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+//////////////////////////////////////////////////////////////////////////////////////////
+// ) ( //
+// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
+// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
+// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
+// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
+// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
+// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
+// |__/ //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+'use strict';
+
+// Import the Gio module from the GNOME platform (GObject Introspection).
+// This module provides APIs for I/O operations, settings management, and other core
+// features.
+import Gio from 'gi://Gio';
+
+// Import utility functions from the local utils.js file.
+// These utilities likely contain helper functions or shared logic used across the
+// application.
+import * as utils from '../utils.js';
+
+// We import the ShaderFactory only in the Shell process as it is not required in the
+// preferences process. The preferences process does not create any shader instances, it
+// only uses the static metadata of the effect.
+const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
+
+const _ = await utils.importGettext();
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// This effect is inspired by the old 8bit mario video games and the New Super Mario //
+// Bros 2 specifically when mario gets the mushroom. i hope you enjoy this little blast //
+// from the past. //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// The effect class can be used to get some metadata (like the effect's name or supported
+// GNOME Shell versions), to initialize the respective page of the settings dialog, as
+// well as to create the actual shader for the effect.
+export default class Effect {
+ // The constructor creates a ShaderFactory which will be used by extension.js to create
+ // shader instances for this effect. The shaders will be automagically created using the
+ // GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
+ // newly created shader instance.
+ constructor() {
+ this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
+ // very basic effect... so nothing here
+
+ shader._uGradient = [
+ shader.get_uniform_location('uStarColor0'),
+ shader.get_uniform_location('uStarColor1'),
+ shader.get_uniform_location('uStarColor2'),
+ shader.get_uniform_location('uStarColor3'),
+ shader.get_uniform_location('uStarColor4'),
+ shader.get_uniform_location('uStarColor5'),
+ ];
+
+
+ shader._uScaleStyle = shader.get_uniform_location('uScaleStyle');
+
+ shader._uSparkCount = shader.get_uniform_location('uSparkCount');
+ shader._uSparkColor = shader.get_uniform_location('uSparkColor');
+ shader._uSparkRotation = shader.get_uniform_location('uSparkRotation');
+
+ shader._uRaysColor = shader.get_uniform_location('uRaysColor');
+
+ shader._uRingCount = shader.get_uniform_location('uRingCount');
+ shader._uRingRotation = shader.get_uniform_location('uRingRotation');
+ shader._uStarCount = shader.get_uniform_location('uStarCount');
+
+ shader._uSeed = shader.get_uniform_location('uSeed');
+
+ // And update all uniforms at the start of each animation.
+ shader.connect('begin-animation', (shader, settings) => {
+ for (let i = 0; i <= 5; i++) {
+ shader.set_uniform_float(
+ shader._uGradient[i], 4,
+ utils.parseColor(settings.get_string('mushroom-star-color-' + i)));
+ }
+
+ // clang-format off
+ shader.set_uniform_float(shader._uScaleStyle, 1, [settings.get_double('mushroom-scale-style')]);
+ shader.set_uniform_float(shader._uSparkCount, 1, [settings.get_int('mushroom-spark-count')]);
+ shader.set_uniform_float(shader._uSparkColor, 4, utils.parseColor(settings.get_string('mushroom-spark-color')));
+ shader.set_uniform_float(shader._uSparkRotation, 1, [settings.get_double('mushroom-spark-rotation')]);
+ shader.set_uniform_float(shader._uRaysColor, 4, utils.parseColor(settings.get_string('mushroom-rays-color')));
+ shader.set_uniform_float(shader._uRingCount, 1, [settings.get_int('mushroom-ring-count')]);
+ shader.set_uniform_float(shader._uRingRotation, 1, [settings.get_double('mushroom-ring-rotation')]);
+ shader.set_uniform_float(shader._uStarCount, 1, [settings.get_int('mushroom-star-count')]);
+
+ shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]);
+ // clang-format on
+ });
+ });
+ }
+
+ // ---------------------------------------------------------------------------- metadata
+
+ // The effect is available on all GNOME Shell versions supported by this extension.
+ static getMinShellVersion() {
+ return [3, 36];
+ }
+
+ // This will be called in various places where a unique identifier for this effect is
+ // required. It should match the prefix of the settings keys which store whether the
+ // effect is enabled currently (e.g. '*-enable-effect'), and its animation time
+ // (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be
+ // named likes this.
+ static getNick() {
+ return 'mushroom';
+ }
+
+ // This will be shown in the sidebar of the preferences dialog as well as in the
+ // drop-down menus where the user can choose the effect.
+ static getLabel() {
+ return _('Mushroom');
+ }
+
+ // -------------------------------------------------------------------- API for prefs.js
+
+ // This is called by the preferences dialog whenever a new effect profile is loaded. It
+ // binds all user interface elements to the respective settings keys of the profile.
+ static bindPreferences(dialog) {
+ // Empty for now... Code is added here later in the tutorial!
+ dialog.bindAdjustment('mushroom-animation-time');
+ // dialog.bindSwitch('mushroom-8bit-enable');
+
+ dialog.bindAdjustment('mushroom-scale-style');
+
+ dialog.bindAdjustment('mushroom-spark-count');
+ dialog.bindColorButton('mushroom-spark-color');
+ dialog.bindAdjustment('mushroom-spark-rotation');
+
+ dialog.bindColorButton('mushroom-rays-color');
+
+ dialog.bindAdjustment('mushroom-ring-count');
+ dialog.bindAdjustment('mushroom-ring-rotation');
+ dialog.bindAdjustment('mushroom-star-count');
+
+ dialog.bindColorButton('mushroom-star-color-0');
+ dialog.bindColorButton('mushroom-star-color-1');
+ dialog.bindColorButton('mushroom-star-color-2');
+ dialog.bindColorButton('mushroom-star-color-3');
+ dialog.bindColorButton('mushroom-star-color-4');
+ dialog.bindColorButton('mushroom-star-color-5');
+
+
+ // Ensure the button connections and other bindings happen only once,
+ // even if the bindPreferences function is called multiple times.
+ if (!Effect._isConnected) {
+ Effect._isConnected = true;
+
+ // Bind the "reset-star-colors" button to reset all star colors to their default
+ // values.
+ dialog.getBuilder().get_object('reset-star-colors').connect('clicked', () => {
+ // Reset each mushroom star color setting.
+ dialog.getProfileSettings().reset('mushroom-star-color-0');
+ dialog.getProfileSettings().reset('mushroom-star-color-1');
+ dialog.getProfileSettings().reset('mushroom-star-color-2');
+ dialog.getProfileSettings().reset('mushroom-star-color-3');
+ dialog.getProfileSettings().reset('mushroom-star-color-4');
+ dialog.getProfileSettings().reset('mushroom-star-color-5');
+ });
+
+
+ // Initialize the preset dropdown menu for mushroom star colors.
+ Effect._createMushroomPresets(dialog);
+ }
+ }
+
+ // ---------------------------------------------------------------- API for extension.js
+
+ // The getActorScale() is called from extension.js to adjust the actor's size during the
+ // animation. This is useful if the effect requires drawing something beyond the usual
+ // bounds of the actor. This only works for GNOME 3.38+.
+ static getActorScale(settings, forOpening, actor) {
+ return {x: 1.0, y: 1.0};
+ }
+
+ // ---------------------------------------------------------------- Presets
+
+ // This function initializes the preset dropdown menu for configuring fire options.
+ // It defines multiple color presets for the "mushroom star" effect and sets up
+ // the logic to apply these presets when selected.
+
+ static _createMushroomPresets(dialog) {
+ // Retrieve the builder object for the dialog and connect to the "realize" event of
+ // the button.
+ dialog.getBuilder()
+ .get_object('mushroom-star-color-preset-button')
+ .connect('realize', (widget) => {
+ // Define an array of color presets, each with a name and six color values (RGBA
+ // format).
+ const presets = [
+ {
+ name: _('8Bit Plumber'),
+ ScaleStyle: 0.0,
+ SparkCount: 0,
+ SparkColor: 'rgba(255,255,255,0.0)',
+ SparkRotation: 0.33,
+ RayColor: 'rgba(255,255,255,0.0)',
+ RingCount: 0,
+ RingRotation: 0.0,
+ StarCount: 0,
+ color0: 'rgba(233,249,0,1.0)',
+ color1: 'rgba(233,249,0,1.0)',
+ color2: 'rgba(91,255,0,1.0)',
+ color3: 'rgba(91,255,0,1.0)',
+ color4: 'rgba(0,240,236,1.0)',
+ color5: 'rgba(0,240,236,1.0)',
+ },
+ {
+ name: _('New Bros 2 🍄'),
+ ScaleStyle: 1.0,
+ SparkCount: 4,
+ SparkColor: 'rgba(255,255,255,1.0)',
+ SparkRotation: 0.3,
+ RayColor: 'rgba(255,255,255,1.0)',
+ RingCount: 3,
+ RingRotation: 1.33,
+ StarCount: 5,
+ color0: 'rgba(233,249,0,1.0)',
+ color1: 'rgba(233,249,0,1.0)',
+ color2: 'rgba(91,255,0,1.0)',
+ color3: 'rgba(91,255,0,1.0)',
+ color4: 'rgba(0,240,236,1.0)',
+ color5: 'rgba(0,240,236,1.0)',
+ },
+ {
+ name:
+ _('Red White and Blue 🇺🇸'), // A patriotic palette of red, white, and blue
+ ScaleStyle: 1.0,
+ SparkCount: 4,
+ SparkColor: 'rgba(255,255,255,1.0)',
+ SparkRotation: 0.3,
+ RayColor: 'rgba(255,255,255,0.0)',
+ RingCount: 3,
+ RingRotation: 1.33,
+ StarCount: 5,
+ color0: 'rgba(255, 0, 0, 1.0)',
+ color1: 'rgba(255, 0, 0, 1.0)',
+ color2: 'rgba(255,255,255, 1.0)',
+ color3: 'rgba(255,255,255, 1.0)',
+ color4: 'rgba(0,0,255, 1.0)',
+ color5: 'rgba(0,0,255, 1.0)'
+ },
+ {
+ name: _('Rainbow 🌈'), // A vivid rainbow spectrum of colors
+ ScaleStyle: 1.0,
+ SparkCount: 4,
+ SparkColor: 'rgba(255,255,255,1.0)',
+ SparkRotation: 0.3,
+ RayColor: 'rgba(255,255,255,0.0)',
+ RingCount: 3,
+ RingRotation: 2.0,
+ StarCount: 7,
+ color0: 'rgba(255, 69, 58, 1.0)', // Bold Red
+ color1: 'rgba(255, 140, 0, 1.0)', // Bold Orange
+ color2: 'rgba(255, 223, 0, 1.0)', // Bold Yellow
+ color3: 'rgba(50, 205, 50, 1.0)', // Bold Green
+ color4: 'rgba(30, 144, 255, 1.0)', // Bold Blue
+ color5: 'rgba(148, 0, 211, 1.0)' // Bold Purple
+ },
+ {
+ name: _('Cattuccino 😺'), // A soft pastel palette inspired by a
+ // cappuccino theme
+ ScaleStyle: 1.0,
+ SparkCount: 4,
+ SparkColor: 'rgba(255,255,255,1.0)',
+ SparkRotation: 0.3,
+ RayColor: 'rgba(255,255,255,0.0)',
+ RingCount: 3,
+ RingRotation: 2.0,
+ StarCount: 7,
+ color0: 'rgba(239, 146, 160, 1.0)',
+ color1: 'rgba(246, 178, 138, 1.0)',
+ color2: 'rgba(240, 217, 169, 1.0)',
+ color3: 'rgba(175, 223, 159, 1.0)',
+ color4: 'rgba(149, 182, 246, 1.0)',
+ color5: 'rgba(205, 170, 247, 1.0)'
+ },
+ {
+ name: _('Dracula 🦇'), // A dark palette inspired by the Dracula theme
+ ScaleStyle: 1.0,
+ SparkCount: 0,
+ SparkColor: 'rgba(255,255,255,1.0)',
+ SparkRotation: 0.3,
+ RayColor: 'rgba(255,255,255,0.0)',
+ RingCount: 3,
+ RingRotation: 2.0,
+ StarCount: 7,
+ color0: 'rgba(40, 42, 54, 1.0)', // Dark Grey
+ color1: 'rgba(68, 71, 90, 1.0)', // Medium Grey
+ color2: 'rgba(90, 94, 119, 1.0)', // Light Grey
+ color3: 'rgba(90, 94, 119, 1.0)', // Light Grey
+ color4: 'rgba(68, 71, 90, 1.0)', // Medium Grey
+ color5: 'rgba(40, 42, 54, 1.0)' // Dark Grey
+ },
+ {
+ name: _('Sparkle ✨'), // A dark palette inspired by the Dracula theme
+ ScaleStyle: 1.0,
+ SparkCount: 25,
+ SparkColor: 'rgba(255,255,255,1.0)',
+ SparkRotation: 0.3,
+ RayColor: 'rgba(255,255,255,0.0)',
+ RingCount: 0,
+ RingRotation: 1.33,
+ StarCount: 7,
+ color0: 'rgba(255,255,255,0.0)',
+ color1: 'rgba(255,255,255,0.0)',
+ color2: 'rgba(255,255,255,0.0)',
+ color3: 'rgba(255,255,255,0.0)',
+ color4: 'rgba(255,255,255,0.0)',
+ color5: 'rgba(255,255,255,0.0)',
+ }
+ ];
+
+ // Create a new menu model to hold the presets and an action group for handling
+ // selections.
+ const menu = Gio.Menu.new();
+ const group = Gio.SimpleActionGroup.new();
+ const groupName = 'mushroom-presets';
+
+ // Iterate over the presets to populate the menu.
+ presets.forEach((preset, i) => {
+ // Define an action name based on the preset index.
+ const actionName = 'mushroom' + i;
+
+ // Append the preset name to the menu.
+ menu.append(preset.name, groupName + '.' + actionName);
+
+ // Create a new action for the preset.
+ let action = Gio.SimpleAction.new(actionName, null);
+
+ // Connect the action to a function that loads the preset colors into the
+ // dialog.
+ action.connect('activate', () => {
+ dialog.getProfileSettings().set_double('mushroom-scale-style',
+ preset.ScaleStyle);
+ dialog.getProfileSettings().set_int('mushroom-spark-count',
+ preset.SparkCount);
+ dialog.getProfileSettings().set_string('mushroom-spark-color',
+ preset.SparkColor);
+ dialog.getProfileSettings().set_double('mushroom-spark-rotation',
+ preset.SparkRotation);
+ dialog.getProfileSettings().set_string('mushroom-rays-color',
+ preset.RayColor);
+ dialog.getProfileSettings().set_int('mushroom-ring-count', preset.RingCount);
+ dialog.getProfileSettings().set_double('mushroom-ring-rotation',
+ preset.RingRotation);
+ dialog.getProfileSettings().set_int('mushroom-star-count', preset.StarCount);
+
+ dialog.getProfileSettings().set_string('mushroom-star-color-0',
+ preset.color0);
+ dialog.getProfileSettings().set_string('mushroom-star-color-1',
+ preset.color1);
+ dialog.getProfileSettings().set_string('mushroom-star-color-2',
+ preset.color2);
+ dialog.getProfileSettings().set_string('mushroom-star-color-3',
+ preset.color3);
+ dialog.getProfileSettings().set_string('mushroom-star-color-4',
+ preset.color4);
+ dialog.getProfileSettings().set_string('mushroom-star-color-5',
+ preset.color5);
+ });
+
+ // Add the action to the action group.
+ group.add_action(action);
+ });
+
+ // Assign the populated menu to the preset button.
+ dialog.getBuilder()
+ .get_object('mushroom-star-color-preset-button')
+ .set_menu_model(menu);
+
+ // Insert the action group into the root widget for handling the presets.
+ const root = widget.get_root();
+ root.insert_action_group(groupName, group);
+ });
+ }
+}