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authorNippy <nippy@rp1.hu>2026-05-09 13:33:09 +0200
committerNippy <nippy@rp1.hu>2026-05-09 13:33:09 +0200
commita2b924d7e9492b978ad6dc33b6c1ffcb304b4bc5 (patch)
tree1a8769217f84bfe9d6216fafaadaf8cdd876d457 /raveos-hyprland-theme/theme-data/DankMaterialShell/quickshell/Shaders/frag/wp_pixelate.frag
parent34b9c34f982b2596cfa9e368a2d7f74e9a17477c (diff)
downloadRaveOS-PKGBUILD-a2b924d7e9492b978ad6dc33b6c1ffcb304b4bc5.tar.gz
RaveOS-PKGBUILD-a2b924d7e9492b978ad6dc33b6c1ffcb304b4bc5.zip
raveos update
Diffstat (limited to 'raveos-hyprland-theme/theme-data/DankMaterialShell/quickshell/Shaders/frag/wp_pixelate.frag')
-rw-r--r--raveos-hyprland-theme/theme-data/DankMaterialShell/quickshell/Shaders/frag/wp_pixelate.frag125
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diff --git a/raveos-hyprland-theme/theme-data/DankMaterialShell/quickshell/Shaders/frag/wp_pixelate.frag b/raveos-hyprland-theme/theme-data/DankMaterialShell/quickshell/Shaders/frag/wp_pixelate.frag
deleted file mode 100644
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--- a/raveos-hyprland-theme/theme-data/DankMaterialShell/quickshell/Shaders/frag/wp_pixelate.frag
+++ /dev/null
@@ -1,125 +0,0 @@
-// ===== wp_pixelate.frag =====
-#version 450
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(binding = 1) uniform sampler2D source1; // Current wallpaper (underlay)
-layout(binding = 2) uniform sampler2D source2; // Next wallpaper (pixelated overlay → sharp)
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- float progress; // 0..1
- float centerX; // (unused, API compat)
- float centerY; // (unused)
- float smoothness; // controls starting block size (0..1)
- float aspectRatio; // (unused)
-
- float fillMode; // 0=stretch, 1=fit, 2=crop, 3=tile, 4=tileV, 5=tileH, 6=pad
- float imageWidth1;
- float imageHeight1;
- float imageWidth2;
- float imageHeight2;
- float screenWidth;
- float screenHeight;
- vec4 fillColor;
-} ubuf;
-
-vec2 calculateUV(vec2 uv, float imgWidth, float imgHeight) {
- vec2 transformedUV = uv;
-
- if (ubuf.fillMode < 0.5) {
- transformedUV = uv;
- }
- else if (ubuf.fillMode < 1.5) {
- float scale = min(ubuf.screenWidth / imgWidth, ubuf.screenHeight / imgHeight);
- vec2 scaledImageSize = vec2(imgWidth, imgHeight) * scale;
- vec2 offset = (vec2(ubuf.screenWidth, ubuf.screenHeight) - scaledImageSize) * 0.5;
- vec2 screenPixel = uv * vec2(ubuf.screenWidth, ubuf.screenHeight);
- vec2 imagePixel = (screenPixel - offset) / scale;
- transformedUV = imagePixel / vec2(imgWidth, imgHeight);
- }
- else if (ubuf.fillMode < 2.5) {
- float scale = max(ubuf.screenWidth / imgWidth, ubuf.screenHeight / imgHeight);
- vec2 scaledImageSize = vec2(imgWidth, imgHeight) * scale;
- vec2 offset = (scaledImageSize - vec2(ubuf.screenWidth, ubuf.screenHeight)) / scaledImageSize;
- transformedUV = uv * (vec2(1.0) - offset) + offset * 0.5;
- }
- else if (ubuf.fillMode < 3.5) {
- transformedUV = fract(uv * vec2(ubuf.screenWidth, ubuf.screenHeight) / vec2(imgWidth, imgHeight));
- }
- else if (ubuf.fillMode < 4.5) {
- vec2 tileUV = uv * vec2(ubuf.screenWidth, ubuf.screenHeight) / vec2(imgWidth, imgHeight);
- transformedUV = vec2(uv.x, fract(tileUV.y));
- }
- else if (ubuf.fillMode < 5.5) {
- vec2 tileUV = uv * vec2(ubuf.screenWidth, ubuf.screenHeight) / vec2(imgWidth, imgHeight);
- transformedUV = vec2(fract(tileUV.x), uv.y);
- }
- else {
- vec2 screenPixel = uv * vec2(ubuf.screenWidth, ubuf.screenHeight);
- vec2 imageOffset = (vec2(ubuf.screenWidth, ubuf.screenHeight) - vec2(imgWidth, imgHeight)) * 0.5;
- vec2 imagePixel = screenPixel - imageOffset;
- transformedUV = imagePixel / vec2(imgWidth, imgHeight);
- }
-
- return transformedUV;
-}
-
-vec4 sampleWithFillMode(sampler2D tex, vec2 uv, float imgWidth, float imgHeight) {
- vec2 transformedUV = calculateUV(uv, imgWidth, imgHeight);
-
- if (ubuf.fillMode >= 2.5 && ubuf.fillMode <= 5.5) {
- return texture(tex, transformedUV);
- }
-
- if (transformedUV.x < 0.0 || transformedUV.x > 1.0 ||
- transformedUV.y < 0.0 || transformedUV.y > 1.0) {
- return ubuf.fillColor;
- }
-
- return texture(tex, transformedUV);
-}
-
-vec2 quantizeUV(vec2 uv, float cellPx) {
- vec2 screenSize = vec2(max(1.0, ubuf.screenWidth), max(1.0, ubuf.screenHeight));
- float cell = max(1.0, ceil(cellPx)); // integer pixel cells
- vec2 grid = floor(uv * screenSize / cell) * cell + 0.5 * cell;
- return grid / screenSize;
-}
-
-void main() {
- vec2 uv = qt_TexCoord0;
-
- vec4 oldCol = sampleWithFillMode(source1, uv, ubuf.imageWidth1, ubuf.imageHeight1);
-
- float p = clamp(ubuf.progress, 0.0, 1.0);
- float pe = p * p * (3.0 - 2.0 * p); // smootherstep for opacity
-
- // Screen-relative starting cell size:
- // smoothness=0 → ~10% of min(screen), smoothness=1 → ~80% of min(screen)
- float s = clamp(ubuf.smoothness, 0.0, 1.0);
- float minSide = min(max(1.0, ubuf.screenWidth), max(1.0, ubuf.screenHeight));
- float startPx = mix(minSide * 0.10, minSide * 0.80, s); // big and obvious even on small screens
-
- // Cell size shrinks continuously from startPx → 1 as p grows
- float cellPx = mix(startPx, 1.0, p);
-
- // Sample next as pixelated overlay
- vec2 uvq = quantizeUV(uv, cellPx);
- vec4 newPix = sampleWithFillMode(source2, uvq, ubuf.imageWidth2, ubuf.imageHeight2);
-
- // As we approach the end, sharpen the next from pixelated → full-res
- float sharpen = smoothstep(0.75, 1.0, p); // only near the end
- vec4 newFull = sampleWithFillMode(source2, uv, ubuf.imageWidth2, ubuf.imageHeight2);
- vec4 newCol = mix(newPix, newFull, sharpen);
-
- vec4 outColor = mix(oldCol, newCol, pe);
-
- // Snaps
- if (p <= 0.0) outColor = oldCol;
- if (p >= 1.0) outColor = newFull;
-
- fragColor = outColor * ubuf.qt_Opacity;
-}