summaryrefslogtreecommitdiff
path: root/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/SnapOfDisintegration.js
diff options
context:
space:
mode:
Diffstat (limited to 'raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/SnapOfDisintegration.js')
-rw-r--r--raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/SnapOfDisintegration.js126
1 files changed, 126 insertions, 0 deletions
diff --git a/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/SnapOfDisintegration.js b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/SnapOfDisintegration.js
new file mode 100644
index 0000000..3bb4417
--- /dev/null
+++ b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/SnapOfDisintegration.js
@@ -0,0 +1,126 @@
+//////////////////////////////////////////////////////////////////////////////////////////
+// ) ( //
+// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
+// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
+// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
+// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
+// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
+// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
+// |__/ //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+'use strict';
+
+import * as utils from '../utils.js';
+
+// We import some modules only in the Shell process as they are not available in the
+// preferences process. They are used only in the creator function of the ShaderFactory
+// which is only called within GNOME Shell's process.
+const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
+const Cogl = await utils.importInShellOnly('gi://Cogl');
+
+const _ = await utils.importGettext();
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// This effects dissolves your windows into a cloud of dust. For this, it uses an //
+// approach similar to the Broken Glass effect. A dust texture is used to segment the //
+// window texture into a set of layers. Each layer is then moved, sheared and scaled //
+// randomly. Just a few layers are sufficient to create the illusion of many individual //
+// dust particles. //
+// This effect is not available on GNOME 3.3x, due to the limitation described in the //
+// documentation of vfunc_paint_target further down in this file. //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// The effect class can be used to get some metadata (like the effect's name or supported
+// GNOME Shell versions), to initialize the respective page of the settings dialog, as
+// well as to create the actual shader for the effect.
+export default class Effect {
+
+ // The constructor creates a ShaderFactory which will be used by extension.js to create
+ // shader instances for this effect. The shaders will be automagically created using the
+ // GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
+ // newly created shader instance.
+ constructor() {
+ this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
+ // Create the texture in the first call.
+ if (!this._dustTexture) {
+ this._dustTexture = utils.getImageResource('/img/dust.png');
+ }
+
+ // Store uniform locations of newly created shaders.
+ shader._uDustTexture = shader.get_uniform_location('uDustTexture');
+ shader._uDustColor = shader.get_uniform_location('uDustColor');
+ shader._uSeed = shader.get_uniform_location('uSeed');
+ shader._uDustScale = shader.get_uniform_location('uDustScale');
+
+ // Write all uniform values at the start of each animation.
+ shader.connect('begin-animation', (shader, settings, forOpening, testMode) => {
+ // clang-format off
+ shader.set_uniform_float(shader._uDustColor, 4, utils.parseColor(settings.get_string('snap-color')));
+ shader.set_uniform_float(shader._uSeed, 2, [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]);
+ shader.set_uniform_float(shader._uDustScale, 1, [settings.get_double('snap-scale')]);
+ // clang-format on
+ });
+
+ // This is required to bind the dust texture for drawing. Sadly, this seems to be
+ // impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
+ // called get_target() back then but this is not wrapped in GJS.
+ // https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
+ shader.connect('update-animation', (shader) => {
+ const pipeline = shader.get_pipeline();
+
+ // Use linear filtering for the window texture.
+ pipeline.set_layer_filters(0, Cogl.PipelineFilter.LINEAR,
+ Cogl.PipelineFilter.LINEAR);
+
+ // Bind the dust texture.
+ pipeline.set_layer_texture(1, this._dustTexture.get_texture());
+ pipeline.set_layer_wrap_mode(1, Cogl.PipelineWrapMode.REPEAT);
+ pipeline.set_uniform_1i(shader._uDustTexture, 1);
+ });
+ });
+ }
+
+ // ---------------------------------------------------------------------------- metadata
+
+ // This effect is only available on GNOME Shell 40+.
+ static getMinShellVersion() {
+ return [40, 0];
+ }
+
+ // This will be called in various places where a unique identifier for this effect is
+ // required. It should match the prefix of the settings keys which store whether the
+ // effect is enabled currently (e.g. '*-enable-effect'), and its animation time
+ // (e.g. '*-animation-time').
+ static getNick() {
+ return 'snap';
+ }
+
+ // This will be shown in the sidebar of the preferences dialog as well as in the
+ // drop-down menus where the user can choose the effect.
+ static getLabel() {
+ return _('Snap of Disintegration');
+ }
+
+ // -------------------------------------------------------------------- API for prefs.js
+
+ // This is called by the preferences dialog whenever a new effect profile is loaded. It
+ // binds all user interface elements to the respective settings keys of the profile.
+ static bindPreferences(dialog) {
+ dialog.bindAdjustment('snap-animation-time');
+ dialog.bindAdjustment('snap-scale');
+ dialog.bindColorButton('snap-color');
+ }
+
+ // ---------------------------------------------------------------- API for extension.js
+
+ // The getActorScale() is called from extension.js to adjust the actor's size during the
+ // animation. This is useful if the effect requires drawing something beyond the usual
+ // bounds of the actor. This only works for GNOME 3.38+.
+ static getActorScale(settings, forOpening, actor) {
+ return {x: 1.2, y: 1.2};
+ }
+}