority - a.priority); - }; - - // For each profile, assign an initial priority and update the priority whenever a - // related setting changes. - this._profiles.forEach(p => { - p.priority = profileManager.getProfilePriority(p.settings); - p.settings.connect('changed::profile-app', () => updatePriority(p)); - p.settings.connect('changed::profile-animation-type', () => updatePriority(p)); - p.settings.connect('changed::profile-window-type', () => updatePriority(p)); - p.settings.connect('changed::profile-color-scheme', () => updatePriority(p)); - p.settings.connect('changed::profile-power-mode', () => updatePriority(p)); - p.settings.connect('changed::profile-power-profile', () => updatePriority(p)); - p.settings.connect('changed::profile-high-priority', () => updatePriority(p)); - }); - - // Sort all profiles initially according to their initial priority. - this._profiles.sort((a, b) => b.priority - a.priority); - } - - // This method selects an effect profile matching the current circumstances. Then a - // random effect from its enabled effects will be selected. It returns null if no - // profile is currently applicable. - _chooseEffect(actor, forOpening) { - - // For now, we only add effects to normal windows and dialog windows. - const isNormalWindow = actor.meta_window.window_type == Meta.WindowType.NORMAL; - const isDialogWindow = - actor.meta_window.window_type == Meta.WindowType.MODAL_DIALOG || - actor.meta_window.window_type == Meta.WindowType.DIALOG; - - if (!isNormalWindow && !isDialogWindow) { - return null; - } - - // ----------------------------------------------- choose a profile and then an effect - - // Usually, we use the effect profile with the highest priority which matches the - // current circumstances. From this profile, we choose a random effect. However, if an - // effect is to be previewed, we choose the currently edited profile regardless of the - // circumstances. - let profile = null; - let effect = null; - - // Hence, we first check if an effect is to be previewed. - const previewNick = this._settings.get_string('preview-effect'); - - if (previewNick != '') { - const activeProfile = this._settings.get_string('active-profile'); - effect = - this._ALL_EFFECTS.find(effect => effect.constructor.getNick() == previewNick); - profile = this._profiles.find(p => p.path == activeProfile); - - // Only preview the effect until the preview window is closed. - if (!profile || !forOpening) { - this._settings.set_string('preview-effect', ''); - } - } - // If no effect is previewed, we use the effect profile with the highest priority - // which matches the current circumstances. From this profile, we choose a random - // effect. - else { - - // These numbers match the indices in the Gtk.StringLists defined in the UI files - // (e.g. resources/ui/adw/prefs.ui). - const animationType = forOpening ? 1 : 2; - const windowType = isNormalWindow ? 1 : 2; - const powerMode = this._upowerProxy.OnBattery ? 1 : 2; - - // Get the first profile whose constraints match the circumstances. The list is - // sorted by priority, so we are good to take the first match. - profile = this._profiles.find(p => { - const profileApp = p.settings.get_string('profile-app'); - const profileAnimationType = p.settings.get_int('profile-animation-type'); - const profileWindowType = p.settings.get_int('profile-window-type'); - const profilePowerMode = p.settings.get_int('profile-power-mode'); - const profileColorScheme = p.settings.get_int('profile-color-scheme'); - const profilePowerProfile = p.settings.get_int('profile-power-profile'); - - // First we check whether the animation type, window type, and power mode are - // matching. - let matches = - (profileAnimationType == 0 || profileAnimationType == animationType) && - (profileWindowType == 0 || profileWindowType == windowType) && - (profilePowerMode == 0 || profilePowerMode == powerMode); - - // If that was the case, we also check the application name. - if (matches && profileApp != '') { - const wmClass = actor.meta_window.get_wm_class(); - - if (wmClass) { - const app = wmClass.toLowerCase(); - - // Split app names at |, remove any whitespace, and transform to lower case. - const profileApps = - profileApp.split('|').map(item => item.trim().toLowerCase()); - matches = profileApps.includes(app); - } else { - matches = false; - } - } - - // If the profile is still matching, we also check the color scheme. - if (matches && profileColorScheme != 0) { - const colorScheme = this._shellSettings.get_string('color-scheme'); - matches &= (profileColorScheme == 1 && colorScheme == 'default') || - (profileColorScheme == 2 && colorScheme == 'prefer-dark'); - } - - // Finally, we may also have to check the power profile. - if (matches && profilePowerProfile != 0 && this._powerProfilesProxy) { - const powerProfile = this._powerProfilesProxy.ActiveProfile; - - // To understand the numbers, please refer to the indices in the Gtk.StringList - // of the profile-power-profile Adw.ComboRow in resources/ui/adw/prefs.ui. - if (powerProfile == 'power-saver') { - matches &= profilePowerProfile == 1 || profilePowerProfile == 4; - } else if (powerProfile == 'balanced') { - matches &= profilePowerProfile == 2 || profilePowerProfile == 4 || - profilePowerProfile == 5; - } else { - matches &= profilePowerProfile == 3 || profilePowerProfile == 5; - } - } - - return matches; - }); - - // If we found a matching profile, choose a random effect from it. - if (profile) { - - // Create a list of all enabled effects of this profile. - const enabled = this._ALL_EFFECTS.filter(effect => { - return profile.settings.get_boolean( - `${effect.constructor.getNick()}-enable-effect`); - }); - - // And then choose a random effect. - if (enabled.length > 0) { - effect = enabled[Math.floor(Math.random() * enabled.length)]; - } - } - } - - // If nothing was enabled, we have to do nothing :) - if (!effect || !profile) { - return null; - } - - return {effect: effect, profile: profile}; - } - - // This method adds the given effect using the settings from the given profile to the - // given actor. - _setupEffect(actor, forOpening, effect, profile) { - - // There is the weird case where an animation is already ongoing. This happens when a - // window is closed which has been created before the session was started (e.g. when - // GNOME Shell has been restarted in the meantime). - const oldShader = actor.get_effect('burn-my-windows-effect'); - if (oldShader) { - oldShader.endAnimation(); - } - - // If we are currently performing integration test, all animations are set to a fixed - // duration and show a fixed frame from the middle of the animation. - const testMode = this._settings.get_boolean('test-mode'); - - // The following is used to tweak the ongoing transitions of a window actor. Usually - // windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we tweak - // the transitions so that nothing changes. The window stays opaque and is scaled to - // actorScale. - const actorScale = - effect.constructor.getActorScale(profile.settings, forOpening, actor); - - // All scaling is relative to the window's center. - actor.set_pivot_point(0.5, 0.5); - actor.opacity = 255; - actor.scale_x = actorScale.x; - actor.scale_y = actorScale.y; - - // If we are in the overview, we have to enlarge the window's clone as well. We also - // disable the clone's overlay (e.g. its icon, name, and close button) during the - // animation. - if (actor._bmwOverviewClone) { - actor._bmwOverviewClone.overlayEnabled = false; - actor._bmwOverviewCloneContainer.set_pivot_point(0.5, 0.5); - actor._bmwOverviewCloneContainer.scale_x = actorScale.x; - actor._bmwOverviewCloneContainer.scale_y = actorScale.y; - } - - // Now add a cool shader to our window actor! - const shader = effect.shaderFactory.getShader(); - actor.add_effect_with_name('burn-my-windows-effect', shader); - - // At the end of the animation, we restore the scale of the overview clone (if any) - // and call the methods which would have been called by the original ease() calls at - // the end of the standard fade-in animation. - const endID = shader.connect('end-animation', () => { - shader.disconnect(endID); - - if (actor._bmwOverviewClone) { - actor._bmwOverviewClone.overlayEnabled = true; - actor._bmwOverviewCloneContainer.scale_x = 1.0; - actor._bmwOverviewCloneContainer.scale_y = 1.0; - } - - // Restore the original scale of the window actor. - actor.scale_x = 1.0; - actor.scale_y = 1.0; - - // Remove the shader and mark it being re-usable for future animations. - actor.remove_effect(shader); - shader.returnToFactory(); - - // Finally, once the animation is done or interrupted, we call the methods which - // should have been called by the original ease() methods. - // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1487 - // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1558. - if (forOpening) { - Main.wm._mapWindowDone(global.window_manager, actor); - } else { - Main.wm._destroyWindowDone(global.window_manager, actor); - } - }); - - // To make things deterministic during testing, we set the effect duration to 8 - // seconds. - const duration = testMode ? - 8000 : - profile.settings.get_int(effect.constructor.getNick() + '-animation-time'); - - // Finally start the animation! - shader.beginAnimation(profile.settings, forOpening, testMode, duration, actor); - } - - // This is required to enable window-close animations in the overview. See the comment - // for Workspace.prototype._windowRemoved above for an explanation. - _shouldDestroy(workspace, metaWindow) { - const index = workspace._lookupIndex(metaWindow); - if (index == -1) { - return true; - } - - const actor = workspace._windows[index]._windowActor; - const shader = actor.get_effect('burn-my-windows-effect'); - - return shader == null; - } -} diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ar/LC_MESSAGES/burn-my-windows.mo b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ar/LC_MESSAGES/burn-my-windows.mo Binary files differdeleted file mode 100644 index 6e95eca..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ar/LC_MESSAGES/burn-my-windows.mo +++ /dev/null diff --git 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a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/zh_Hant/LC_MESSAGES/burn-my-windows.mo b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/zh_Hant/LC_MESSAGES/burn-my-windows.mo Binary files differdeleted file mode 100644 index 7c22512..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/zh_Hant/LC_MESSAGES/burn-my-windows.mo +++ /dev/null diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/metadata.json b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/metadata.json deleted file mode 100644 index 57af505..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/metadata.json +++ /dev/null @@ -1,23 +0,0 @@ -{ - "_generated": "Generated by SweetTooth, do not edit", - "description": "Disintegrate your windows with style.", - "donations": { - "github": "schneegans", - "kofi": "schneegans", - "paypal": "simonschneegans" - }, - "gettext-domain": "burn-my-windows", - "name": "Burn My Windows", - "settings-schema": "org.gnome.shell.extensions.burn-my-windows", - "shell-version": [ - "45", - "46", - "47", - "48", - "49", - "50" - ], - "url": "https://github.com/Schneegans/Burn-My-Windows", - "uuid": "burn-my-windows@schneegans.github.com", - "version": 48 -}
\ No newline at end of file diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/prefs.js b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/prefs.js deleted file mode 100644 index 8476964..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/prefs.js +++ /dev/null @@ -1,941 +0,0 @@ -////////////////////////////////////////////////////////////////////////////////////////// -// ) ( // -// ( /( ( ( ) ( ( ( ( )\ ) ( ( // -// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // -// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // -// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // -// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // -// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // -// |__/ // -////////////////////////////////////////////////////////////////////////////////////////// - -// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de> -// SPDX-License-Identifier: GPL-3.0-or-later - -'use strict'; - -import Gio from 'gi://Gio'; -import Gtk from 'gi://Gtk'; -import GLib from 'gi://GLib'; -import Gdk from 'gi://Gdk'; -import Adw from 'gi://Adw'; - -import * as utils from './src/utils.js'; -import {ProfileManager} from './src/ProfileManager.js'; - -import Apparition from './src/effects/Apparition.js'; -import AuraGlow from './src/effects/AuraGlow.js'; -import BrokenGlass from './src/effects/BrokenGlass.js'; -import Doom from './src/effects/Doom.js'; -import EnergizeA from './src/effects/EnergizeA.js'; -import EnergizeB from './src/effects/EnergizeB.js'; -import Fire from './src/effects/Fire.js'; -import Focus from './src/effects/Focus.js'; -import Glide from './src/effects/Glide.js'; -import Glitch from './src/effects/Glitch.js'; -import Hexagon from './src/effects/Hexagon.js'; -import Incinerate from './src/effects/Incinerate.js'; -import Matrix from './src/effects/Matrix.js'; -import Mushroom from './src/effects/Mushroom.js'; -import PaintBrush from './src/effects/PaintBrush.js'; -import Pixelate from './src/effects/Pixelate.js'; -import PixelWheel from './src/effects/PixelWheel.js'; -import PixelWipe from './src/effects/PixelWipe.js'; -import Portal from './src/effects/Portal.js'; -import RGBWarp from './src/effects/RGBWarp.js'; -import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js'; -import TeamRocket from './src/effects/TeamRocket.js'; -import TRexAttack from './src/effects/TRexAttack.js'; -import TVEffect from './src/effects/TVEffect.js'; -import TVGlitch from './src/effects/TVGlitch.js'; -import Wisps from './src/effects/Wisps.js'; - - -import {ExtensionPreferences, gettext as _} from 'resource:///org/gnome/Shell/Extensions/js/extensions/prefs.js'; - -// Currently, the extension supports only one set of UI files. In the past, there were -// three different sets for GTK3, GTK4, and Adwaita. This method returns the name of the -// current UI directory. It's still here since it might be useful in the future. -function getUIDir() { - return 'adw'; -} - -////////////////////////////////////////////////////////////////////////////////////////// -// The preferences dialog is organized in pages, each of which is loaded from a // -// separate ui file. There's one page with general options, all other paged are loaded // -// from the respective effects. // -////////////////////////////////////////////////////////////////////////////////////////// - -export default class BurnMyWindowsPreferences extends ExtensionPreferences { - - // ------------------------------------------------------------ constructor / destructor - - fillPreferencesWindow(window) { - window.set_default_size(650, 750); - - // New effects must be registered here and in extension.js. - this._ALL_EFFECTS = [ - Apparition, AuraGlow, BrokenGlass, - Doom, EnergizeA, EnergizeB, - Fire, Focus, Glide, - Glitch, Hexagon, Incinerate, - Matrix, Mushroom, PaintBrush, - Pixelate, PixelWheel, PixelWipe, - Portal, RGBWarp, SnapOfDisintegration, - TeamRocket, TRexAttack, TVEffect, - TVGlitch, Wisps, - ]; - - - // Load all of our resources. - this._resources = - Gio.Resource.load(this.path + '/resources/burn-my-windows.gresource'); - Gio.resources_register(this._resources); - - // Make sure custom icons are found. - Gtk.IconTheme.get_for_display(Gdk.Display.get_default()).add_resource_path('/img'); - - // Load the general user interface files. - this._builder = new Gtk.Builder(); - this._builder.add_from_resource(`/ui/common/menus.ui`); - this._builder.add_from_resource(`/ui/${getUIDir()}/prefs.ui`); - - - // Store a reference to the general settings object. - this._settings = this.getSettings(); - - // This tracks all available effect profiles. - this._profileManager = new ProfileManager(this.metadata); - - // This is used to track all connections to properties of the current effect profile. - // Whenever the current effect profile changes, all connections are disconnected. - this._profileConnections = []; - - // Load the current effect profile. If there is none, we create a default profile. - this._settings.connect('changed::active-profile', () => { - this._loadActiveProfile(); - }); - - // Check whether the power profiles daemon is available - if not, we hide the - // corresponding settings row. - let hasPowerProfiles = false; - try { - const PowerProfilesProxy = Gio.DBusProxy.makeProxyWrapper( - utils.getStringResource('/interfaces/net.hadess.PowerProfiles.xml')); - let powerProfilesProxy = new PowerProfilesProxy( - Gio.DBus.system, 'net.hadess.PowerProfiles', '/net/hadess/PowerProfiles'); - - hasPowerProfiles = powerProfilesProxy.get_name_owner() != null; - } catch (e) { - // Maybe the service is masked... - } - - - let powerProfileRow = this._builder.get_object('profile-power-profile'); - powerProfileRow.set_visible(hasPowerProfiles); - - // Wire up the window picker of the profile editor. Whenever the app-chooser button is - // clicked, we call a method of the extension which will initiate the window picking. - this._builder.get_object('profile-choose-app-button').connect('clicked', () => { - Gio.DBus.session.call('org.gnome.Shell', - '/org/gnome/shell/extensions/BurnMyWindows', - 'org.gnome.shell.extensions.BurnMyWindows', 'PickWindow', - null, null, Gio.DBusCallFlags.NO_AUTO_START, -1, null, null); - }); - - // If the window picking was successful, this D-Bus signal will be emitted. If a - // window was picked, we add it to the list of window name. - this._dbusConnection = Gio.DBus.session.signal_subscribe( - 'org.gnome.Shell', 'org.gnome.shell.extensions.BurnMyWindows', 'WindowPicked', - '/org/gnome/shell/extensions/BurnMyWindows', null, Gio.DBusSignalFlags.NONE, - (conn, sender, obj_path, iface, signal, params) => { - const val = params.get_child_value(0).get_string()[0]; - if (val != 'window-not-found') { - const entry = this._builder.get_object('profile-app'); - - // Split the current value at each |, trim spaces, and remove empty components. - let apps = entry.text.split('|').map(item => item.trim()).filter(v => v != ''); - - // If the list is empty, we simply use the name of the picked window. - if (apps.length == 0) { - entry.text = val; - } else { - - // Else we append the new application name, remove any duplicates, and sort - // the resulting list alphabetically. - apps.push(val); - apps = [...new Set(apps)].sort(); - entry.text = apps.join(' | '); - } - } - }); - - - // This is our top-level widget which we will return later. - this._widget = this._builder.get_object('general-prefs'); - - // Add the functionality to the choose-all and choose-none buttons. - this._builder.get_object('choose-all-effects-button').connect('clicked', () => { - this._ALL_EFFECTS.forEach(effect => { - this.getProfileSettings().set_boolean(`${effect.getNick()}-enable-effect`, true); - }); - }); - - this._builder.get_object('choose-no-effects-button').connect('clicked', () => { - this._ALL_EFFECTS.forEach(effect => { - this.getProfileSettings().set_boolean(`${effect.getNick()}-enable-effect`, false); - }); - }); - - // search for effect feature - this._searchEntry = this._builder.get_object('search_entry'); - this._searchEntry.connect('search-changed', () => { - const query = this._searchEntry.get_text().toLowerCase(); - - // If only one effect is left, we will expand it automatically. - let lastRow = null; - let numRows = 0; - - this._effectRows.forEach(row => { - row.set_expanded(false); - - if (query === '') { - row.show(); // Show all effects if query is empty - } else { - // Show or hide each effect based on query match - const showEffect = row.name.toLowerCase().includes(query); - - if (showEffect) { - row.show(); - lastRow = row; - numRows++; - } else { - row.hide(); - } - } - }); - - // If only one effect is left, we expand it automatically. - if (numRows === 1) { - lastRow.set_expanded(true); - } - }); - - // Then add a preferences group for the effect expander rows. - const group = this._builder.get_object('effects-group'); - - // This stores all expander rows for the effects. We use this to implement the - // accordion-like behavior of the effect settings. - this._effectRows = []; - - // Now add all the rows. - this._ALL_EFFECTS.forEach(effect => { - const [minMajor, minMinor] = effect.getMinShellVersion(); - if (utils.shellVersionIsAtLeast(minMajor, minMinor)) { - - const uiFile = `/ui/${getUIDir()}/${effect.getNick()}.ui`; - - // Is there a better way to test for the existence of a resource file? - let hasPrefs = false; - try { - Gio.resources_get_info(uiFile, 0); - hasPrefs = true; - } catch (e) { - // Nothing todo, there - } - - // Add the settings page to the builder. - if (hasPrefs) { - this._builder.add_from_resource(uiFile); - } - - // The preview button. - let previewButton = Gtk.Button.new_from_icon_name('bmw-preview-symbolic'); - previewButton.get_style_context().add_class('circular'); - previewButton.get_style_context().add_class('flat'); - previewButton.set_tooltip_text(_('Preview this effect')); - previewButton.set_valign(Gtk.Align.CENTER); - previewButton.connect('clicked', () => { - this._previewEffect(effect); - }); - - // The toggle button for enabling and disabling the effect. - const button = Gtk.Switch.new(); - button.set_valign(Gtk.Align.CENTER); - this._builder.expose_object(`${effect.getNick()}-enable-effect`, button); - - let row; - if (hasPrefs) { - - // Add the effect's preferences (if any). - row = this._builder.get_object(`${effect.getNick()}-prefs`); - } else { - row = Adw.ActionRow.new(); - } - - // On older versions of Adw (e.g. on GNOME Shell <43), the set_use_markup() does - // not yet exist. - if (row.set_use_markup) { - row.set_title('<b>' + effect.getLabel() + '</b>'); - row.set_use_markup(true); - } else { - row.set_title(effect.getLabel()); - } - - // this is the fix for the merge issue when an effect doesn't have a discription - row.name = effect.getLabel(); - - - // Un-expand any previously expanded effect row. This way we ensure that there - // is only one expanded row at any time. - if (hasPrefs) { - row.connect('notify::expanded', currentRow => { - if (currentRow.get_expanded()) { - this._effectRows.forEach(row => { - if (row != currentRow) { - row.set_expanded(false); - } - }); - } - }); - this._effectRows.push(row); - row.add_action(button); - } else { - row.add_suffix(button); - } - - row.add_prefix(previewButton); - - group.add(row); - } - }); - - - // Some things can only be done once the widget is shown as we do not have access to - // the toplevel widget before. - this._widget.connect('realize', (widget) => { - const window = widget.get_root(); - - // Show the version number in the title bar. - window.set_title(`Burn-My-Windows ${this.metadata.version}`); - - this._loadActiveProfile(); - this._updateProfileMenu(); - - // Show an Adw.Toast or a Gtk.InfoBar whenever Burn-My-Windows was updated. We use a - // small timeout so that it is not shown instantaneously. - const lastVersion = this._settings.get_int('last-prefs-version'); - if (lastVersion < this.metadata.version) { - this._showUpdateInfoTimeout = - GLib.timeout_add(GLib.PRIORITY_DEFAULT, 2000, () => { - this._showUpdateInfoTimeout = 0; - - const toast = Adw.Toast.new(_('Burn-My-Windows has been updated!')); - toast.set_button_label(_('View Changelog')); - toast.set_action_name('prefs.changelog'); - toast.set_timeout(0); - - toast.connect( - 'dismissed', - () => this._settings.set_int('last-prefs-version', this.metadata.version)); - - window.add_toast(toast); - - return false; - }); - } - - // Count the number of times the user has opened the preferences window. Every now - // and then, we show a dialog asking the user to support the extension. We connect - // to the notify::visible signal to ensure that the dialog can be a modal dialog. - window.connect('notify::visible', (window) => { - // Do not show the dialog when the window is hidden. - if (!window.get_visible()) { - return; - } - - // Do not show the dialog when the user has disabled it. - if (!this._settings.get_boolean('show-support-dialog')) { - return; - } - - const count = this._settings.get_int('prefs-open-count') + 1; - this._settings.set_int('prefs-open-count', count); - - // Show the dialog every 10th time. - if (count % 10 == 0) { - const dialog = this._createMessageDialog( - '❤️ Do you love Burn-My-Windows?', - `Even the smallest donation can have a big impact! If just one of ten Burn-My-Windows users donated $1 per month, I could dedicate myself to creating awesome open-source projects full-time! - -Ko-fi: <a href='https://ko-fi.com/schneegans'>https://ko-fi.com/schneegans</a> -GitHub: <a href='https://github.com/sponsors/schneegans'>https://github.com/sponsors/schneegans</a>`, - window, [ - { - label: 'Do not show this again!', - destructive: true, - default: false, - action: () => { - this._settings.set_boolean('show-support-dialog', false); - } - }, - { - label: 'Remind me later.', - destructive: false, - default: true, - } - ]); - - dialog.show(); - } - }); - - // Populate the menu with actions. - const group = Gio.SimpleActionGroup.new(); - window.insert_action_group('prefs', group); - - // Add the main menu to the title bar. - { - // Add the menu button to the title bar. - const menu = this._builder.get_object('menu-button'); - - // Starting with GNOME Shell 42, we have to hack our way through the widget tree - // of the Adw.PreferencesWindow... - const header = this._findWidgetByType(window.get_content(), Adw.HeaderBar); - header.pack_start(menu); - header.set_title_widget(this._builder.get_object('profile-button')); - - // GNOME Shell extensions are forced to use a AdwPreferencesWindow. This already - // includes a Gtk.ScrolledWindow as well as an Adw.Clamp. For the profile - // editing, we want to use an Adw.Flap which reveals itself from the top. This - // needs to be inserted in the widget hierarchy above the Adw.Clamp, else it - // would look ugly. Therefore, we fiddle around with the internal widgets... - const flap = this._builder.get_object('profile-editor-flap'); - const clamp = this._findWidgetByType(window.get_content(), Adw.Clamp); - const viewport = clamp.get_parent(); - viewport.get_parent().set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.NEVER); - viewport.set_child(flap); - - const scrolledWindow = Gtk.ScrolledWindow.new(); - scrolledWindow.set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.AUTOMATIC); - scrolledWindow.set_propagate_natural_height(true); - scrolledWindow.set_vexpand(true); - scrolledWindow.set_child(clamp); - - flap.set_content(scrolledWindow); - - const addURIAction = (name, uri) => { - const action = Gio.SimpleAction.new(name, null); - action.connect('activate', () => Gtk.show_uri(null, uri, Gdk.CURRENT_TIME)); - group.add_action(action); - }; - - // clang-format off - addURIAction('homepage', 'https://github.com/Schneegans/Burn-My-Windows'); - addURIAction('bugs', 'https://github.com/Schneegans/Burn-My-Windows/issues'); - addURIAction('new-effect', 'https://github.com/Schneegans/Burn-My-Windows/blob/main/docs/how-to-create-new-effects.md'); - addURIAction('translate', 'https://hosted.weblate.org/engage/burn-my-windows/'); - addURIAction('donate-kofi', 'https://ko-fi.com/schneegans'); - addURIAction('donate-github', 'https://github.com/sponsors/Schneegans'); - addURIAction('donate-paypal', 'https://www.paypal.me/simonschneegans'); - addURIAction('donate-crypto', 'https://schneegans.cb.id'); - addURIAction('show-sponsors', 'https://schneegans.github.io/sponsors'); - addURIAction('wallpapers', 'https://github.com/Schneegans/ai-wallpapers'); - addURIAction('profile-dir', `file://${GLib.get_user_config_dir()}/burn-my-windows/profiles`); - // clang-format on - - // The changelog action is a bit different, as it may get activated when the - // view-changelog button is pressed which is shown in an Adw.Toast or a - // Gtk.InfoBar whenever Burn-My-Windows gets updated. To ensure that the - // notification is shown only once, we have to store the current version of - // Burn-My-Windows in the settings. - const changelogAction = Gio.SimpleAction.new('changelog', null); - changelogAction.connect('activate', () => { - Gtk.show_uri( - null, - 'https://github.com/Schneegans/Burn-My-Windows/blob/main/docs/changelog.md', - Gdk.CURRENT_TIME); - this._settings.set_int('last-prefs-version', this.metadata.version) - }); - group.add_action(changelogAction); - - // Add the about dialog. - const aboutAction = Gio.SimpleAction.new('about', null); - aboutAction.connect('activate', () => { - // The JSON report format from weblate is a bit weird. Here we extract all - // unique names from the translation report. - const translators = new Set(); - this._getJSONResource('/credits/translators.json').forEach(i => { - for (const j of Object.values(i)) { - j.forEach(k => translators.add(k.full_name)); - } - }); - - const dialog = new Adw.AboutWindow({transient_for: window, modal: true}); - dialog.set_application_icon('burn-my-windows-symbolic'); - dialog.set_application_name('Burn-My-Windows'); - dialog.set_version(`${this.metadata.version}`); - dialog.set_developer_name('Simon Schneegans'); - dialog.set_issue_url('https://github.com/Schneegans/Burn-My-Windows/issues'); - dialog.set_translator_credits([...translators].join('\n')); - dialog.set_copyright('© 2023 Simon Schneegans'); - dialog.set_website('https://github.com/Schneegans/Burn-My-Windows'); - dialog.set_license_type(Gtk.License.GPL_3_0); - - dialog.show(); - }); - - group.add_action(aboutAction); - } - - // Setup all the profile-related actions. - { - // Allow switching the current profile. - const activeProfileAction = this._settings.create_action('active-profile'); - group.add_action(activeProfileAction); - - // This action creates a new profile and makes it the active one. - const newProfileAction = Gio.SimpleAction.new('profile-new', null); - newProfileAction.connect('activate', () => { - const profile = this._profileManager.createProfile(); - this._settings.set_string('active-profile', profile.path); - - // Start editing the profile. - this._builder.get_object('edit-profile-button').active = true; - - // The number of profiles has changed, so we have to update the profile - // selection menu. - this._updateProfileMenu(); - }); - group.add_action(newProfileAction); - - // This action shows a confirmation dialog. Upon user approval, the currently - // active profile is deleted. We use the more beautiful Adw.MessageDialog if it is - // available (usually on GNOME 43 and beyond). - const deleteProfileDialog = this._createMessageDialog( - _('Delete this Profile?'), - _('The current effect profile with all its effect settings will be permanently lost.'), - window, [ - { - label: _('Cancel'), - destructive: false, - default: true, - }, - { - label: _('Delete'), - destructive: true, - default: false, - action: () => { - // Stop editing the current profile. - this._builder.get_object('edit-profile-button').active = false; - - // Delete the currently active profile. - this._profileManager.deleteProfile(this._activeProfile.path); - - // Select another one. - this._settings.set_string('active-profile', - this._profileManager.getProfiles()[0].path); - - // The number of profiles has changed, so we have to update the profile - // selection menu. - this._updateProfileMenu(); - } - } - ]); - - // This action deletes the currently active profile. - const deleteProfileAction = Gio.SimpleAction.new('profile-delete', null); - deleteProfileAction.connect('activate', () => { - deleteProfileDialog.show(); - }); - group.add_action(deleteProfileAction); - } - }); - - // As we do not have something like a destructor, we just listen for the destroy - // signal of our main widget. - this._widget.connect('destroy', () => { - // Unregister our resources. - Gio.resources_unregister(this._resources); - - // Disconnect from the window-picker API. - Gio.DBus.session.signal_unsubscribe(this._dbusConnection); - - // If the settings dialog got closed too quickly, this may not have been shown. - if (this._showUpdateInfoTimeout > 0) { - GLib.source_remove(this._showUpdateInfoTimeout); - } - }); - - window.add(this._widget); - } - - // -------------------------------------------------------------------- public interface - - // Returns the internally used Gtk.Builder. Effects can use this to modify the UI of the - // preferences dialog. - getBuilder() { - return this._builder; - } - - // Returns a Gio.Settings object for the current effect profile. - getProfileSettings() { - return this._activeProfile.settings; - } - - // Connects an Adw.ComboRow (or anything else which has an 'selected' property) to a - // settings key. It also binds the corresponding reset button. - bindComboRow(settingsKey) { - this._bind(settingsKey, 'selected'); - } - - // Connects a Gtk.ComboBox (or anything else which has an 'active' property) to a - // settings key. It also binds the corresponding reset button. - bindComboBox(settingsKey) { - this._bind(settingsKey, 'active'); - } - - // Connects a Gtk.Entry (or anything else which has an 'text' property) to a - // settings key. It also binds the corresponding reset button. - bindEntry(settingsKey) { - this._bind(settingsKey, 'text'); - } - - // Connects a Gtk.Adjustment (or anything else which has a 'value' property) to a - // settings key. It also binds the corresponding reset button. - bindAdjustment(settingsKey) { - this._bind(settingsKey, 'value'); - } - - // Connects a Gtk.Switch (or anything else which has an 'active' property) to a settings - // key. It also binds the corresponding reset button. - bindSwitch(settingsKey) { - this._bind(settingsKey, 'active'); - } - - // Colors are stored as strings like 'rgb(1, 0.5, 0)'. As Gio.Settings.bind_with_mapping - // is not available yet, we need to do the color conversion manually. It also binds the - // corresponding reset button. - bindColorButton(settingsKey) { - - const button = this._builder.get_object(settingsKey); - - if (button) { - - // Update the settings when the color is modified. - if (!button._isConnected) { - button.connect('color-set', () => { - this.getProfileSettings().set_string(settingsKey, - button.get_rgba().to_string()); - }); - - button._isConnected = true; - } - - // Update the button state when the settings change. - const settingSignalHandler = () => { - const rgba = new Gdk.RGBA(); - rgba.parse(this.getProfileSettings().get_string(settingsKey)); - button.rgba = rgba; - }; - - this._connectProfileSetting('changed::' + settingsKey, settingSignalHandler); - - // Initialize the button with the state in the settings. - settingSignalHandler(); - } - - this._bindResetButton(settingsKey); - } - - // ----------------------------------------------------------------------- private stuff - - // This loads all settings from the profile given in the settings key 'active-profile'. - _loadActiveProfile() { - - // Disconnect any connection to the previously active profile. - this._disconnectProfileSettings(); - - // Find the active profile in the list of all profiles. - const allProfiles = this._profileManager.getProfiles(); - const path = this._settings.get_string('active-profile'); - this._activeProfile = allProfiles.find(p => p.path == path); - - // If, for whatever reason, it is not found, select the first one. Setting the - // settings key will trigger this method again. - if (!this._activeProfile) { - this._activeProfile = allProfiles[0]; - this._settings.set_string('active-profile', this._activeProfile.path); - return; - } - - // Connect all profile options. - const updateProfileButtonMenuIfChanged = (settingsKey) => { - this._connectProfileSetting('changed::' + settingsKey, () => { - this._updateProfileButton(); - this._updateProfileMenu(); - }); - }; - - updateProfileButtonMenuIfChanged('profile-app'); - updateProfileButtonMenuIfChanged('profile-animation-type'); - updateProfileButtonMenuIfChanged('profile-window-type'); - updateProfileButtonMenuIfChanged('profile-color-scheme'); - updateProfileButtonMenuIfChanged('profile-power-mode'); - updateProfileButtonMenuIfChanged('profile-power-profile'); - updateProfileButtonMenuIfChanged('profile-high-priority'); - - this.bindEntry('profile-app'); - this.bindComboRow('profile-animation-type'); - this.bindComboRow('profile-window-type'); - this.bindComboRow('profile-color-scheme'); - this.bindComboRow('profile-power-mode'); - this.bindComboRow('profile-power-profile'); - this.bindSwitch('profile-high-priority'); - - // Connect all effect settings. - this._ALL_EFFECTS.forEach(effect => { - const [minMajor, minMinor] = effect.getMinShellVersion(); - if (utils.shellVersionIsAtLeast(minMajor, minMinor)) { - this.bindSwitch(`${effect.getNick()}-enable-effect`); - effect.bindPreferences(this); - } - }); - - // Update the label in the profile-select button. - this._updateProfileButton(); - } - - // This updates the label of the profile-selection button according to the currently - // active profile. It's called whenever the active profile is changed or whenever a - // configuration option of the profile is changed. - _updateProfileButton() { - this._builder.get_object('choose-profile-button').label = - this._getProfileName(this.getProfileSettings()); - } - - // This updates the list of available profiles in the dropdown of the profile-selection - // button. It's called whenever one of the configuration option of the currently active - // profile is changed, or whenever a profile is added / removed. - _updateProfileMenu() { - - // First, clear the menu section. - const profileSection = this._builder.get_object('profile-section'); - profileSection.remove_all(); - - // Then add an entry for each available profile. - this._profileManager.getProfiles().forEach(profile => { - const label = this._getProfileName(profile.settings); - const item = Gio.MenuItem.new(label, 'prefs.active-profile'); - item.set_action_and_target_value('prefs.active-profile', - GLib.Variant.new_string(profile.path)); - profileSection.append_item(item); - }); - } - - // Profiles are named according to their configuration. This method returns a localized - // string describing the settings of the profile. - _getProfileName(settings) { - let items = []; - - // If an app is configured, use it as first component for the profile's name. - const app = settings.get_string('profile-app'); - if (app != '') { - items.push(app); - } - - // Now add components to the name for each non-default profile option. Make sure that - // these are the same strings as used in the UI files! - const addComponent = (settingsKey, options) => { - const option = settings.get_int(settingsKey); - if (option > 0) { - items.push(options[option - 1]); - } - }; - - // clang-format off - addComponent('profile-animation-type', [_('Opening Windows'), - _('Closing Windows')]); - addComponent('profile-window-type', [_('Normal Windows'), - _('Dialog Windows')]); - addComponent('profile-color-scheme', [_('Default Color Scheme'), - _('Dark Color Scheme')]); - addComponent('profile-power-mode', [_('On Battery'), - _('Plugged In')]); - addComponent('profile-power-profile', [_('Power-Saver Mode'), - _('Balanced Mode'), - _('Performance Mode'), - _('Power Saver or Balanced'), - _('Balanced or Performance')]); - // clang-format on - - // If the profile is a high-priority profile, also add this.. - if (settings.get_boolean('profile-high-priority')) { - items.push(_('High Priority')); - } - - let name = ''; - - if (items.length == 0) { - name = _('Standard Profile'); - } else { - name = items.join(' · '); - } - - return name; - } - - // This wrapper connects a given callback to a profile settings key. Use this instead of - // the direct connect() call on the profile settings to make sure that the callback is - // disconnected when the active profile changes. - _connectProfileSetting(key, callback) { - this._profileConnections.push(this.getProfileSettings().connect(key, callback)); - } - - // This is called whenever the currently edited effect profile changes. It unbinds all - // callbacks bound with the above method before. - _disconnectProfileSettings() { - this._profileConnections.forEach(c => this.getProfileSettings().disconnect(c)); - this._profileConnections = []; - } - - // Searches for a reset button for the given settings key and make it reset the settings - // key when clicked. - _bindResetButton(settingsKey) { - const resetButton = this._builder.get_object('reset-' + settingsKey); - if (resetButton && !resetButton._isConnected) { - resetButton.connect('clicked', () => { - this.getProfileSettings().reset(settingsKey); - }); - resetButton._isConnected = true; - } - } - - // Connects any widget's property to a settings key. The widget must have the same ID as - // the settings key. It also binds the corresponding reset button. - _bind(settingsKey, property) { - const object = this._builder.get_object(settingsKey); - - if (object) { - // Unbind any previous binding (potentially to a previously edited profile). - Gio.Settings.unbind(object, property); - this.getProfileSettings().bind(settingsKey, object, property, - Gio.SettingsBindFlags.DEFAULT); - } - - this._bindResetButton(settingsKey); - } - - // Reads the contents of a JSON file contained in the global resources archive. The data - // is parsed and returned as a JavaScript object / array. - _getJSONResource(path) { - return JSON.parse(utils.getStringResource(path)); - } - - // This traverses the widget tree below the given parent recursively and returns the - // first widget of the given type. - _findWidgetByType(parent, type) { - for (const child of [...parent]) { - if (child instanceof type) return child; - - const match = this._findWidgetByType(child, type); - if (match) return match; - } - - return null; - } - - // Opens a modal window using the given effect. - _previewEffect(effect) { - - // Set the to-be-previewed effect. - this._settings.set_string('preview-effect', effect.getNick()); - - // Make sure that the window.show() firther below "sees" this change. - Gio.Settings.sync(); - - // Create the preview-window. - const window = new Gtk.Window({ - // Translators: %s will be replaced by the effect's name. - title: _('Preview for %s').replace('%s', effect.getLabel()), - default_width: 800, - default_height: 450, - modal: true, - transient_for: this._widget.get_root() - }); - - // Add a header bar to the window. - const header = Gtk.HeaderBar.new(); - window.set_titlebar(header); - - const box = new Gtk.Box({ - orientation: Gtk.Orientation.VERTICAL, - valign: Gtk.Align.CENTER, - spacing: 10, - margin_start: 50, - margin_end: 50 - }); - - const label = Gtk.Label.new(_('Close this Window to Preview the Effect!')); - label.wrap = true; - label.justify = Gtk.Justification.CENTER; - label.get_style_context().add_class('large-title'); - - const image = new Gtk.Image({ - icon_name: 'burn-my-windows-symbolic', - pixel_size: 128, - }); - - box.append(image); - box.append(label); - - window.set_child(box); - window.show(); - } - - // Helper function to show a message dialog. The dialog is modal and has a title, a - // message and a list of buttons. Each button is an object with a label, a default flag - // and a destructive flag. Each button object can also have an "action" callback that is - // called when the button is clicked. - // This method works on GTK3, GTK4, and libadwaita. - _createMessageDialog(title, message, window, buttons) { - let dialog = new Adw.MessageDialog({ - heading: title, - body: message, - body_use_markup: true, - modal: true, - }); - - buttons.forEach((button, i) => { - const response = i.toString(); - dialog.add_response(response, button.label); - - if (button.default) { - dialog.set_default_response(response); - dialog.set_close_response(response); - } - - if (button.destructive) { - dialog.set_response_appearance(response, Adw.ResponseAppearance.DESTRUCTIVE); - } - }); - - dialog.set_hide_on_close(true); - dialog.set_transient_for(window); - - // If the dialog is closed or a button is clicked, we hide the dialog and call the - // button's action callback if it exists. - dialog.connect('response', (dialog, response) => { - const i = parseInt(response); - - const button = buttons[i]; - if (button && button.action) { - button.action(); - } - - dialog.hide(); - }); - - return dialog; - } -} diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/resources/burn-my-windows.gresource b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/resources/burn-my-windows.gresource Binary files differdeleted file mode 100644 index b52a7db..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/resources/burn-my-windows.gresource +++ /dev/null diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled Binary files differdeleted file mode 100644 index 5fac657..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled +++ /dev/null diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows-profile.gschema.xml b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows-profile.gschema.xml deleted file mode 100644 index e6b87a4..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows-profile.gschema.xml +++ /dev/null @@ -1,1119 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> - -<!-- -SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de> -SPDX-License-Identifier: CC0-1.0 ---> - -<schemalist> - - <schema path="/org/gnome/shell/extensions/burn-my-windows-profile/" id="org.gnome.shell.extensions.burn-my-windows-profile"> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Profile Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="profile-app" type="s"> - <default>""</default> - <summary>Profile App</summary> - <description>The application name for which the current effect settings should be used.</description> - </key> - - <key name="profile-animation-type" type="i"> - <default>0</default> - <range min="0" max="2" /> - <summary>Profile Animation Type</summary> - <description>The animation types for which the current effect settings should be used.</description> - </key> - - <key name="profile-window-type" type="i"> - <default>0</default> - <range min="0" max="2" /> - <summary>Profile Window Type</summary> - <description>The window types for which the current effect settings should be used.</description> - </key> - - <key name="profile-color-scheme" type="i"> - <default>0</default> - <range min="0" max="2" /> - <summary>Profile Color Scheme</summary> - <description>The desktop color schemes for which the current effect settings should be used.</description> - </key> - - <key name="profile-power-mode" type="i"> - <default>0</default> - <range min="0" max="2" /> - <summary>Profile Power Mode</summary> - <description>The power mode for which the current effect settings should be used.</description> - </key> - - <key name="profile-power-profile" type="i"> - <default>0</default> - <range min="0" max="5" /> - <summary>Profile Power Profile</summary> - <description>The power profiles in which the current effect settings should be used.</description> - </key> - - <key name="profile-high-priority" type="b"> - <default>false</default> - <summary>Profile High Priority</summary> - <description>Use this profile even if there are better matching profiles.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Apparition Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="apparition-enable-effect" type="b"> - <default>false</default> - <summary>Apparition Enable Effect</summary> - <description>Use the apparition effect.</description> - </key> - - <key name="apparition-animation-time" type="i"> - <default>300</default> - <summary>Apparition Animation Time</summary> - <description>The time the apparition effect takes.</description> - </key> - - <key name="apparition-randomness" type="d"> - <default>0.5</default> - <summary>Apparition Randomness</summary> - <description>The amount of randomness of the apparition effect.</description> - </key> - - <key name="apparition-twirl-intensity" type="d"> - <default>5.0</default> - <summary>Apparition Twirl Intensity</summary> - <description>The amount of twirling of the apparition effect.</description> - </key> - - <key name="apparition-shake-intensity" type="d"> - <default>3.0</default> - <summary>Apparition Shake Intensity</summary> - <description>The amount of shaking of the apparition effect.</description> - </key> - - <key name="apparition-suction-intensity" type="d"> - <default>0.75</default> - <summary>Apparition Suction Intensity</summary> - <description>The amount of suction of the apparition effect.</description> - </key> - - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Pixelate Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="pixelate-enable-effect" type="b"> - <default>false</default> - <summary>Pixelate Enable Effect</summary> - <description>Use the Pixelate effect.</description> - </key> - - <key name="pixelate-animation-time" type="i"> - <default>500</default> - <summary>Pixelate Animation Time</summary> - <description>The time the Pixelate effect takes.</description> - </key> - - <key name="pixelate-noise" type="d"> - <default>40</default> - <summary>Pixelate Noise</summary> - <description>The noise of the effect.</description> - </key> - - <key name="pixelate-pixel-size" type="i"> - <default>10</default> - <summary>Pixelate Pixel Size</summary> - <description>The size of the maximum pixelation.</description> - </key> - - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Pixel Wipe Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="pixel-wipe-enable-effect" type="b"> - <default>false</default> - <summary>Pixel Wipe Enable Effect</summary> - <description>Use the Pixel Wipe effect.</description> - </key> - - <key name="pixel-wipe-animation-time" type="i"> - <default>1000</default> - <summary>Pixel Wipe Animation Time</summary> - <description>The time the Pixel Wipe effect takes.</description> - </key> - - <key name="pixel-wipe-pixel-size" type="i"> - <default>10</default> - <summary>Pixel Wipe Pixel Size</summary> - <description>The size of the maximum pixelation.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Pixel Wheel Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="pixel-wheel-enable-effect" type="b"> - <default>false</default> - <summary>Pixel Wheel Enable Effect</summary> - <description>Use the Pixel Wheel effect.</description> - </key> - - <key name="pixel-wheel-animation-time" type="i"> - <default>300</default> - <summary>Pixel Wheel Animation Time</summary> - <description>The time the Pixel Wheel effect takes.</description> - </key> - - <key name="pixel-wheel-spoke-count" type="i"> - <default>12</default> - <summary>Pixel Wheel Spoke Count</summary> - <description>The number of sections in the wheel.</description> - </key> - - <key name="pixel-wheel-pixel-size" type="d"> - <default>10</default> - <summary>Pixel Wheel Pixel Size</summary> - <description>The size of the maximum pixelation.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Doom Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="doom-enable-effect" type="b"> - <default>false</default> - <summary>Doom Enable Effect</summary> - <description>Use the Doom effect.</description> - </key> - - <key name="doom-animation-time" type="i"> - <default>1000</default> - <summary>Doom Animation Time</summary> - <description>The time the Doom effect takes.</description> - </key> - - <key name="doom-horizontal-scale" type="d"> - <default>10.0</default> - <summary>Doom Horizontal Scale</summary> - <description>The X scale of the effect.</description> - </key> - - <key name="doom-vertical-scale" type="d"> - <default>10.0</default> - <summary>Doom Vertical Scale</summary> - <description>The Y scale of the effect.</description> - </key> - - <key name="doom-pixel-size" type="i"> - <default>10</default> - <summary>Doom Pixel Size</summary> - <description>The size of the maximum pixelation.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Fire Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="fire-enable-effect" type="b"> - <default>true</default> - <summary>Fire Enable Effect</summary> - <description>Use the fire effect.</description> - </key> - - <key name="fire-animation-time" type="i"> - <default>1500</default> - <summary>Fire Animation Time</summary> - <description>The time the fire effect takes.</description> - </key> - - <key name="fire-movement-speed" type="d"> - <default>0.5</default> - <summary>Fire Movement Speed</summary> - <description>The speed at which the fire moves.</description> - </key> - - <key name="fire-scale" type="d"> - <default>1.0</default> - <summary>Fire Scale</summary> - <description>The size of the fire.</description> - </key> - - <key name="fire-random-color" type="b"> - <default>false</default> - <summary>use a random color for the fire</summary> - <description>use a random color of the fire</description> - </key> - - <key name="fire-3d-noise" type="b"> - <default>false</default> - <summary>Fire 3D Noise</summary> - <description>Use a 3D noise for the fire.</description> - </key> - - <key name="fire-color-1" type="s"> - <default>"rgba(76, 51, 25, 0.0)"</default> - <summary>Fire Color 1</summary> - <description>The first color of the fire gradient.</description> - </key> - - <key name="fire-color-2" type="s"> - <default>"rgba(180, 55, 30, 0.7)"</default> - <summary>Fire Color 2</summary> - <description>The second color of the fire gradient.</description> - </key> - - <key name="fire-color-3" type="s"> - <default>"rgba(255, 76, 38, 0.9)"</default> - <summary>Fire Color 3</summary> - <description>The third color of the fire gradient.</description> - </key> - - <key name="fire-color-4" type="s"> - <default>"rgba(255, 166, 25, 1)"</default> - <summary>Fire Color 4</summary> - <description>The fourth color of the fire gradient.</description> - </key> - - <key name="fire-color-5" type="s"> - <default>"rgba(255, 255, 255, 1)"</default> - <summary>Fire Color 5</summary> - <description>The fifth color of the fire gradient.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Glide Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="glide-enable-effect" type="b"> - <default>false</default> - <summary>Glide Enable Effect</summary> - <description>Use the glide effect.</description> - </key> - - <key name="glide-animation-time" type="i"> - <default>250</default> - <summary>Glide Animation Time</summary> - <description>The time the glide effect takes.</description> - </key> - - <key name="glide-scale" type="d"> - <default>0.95</default> - <summary>Glide Scale</summary> - <description>The scale of the window.</description> - </key> - - <key name="glide-squish" type="d"> - <default>0.15</default> - <summary>Glide Squish</summary> - <description>The amount of squishing.</description> - </key> - - <key name="glide-tilt" type="d"> - <default>-0.3</default> - <summary>Glide Tilt</summary> - <description>The amount of tilting.</description> - </key> - - <key name="glide-shift" type="d"> - <default>-0.05</default> - <summary>Glide Shift</summary> - <description>The amount of shifting.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Matrix Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="matrix-enable-effect" type="b"> - <default>false</default> - <summary>Matrix Enable Effect</summary> - <description>Use the matrix effect.</description> - </key> - - <key name="matrix-animation-time" type="i"> - <default>1500</default> - <summary>Matrix Animation Time</summary> - <description>The time the matrix effect takes.</description> - </key> - - <key name="matrix-scale" type="i"> - <default>20</default> - <summary>Matrix Scale</summary> - <description>The size of the matrix letters.</description> - </key> - - <key name="matrix-randomness" type="d"> - <default>1.0</default> - <summary>Matrix Randomness</summary> - <description>The randomness of the matrix effect.</description> - </key> - - <key name="matrix-tip-color" type="s"> - <default>"rgb(255, 255, 255)"</default> - <summary>Matrix Tip Color</summary> - <description>The color of the matrix trail tips.</description> - </key> - - <key name="matrix-trail-color" type="s"> - <default>"rgb(25, 255, 89)"</default> - <summary>Matrix Trail Color</summary> - <description>The color matrix trails.</description> - </key> - - <key name="matrix-overshoot" type="d"> - <default>0.25</default> - <summary>Matrix Overshoot</summary> - <description>The vertical overshooting of the matrix effect.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- TV Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="tv-enable-effect" type="b"> - <default>false</default> - <summary>TV Enable Effect</summary> - <description>Use the tv effect.</description> - </key> - - <key name="tv-animation-time" type="i"> - <default>400</default> - <summary>TV Animation Time</summary> - <description>The time the tv effect takes.</description> - </key> - - <key name="tv-effect-color" type="s"> - <default>"rgb(255, 255, 255)"</default> - <summary>TV Effect Color</summary> - <description>The color of the TV effect.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Paint-Brush Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="paint-brush-enable-effect" type="b"> - <default>false</default> - <summary>Paint Brush Enable Effect</summary> - <description>Use the paint-brush effect.</description> - </key> - - <key name="paint-brush-animation-time" type="i"> - <default>1000</default> - <summary>Paint Brush Animation Time</summary> - <description>The time the paint-brush effect takes.</description> - </key> - - <key name="paint-brush-size" type="i"> - <default>3</default> - <summary>Paint Brush Size</summary> - <description>Affects the number of paint strokes.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- T-Rex Attack Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="trex-enable-effect" type="b"> - <default>false</default> - <summary>T-Rex Enable Effect</summary> - <description>Use the trex effect.</description> - </key> - - <key name="trex-animation-time" type="i"> - <default>1000</default> - <summary>T-Rex Animation Time</summary> - <description>The time the trex effect takes.</description> - </key> - - <key name="trex-scratch-color" type="s"> - <default>"rgb(170, 0, 0)"</default> - <summary>Claw Scratch Color</summary> - <description>The color of the claw scratches.</description> - </key> - - <key name="trex-scratch-scale" type="d"> - <default>1.0</default> - <summary>Claw Scratch Scale</summary> - <description>Size of the claw scratches.</description> - </key> - - <key name="trex-scratch-warp" type="d"> - <default>0.15</default> - <summary>Claw Scratch Warp</summary> - <description>Intensity of the claw scratch warp effect.</description> - </key> - - <key name="trex-scratch-count" type="i"> - <default>5</default> - <summary>Claw Scratch Count</summary> - <description>Number of claw scratches drawn on top of each other.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Hexagon Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="hexagon-enable-effect" type="b"> - <default>false</default> - <summary>Hexagon Enable Effect</summary> - <description>Use the Hexagon effect.</description> - </key> - - <key name="hexagon-animation-time" type="i"> - <default>1500</default> - <summary>Hexagon Animation Time</summary> - <description>The time the Hexagon effect takes.</description> - </key> - - <key name="hexagon-scale" type="d"> - <default>3.0</default> - <summary>Hexagon Scale</summary> - <description>The size of the effect.</description> - </key> - - <key name="hexagon-line-width" type="d"> - <default>2.0</default> - <summary>Hexagon Line Width</summary> - <description>The width of the lines.</description> - </key> - - <key name="hexagon-line-color" type="s"> - <default>"rgba(200, 255, 255, 0.5)"</default> - <summary>Hexagon Line Color</summary> - <description>The color of the lines.</description> - </key> - - <key name="hexagon-glow-color" type="s"> - <default>"rgba(20, 80, 255, 0.5)"</default> - <summary>Hexagon Glow Color</summary> - <description>The color of the glow effect.</description> - </key> - - <key name="hexagon-additive-blending" type="b"> - <default>true</default> - <summary>Hexagon Additive Blending</summary> - <description>Use additive blending for the line and the glow.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Incinerate Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="incinerate-enable-effect" type="b"> - <default>false</default> - <summary>Incinerate Enable Effect</summary> - <description>Use the Incinerate effect.</description> - </key> - - <key name="incinerate-animation-time" type="i"> - <default>2000</default> - <summary>Incinerate Animation Time</summary> - <description>The time the Incinerate effect takes.</description> - </key> - - <key name="incinerate-scale" type="d"> - <default>1.0</default> - <summary>Incinerate Scale</summary> - <description>The scale of the effect.</description> - </key> - - <key name="incinerate-turbulence" type="d"> - <default>0.3</default> - <summary>Incinerate Turbulence</summary> - <description>The turbulence of the effect.</description> - </key> - - <key name="incinerate-color" type="s"> - <default>"rgb(255, 180, 127)"</default> - <summary>Incinerate Color</summary> - <description>The color of the effect.</description> - </key> - - <key name="incinerate-use-pointer" type="b"> - <default>true</default> - <summary>Incinerate Use Pointer</summary> - <description>Use the pointer location for the incinerate effect.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Energize A Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="energize-a-enable-effect" type="b"> - <default>false</default> - <summary>Energize A Enable Effect</summary> - <description>Use the Energize A effect.</description> - </key> - - <key name="energize-a-animation-time" type="i"> - <default>2000</default> - <summary>Energize A Animation Time</summary> - <description>The time the Energize A effect takes.</description> - </key> - - <key name="energize-a-scale" type="d"> - <default>1.0</default> - <summary>Energize A Scale</summary> - <description>The size of the effect.</description> - </key> - - <key name="energize-a-color" type="s"> - <default>"rgb(255, 200, 50)"</default> - <summary>Energize A Color</summary> - <description>The color of the effect.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Energize B Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="energize-b-enable-effect" type="b"> - <default>false</default> - <summary>Energize B Enable Effect</summary> - <description>Use the Energize B effect.</description> - </key> - - <key name="energize-b-animation-time" type="i"> - <default>1000</default> - <summary>Energize B Animation Time</summary> - <description>The time the Energize B effect takes.</description> - </key> - - <key name="energize-b-scale" type="d"> - <default>1.0</default> - <summary>Energize B Scale</summary> - <description>The size of the effect.</description> - </key> - - <key name="energize-b-color" type="s"> - <default>"rgb(160, 180, 255)"</default> - <summary>Energize B Color</summary> - <description>The color of the effect.</description> - </key> - - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Glitch Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="glitch-enable-effect" type="b"> - <default>false</default> - <summary>Glitch Enable Effect</summary> - <description>Use the Glitch effect.</description> - </key> - - <key name="glitch-animation-time" type="i"> - <default>750</default> - <summary>Glitch Animation Time</summary> - <description>The time the Glitch effect takes.</description> - </key> - - <key name="glitch-scale" type="d"> - <default>1.0</default> - <summary>Glitch Scale</summary> - <description>The size of the effect.</description> - </key> - - <key name="glitch-strength" type="d"> - <default>2.0</default> - <summary>Glitch Strength</summary> - <description>The intensity of the effect.</description> - </key> - - <key name="glitch-speed" type="d"> - <default>2.0</default> - <summary>Glitch Speed</summary> - <description>The speed of the effect.</description> - </key> - - <key name="glitch-color" type="s"> - <default>"rgb(100, 160, 255)"</default> - <summary>Glitch Color</summary> - <description>The color of the effect.</description> - </key> - - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- TV Glitch Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="tv-glitch-enable-effect" type="b"> - <default>false</default> - <summary>TV Glitch Enable Effect</summary> - <description>Use the TV Glitch effect.</description> - </key> - - <key name="tv-glitch-animation-time" type="i"> - <default>750</default> - <summary>TV Glitch Animation Time</summary> - <description>The time the TV Glitch effect takes.</description> - </key> - - <key name="tv-glitch-scale" type="d"> - <default>1.0</default> - <summary>TV Glitch Scale</summary> - <description>The size of the effect.</description> - </key> - - <key name="tv-glitch-strength" type="d"> - <default>2.0</default> - <summary>TV Glitch Strength</summary> - <description>The intensity of the effect.</description> - </key> - - <key name="tv-glitch-speed" type="d"> - <default>2.0</default> - <summary>TV Glitch Speed</summary> - <description>The speed of the effect.</description> - </key> - - <key name="tv-glitch-color" type="s"> - <default>"rgb(100, 160, 255)"</default> - <summary>TV Glitch Color</summary> - <description>The color of the effect.</description> - </key> - - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Wisps Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="wisps-enable-effect" type="b"> - <default>false</default> - <summary>Wisps Enable Effect</summary> - <description>Use the wisps effect.</description> - </key> - - <key name="wisps-animation-time" type="i"> - <default>1500</default> - <summary>Wisps Animation Time</summary> - <description>The time the wisps effect takes.</description> - </key> - - <key name="wisps-scale" type="d"> - <default>1.0</default> - <summary>Wisps Scale</summary> - <description>The size of the wisps.</description> - </key> - - <key name="wisps-color-1" type="s"> - <default>"rgb(255, 100, 200)"</default> - <summary>Wisps Effect Color 1</summary> - <description>A color of the wisps effect.</description> - </key> - - <key name="wisps-color-2" type="s"> - <default>"rgb(100, 100, 255)"</default> - <summary>Wisps Effect Color 2</summary> - <description>A color of the wisps effect.</description> - </key> - - <key name="wisps-color-3" type="s"> - <default>"rgb(100, 200, 255)"</default> - <summary>Wisps Effect Color 3</summary> - <description>A color of the wisps effect.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Broken Glass Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="broken-glass-enable-effect" type="b"> - <default>false</default> - <summary>Broken Glass Enable Effect</summary> - <description>Use the broken glass effect.</description> - </key> - - <key name="broken-glass-animation-time" type="i"> - <default>1000</default> - <summary>Broken Glass Animation Time</summary> - <description>The time the broken glass effect takes.</description> - </key> - - <key name="broken-glass-scale" type="d"> - <default>1.0</default> - <summary>Broken Glass Scale</summary> - <description>The size of the broken glass effect.</description> - </key> - - <key name="broken-glass-gravity" type="d"> - <default>-1.0</default> - <summary>Broken Glass Gravity</summary> - <description>The gravity of the broken glass effect.</description> - </key> - - <key name="broken-glass-blow-force" type="d"> - <default>0.5</default> - <summary>Broken Glass Blow Force</summary> - <description>The blow force of the broken glass effect.</description> - </key> - - <key name="broken-glass-use-pointer" type="b"> - <default>false</default> - <summary>Broken Glass Use Pointer</summary> - <description>Use the pointer location for the broken glass effect.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Portal Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="portal-enable-effect" type="b"> - <default>false</default> - <summary>Portal Enable Effect</summary> - <description>Use the Portal effect.</description> - </key> - - <key name="portal-animation-time" type="i"> - <default>1250</default> - <summary>Portal Animation Time</summary> - <description>The time the Portal effect takes.</description> - </key> - - <key name="portal-color" type="s"> - <default>"rgb(121, 233, 24)"</default> - <summary>Portal Color</summary> - <description>The color of the effect.</description> - </key> - - <key name="portal-rotation-speed" type="d"> - <default>0.3</default> - <summary>Portal Rotation Speed</summary> - <description>The angular speed of the portal.</description> - </key> - - <key name="portal-whirling" type="d"> - <default>1.0</default> - <summary>Portal Whirling</summary> - <description>The amount of distortion.</description> - </key> - - <key name="portal-details" type="d"> - <default>15.0</default> - <summary>Portal Details</summary> - <description>The amount of details in the portal.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Snap of Disintegration Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="snap-enable-effect" type="b"> - <default>false</default> - <summary>Snap Enable Effect</summary> - <description>Use the snap effect.</description> - </key> - - <key name="snap-animation-time" type="i"> - <default>1500</default> - <summary>Snap Animation Time</summary> - <description>The time the snap effect takes.</description> - </key> - - <key name="snap-scale" type="d"> - <default>3.0</default> - <summary>Snap Scale</summary> - <description>The size of the snap effect.</description> - </key> - - <key name="snap-color" type="s"> - <default>"rgb(50, 40, 35)"</default> - <summary>Snap Effect Color</summary> - <description>The color of the dust.</description> - </key> - - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Focus Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="focus-enable-effect" type="b"> - <default>false</default> - <summary>Focus Enable Effect</summary> - <description>Use the Focus effect.</description> - </key> - - <key name="focus-animation-time" type="i"> - <default>500</default> - <summary>Focus Animation Time</summary> - <description>The time the Focus effect takes.</description> - </key> - - <key name="focus-blur-amount" type="i"> - <default>50</default> - <summary>Focus Blur Amount</summary> - <description>The Blur Amount before Focusing.</description> - </key> - - <key name="focus-blur-quality" type="i"> - <default>3</default> - <summary>Focus Blur Quality</summary> - <description>The Quality of the Blur (Setting this too high may increase GPU load and affect performance)</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Mushroom Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="mushroom-enable-effect" type="b"> - <default>false</default> - <summary>mushroom Enable Effect</summary> - <description>Use the mushroom effect.</description> - </key> - - <key name="mushroom-animation-time" type="i"> - <default>1500</default> - <summary>mushroom Animation Time</summary> - <description>The time the mushroom effect takes.</description> - </key> - - <!-- <key name="mushroom-8bit-enable" type="b"> - <default>true</default> - <summary>mushroom 8Bit Animation</summary> - <description>use the old style.</description> - </key> --> - - <key name="mushroom-scale-style" type="d"> - <default>1.0</default> - <summary>8Bit or Smooth Scaling</summary> - <description>How the window scales</description> - </key> - - <key name="mushroom-spark-count" type="i"> - <default>4</default> - <summary>The Number of Sparks</summary> - <description>The Number of Sparks</description> - </key> - - <key name="mushroom-spark-color" type="s"> - <default>"rgba(255, 255, 255, 1.0)"</default> - <summary>The Sparks Color</summary> - <description>The Sparks Color</description> - </key> - - <key name="mushroom-spark-rotation" type="d"> - <default>0.3</default> - <summary>The Number of Rotations the Sparks do</summary> - <description>The Number of Rotations the Sparks do</description> - </key> - - <key name="mushroom-rays-color" type="s"> - <default>"rgba(255, 255, 255, 1.0)"</default> - <summary>The Rays Color</summary> - <description>The Rays Color</description> - </key> - - <key name="mushroom-ring-count" type="i"> - <default>3</default> - <summary>Number of Rings</summary> - <description>Number of Rings</description> - </key> - - <key name="mushroom-ring-rotation" type="d"> - <default>1.33</default> - <summary>The Number of Rotations/Cycles the Stars do</summary> - <description>The Number of Rotations/Cycles the Stars do</description> - </key> - - <key name="mushroom-star-count" type="i"> - <default>5</default> - <summary>The Number of Stars in each Ring</summary> - <description>The Number of Stars in each Ring</description> - </key> - - <key name="mushroom-star-color-0" type="s"> - <default>"rgba(233, 249, 1, 1.0)"</default> - <summary>Star Color 1</summary> - <description>The Nth color of the Star gradient.</description> - </key> - - <key name="mushroom-star-color-1" type="s"> - <default>"rgba(233, 249, 1, 1.0)"</default> - <summary>Star Color 1</summary> - <description>The Nth color of the Star gradient.</description> - </key> - - <key name="mushroom-star-color-2" type="s"> - <default>"rgba(91, 255, 1, 1.0)"</default> - <summary>Star Color 1</summary> - <description>The Nth color of the Star gradient.</description> - </key> - - <key name="mushroom-star-color-3" type="s"> - <default>"rgba(91, 255, 1, 1.0)"</default> - <summary>Star Color 1</summary> - <description>The Nth color of the Star gradient.</description> - </key> - - <key name="mushroom-star-color-4" type="s"> - <default>"rgba(0, 240, 236, 1.0)"</default> - <summary>Star Color 1</summary> - <description>The Nth color of the Star gradient.</description> - </key> - - <key name="mushroom-star-color-5" type="s"> - <default>"rgba(0, 240, 236, 1.0)"</default> - <summary>Star Color 1</summary> - <description>The Nth color of the Star gradient.</description> - </key> - - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Aura Glow Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="aura-glow-enable-effect" type="b"> - <default>false</default> - <summary>Aura Glow Enable Effect</summary> - <description>Use the Aura Glow effect.</description> - </key> - - <key name="aura-glow-animation-time" type="i"> - <default>750</default> - <summary>Aura Glow Animation Time</summary> - <description>The time the Aura Glow effect takes.</description> - </key> - - <key name="aura-glow-random-color" type="b"> - <default>false</default> - <summary>Aura Glow Random Color Offset</summary> - <description>Ramdomize the color offset</description> - </key> - - <key name="aura-glow-start-hue" type="d"> - <default>0.0</default> - <summary>Aura Glow Color Offset</summary> - <description>Changes the inital color of the glow</description> - </key> - - <key name="aura-glow-speed" type="d"> - <default>2.5</default> - <summary>Aura Glow Color Speed</summary> - <description>The Speed at which the color changes</description> - </key> - - <key name="aura-glow-saturation" type="d"> - <default>0.75</default> - <summary>Aura Glow Color Saturation</summary> - <description>Amount of color in the effect</description> - </key> - - <key name="aura-glow-edge-size" type="d"> - <default>0.75</default> - <summary>Aura Glow Size of the Color Edge</summary> - <description>Size of the Color Edge</description> - </key> - - <key name="aura-glow-edge-hardness" type="d"> - <default>0.25</default> - <summary>Aura Glow Edge Hardness</summary> - <description>The Hardness of the Edge</description> - </key> - - <key name="aura-glow-blur" type="d"> - <default>15.0</default> - <summary>Aura Glow Blur</summary> - <description>Changes the Blue Amount</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- RGBWarp Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="rgbwarp-enable-effect" type="b"> - <default>false</default> - <summary>RGBWarp Enable Effect</summary> - <description>Use the RGBWarp.</description> - </key> - - <key name="rgbwarp-animation-time" type="i"> - <default>750</default> - <summary>RGBWarp Animation Time</summary> - <description>The time the RGBWarp effect takes.</description> - </key> - - <key name="rgbwarp-brightness" type="d"> - <default>1.0</default> - <summary>RGBWarp Brightness</summary> - <description>brightness of the effect.</description> - </key> - - <key name="rgbwarp-speed-r" type="d"> - <default>1.0</default> - <summary>RGBWarp Red Speed</summary> - <description>Red speed of the effect.</description> - </key> - - <key name="rgbwarp-speed-g" type="d"> - <default>0.90</default> - <summary>RGBWarp Green Speed</summary> - <description>Green speed of the effect.</description> - </key> - - <key name="rgbwarp-speed-b" type="d"> - <default>0.80</default> - <summary>RGBWarp Blue Speed</summary> - <description>Blue speed of the effect.</description> - </key> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- Team Rocket Effect Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="team-rocket-enable-effect" type="b"> - <default>false</default> - <summary>Team Rocket Enable Effect</summary> - <description>Use the Team Rocket effect.</description> - </key> - - <key name="team-rocket-animation-time" type="i"> - <default>1500</default> - <summary>Team Rocket Animation Time</summary> - <description>The time the Team Rocket effect takes.</description> - </key> - - <key name="team-rocket-animation-split" type="d"> - <default>0.5</default> - <summary>Window vs Sparkle split</summary> - <description>Window vs Sparkle split</description> - </key> - - <key name="team-rocket-horizontal-sparkle-position" type="d"> - <default>0.0</default> - <summary>Team Rocket X</summary> - <description>X position</description> - </key> - - <key name="team-rocket-vertical-sparkle-position" type="d"> - <default>0.5</default> - <summary>Team Rocket Y</summary> - <description>Y position</description> - </key> - - <key name="team-rocket-window-rotation" type="b"> - <default>true</default> - <summary>Rotate the Window</summary> - <description>Rotate the Window</description> - </key> - - <key name="team-rocket-sparkle-rot" type="d"> - <default>0.33</default> - <summary>Sparkle Rotation</summary> - <description>Sparkle Rotation</description> - </key> - - <key name="team-rocket-sparkle-size" type="d"> - <default>0.75</default> - <summary>Sparkle Size</summary> - <description>Sparkle Size</description> - </key> - - - </schema> - -</schemalist> diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml deleted file mode 100644 index 844fc0e..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml +++ /dev/null @@ -1,60 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> - -<!-- -SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de> -SPDX-License-Identifier: CC0-1.0 ---> - -<schemalist> - - <schema path="/org/gnome/shell/extensions/burn-my-windows/" id="org.gnome.shell.extensions.burn-my-windows"> - - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - <!-- General Options --> - <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --> - - <key name="active-profile" type="s"> - <default>""</default> - <summary>Active Profile</summary> - <description>The currently active effect profile.</description> - </key> - - <key name="preview-effect" type="s"> - <default>""</default> - <summary>Preview Effect</summary> - <description>The effect with this nick will be used for the next window animation.</description> - </key> - - <key name="test-mode" type="b"> - <default>false</default> - <summary>Test Mode</summary> - <description>If set to true, all animations will show only one still frame to allow for continuous integration tests.</description> - </key> - - <key name="last-prefs-version" type="i"> - <default>0</default> - <summary>Last Prefs Version</summary> - <description>Used to check whether the extension got updated from the preferences dialog.</description> - </key> - - <key name="last-extension-version" type="i"> - <default>0</default> - <summary>Last Extension Version</summary> - <description>Used to check whether the extension got updated from the extension side.</description> - </key> - - <key name="prefs-open-count" type="i"> - <default>0</default> - <summary>Prefs Open Count</summary> - <description>The number of times the settings dialog was openend.</description> - </key> - - <key name="show-support-dialog" type="b"> - <default>true</default> - <summary>Show Support Dialog</summary> - <description>If set to false, the ask-for-support dialog will never be shown.</description> - </key> - - </schema> - -</schemalist>
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