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authornippy <you@example.com>2026-04-18 13:49:56 +0200
committernippy <you@example.com>2026-04-18 13:49:56 +0200
commit5d94c0a7d44a2255b81815a52a7056a94a39842d (patch)
tree759bdea9645c6a62f9e1e4c001f7d81cccd120d2 /raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/gaussian_blur.glsl
parente79cdf210b267f21a186255ce1a4d50029439d54 (diff)
downloadRaveOS-PKGBUILD-5d94c0a7d44a2255b81815a52a7056a94a39842d.tar.gz
RaveOS-PKGBUILD-5d94c0a7d44a2255b81815a52a7056a94a39842d.zip
update Raveos themes
Diffstat (limited to 'raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/gaussian_blur.glsl')
-rw-r--r--raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/gaussian_blur.glsl70
1 files changed, 70 insertions, 0 deletions
diff --git a/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/gaussian_blur.glsl b/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/gaussian_blur.glsl
new file mode 100644
index 0000000..809cc93
--- /dev/null
+++ b/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/gaussian_blur.glsl
@@ -0,0 +1,70 @@
+uniform sampler2D tex;
+uniform float sigma;
+uniform int dir;
+uniform float brightness;
+uniform float width;
+uniform float height;
+
+vec4 getTexture(vec2 uv) {
+ if (uv.x < 3. / width)
+ uv.x = 3. / width;
+
+ if (uv.y < 3. / height)
+ uv.y = 3. / height;
+
+ if (uv.x > 1. - 3. / width)
+ uv.x = 1. - 3. / width;
+
+ if (uv.y > 1. - 3. / height)
+ uv.y = 1. - 3. / height;
+
+ return texture2D(tex, uv);
+}
+
+void main(void) {
+ vec2 uv = cogl_tex_coord_in[0].xy;
+ vec2 direction = vec2(dir, (1.0 - dir));
+
+ float pixel_step;
+ if (dir == 0)
+ pixel_step = 1.0 / height;
+ else
+ pixel_step = 1.0 / width;
+
+ vec3 gauss_coefficient;
+ gauss_coefficient.x = 1.0 / (sqrt(2.0 * 3.14159265) * sigma);
+ gauss_coefficient.y = exp(-0.5 / (sigma * sigma));
+ gauss_coefficient.z = gauss_coefficient.y * gauss_coefficient.y;
+
+ float gauss_coefficient_total = gauss_coefficient.x;
+
+ vec4 ret = getTexture(uv) * gauss_coefficient.x;
+ gauss_coefficient.xy *= gauss_coefficient.yz;
+
+ int n_steps = int(ceil(1.5 * sigma)) * 2;
+
+ for (int i = 1; i <= n_steps; i += 2) {
+ float coefficient_subtotal = gauss_coefficient.x;
+ gauss_coefficient.xy *= gauss_coefficient.yz;
+ coefficient_subtotal += gauss_coefficient.x;
+
+ float gauss_ratio = gauss_coefficient.x / coefficient_subtotal;
+
+ float foffset = float(i) + gauss_ratio;
+ vec2 offset = direction * foffset * pixel_step;
+
+ ret += getTexture(uv + offset) * coefficient_subtotal;
+ ret += getTexture(uv - offset) * coefficient_subtotal;
+
+ gauss_coefficient_total += 2.0 * coefficient_subtotal;
+ gauss_coefficient.xy *= gauss_coefficient.yz;
+ }
+ vec4 outColor = ret / gauss_coefficient_total;
+
+ // apply brightness on the second pass (dir==0 comes last)
+ if (dir == 0) {
+ outColor.rgb *= brightness;
+ }
+
+ cogl_color_out = outColor;
+} \ No newline at end of file