diff options
Diffstat (limited to 'raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/conveniences/utils.js')
| -rw-r--r-- | raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/conveniences/utils.js | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/conveniences/utils.js b/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/conveniences/utils.js deleted file mode 100644 index 0277e0e..0000000 --- a/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/conveniences/utils.js +++ /dev/null @@ -1,38 +0,0 @@ -import GLib from 'gi://GLib'; - -export const IS_IN_PREFERENCES = typeof global === 'undefined'; - -// Taken from https://github.com/Schneegans/Burn-My-Windows/blob/main/src/utils.js -// This method can be used to import a module in the GNOME Shell process only. This -// is useful if you want to use a module in extension.js, but not in the preferences -// process. This method returns null if it is called in the preferences process. -export async function import_in_shell_only(module) { - if (IS_IN_PREFERENCES) - return null; - return (await import(module)).default; -} - -// In use for the effects, to prevent boilerplate code -export function setup_params(outer_this, params) { - // setup each parameter, either with the given or the default value - for (const params_name in outer_this.constructor.default_params) { - outer_this["_" + params_name] = null; - outer_this[params_name] = params_name in params ? - params[params_name] : - outer_this.constructor.default_params[params_name]; - } -}; - -export const get_shader_source = (Shell, shader_filename, self_uri) => { - if (!Shell) - return; - const shader_path = GLib.filename_from_uri( - GLib.uri_resolve_relative(self_uri, shader_filename, GLib.UriFlags.NONE) - )[0]; - try { - return Shell.get_file_contents_utf8_sync(shader_path); - } catch (e) { - console.warn(`[Blur my Shell > effect] error loading shader from ${shader_path}: ${e}`); - return null; - } -};
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