summaryrefslogtreecommitdiff
path: root/raveos-hyprland-theme/theme-data/DankMaterialShell/core/internal/dank16/dank16.go
diff options
context:
space:
mode:
authorAlexanderCurl <alexc@alexc.hu>2026-04-18 17:46:06 +0100
committerAlexanderCurl <alexc@alexc.hu>2026-04-18 17:46:06 +0100
commit70ca3fef77ee8bdc6e3ac28589a6fa08c024cc69 (patch)
treeab1123d4067c1b086dd6faa7ee4ea643236b565a /raveos-hyprland-theme/theme-data/DankMaterialShell/core/internal/dank16/dank16.go
parent5d94c0a7d44a2255b81815a52a7056a94a39842d (diff)
downloadRaveOS-PKGBUILD-70ca3fef77ee8bdc6e3ac28589a6fa08c024cc69.tar.gz
RaveOS-PKGBUILD-70ca3fef77ee8bdc6e3ac28589a6fa08c024cc69.zip
Replaced file structures for themes in the correct format
Diffstat (limited to 'raveos-hyprland-theme/theme-data/DankMaterialShell/core/internal/dank16/dank16.go')
-rw-r--r--raveos-hyprland-theme/theme-data/DankMaterialShell/core/internal/dank16/dank16.go651
1 files changed, 651 insertions, 0 deletions
diff --git a/raveos-hyprland-theme/theme-data/DankMaterialShell/core/internal/dank16/dank16.go b/raveos-hyprland-theme/theme-data/DankMaterialShell/core/internal/dank16/dank16.go
new file mode 100644
index 0000000..fedd783
--- /dev/null
+++ b/raveos-hyprland-theme/theme-data/DankMaterialShell/core/internal/dank16/dank16.go
@@ -0,0 +1,651 @@
+package dank16
+
+import (
+ "fmt"
+ "math"
+
+ "github.com/lucasb-eyer/go-colorful"
+)
+
+type RGB struct {
+ R, G, B float64
+}
+
+type HSV struct {
+ H, S, V float64
+}
+
+type ColorInfo struct {
+ Hex string `json:"hex"`
+ HexStripped string `json:"hex_stripped"`
+ R int `json:"r"`
+ G int `json:"g"`
+ B int `json:"b"`
+}
+
+type VariantColorValue struct {
+ Hex string `json:"hex"`
+ HexStripped string `json:"hex_stripped"`
+}
+
+type VariantColorInfo struct {
+ Dark VariantColorValue `json:"dark"`
+ Light VariantColorValue `json:"light"`
+ Default VariantColorValue `json:"default"`
+}
+
+type Palette struct {
+ Color0 ColorInfo `json:"color0"`
+ Color1 ColorInfo `json:"color1"`
+ Color2 ColorInfo `json:"color2"`
+ Color3 ColorInfo `json:"color3"`
+ Color4 ColorInfo `json:"color4"`
+ Color5 ColorInfo `json:"color5"`
+ Color6 ColorInfo `json:"color6"`
+ Color7 ColorInfo `json:"color7"`
+ Color8 ColorInfo `json:"color8"`
+ Color9 ColorInfo `json:"color9"`
+ Color10 ColorInfo `json:"color10"`
+ Color11 ColorInfo `json:"color11"`
+ Color12 ColorInfo `json:"color12"`
+ Color13 ColorInfo `json:"color13"`
+ Color14 ColorInfo `json:"color14"`
+ Color15 ColorInfo `json:"color15"`
+}
+
+type VariantPalette struct {
+ Color0 VariantColorInfo `json:"color0"`
+ Color1 VariantColorInfo `json:"color1"`
+ Color2 VariantColorInfo `json:"color2"`
+ Color3 VariantColorInfo `json:"color3"`
+ Color4 VariantColorInfo `json:"color4"`
+ Color5 VariantColorInfo `json:"color5"`
+ Color6 VariantColorInfo `json:"color6"`
+ Color7 VariantColorInfo `json:"color7"`
+ Color8 VariantColorInfo `json:"color8"`
+ Color9 VariantColorInfo `json:"color9"`
+ Color10 VariantColorInfo `json:"color10"`
+ Color11 VariantColorInfo `json:"color11"`
+ Color12 VariantColorInfo `json:"color12"`
+ Color13 VariantColorInfo `json:"color13"`
+ Color14 VariantColorInfo `json:"color14"`
+ Color15 VariantColorInfo `json:"color15"`
+}
+
+func NewColorInfo(hex string) ColorInfo {
+ rgb := HexToRGB(hex)
+ stripped := hex
+ if len(hex) > 0 && hex[0] == '#' {
+ stripped = hex[1:]
+ }
+ return ColorInfo{
+ Hex: hex,
+ HexStripped: stripped,
+ R: int(math.Round(rgb.R * 255)),
+ G: int(math.Round(rgb.G * 255)),
+ B: int(math.Round(rgb.B * 255)),
+ }
+}
+
+func HexToRGB(hex string) RGB {
+ if hex[0] == '#' {
+ hex = hex[1:]
+ }
+ var r, g, b uint8
+ fmt.Sscanf(hex, "%02x%02x%02x", &r, &g, &b)
+ return RGB{
+ R: float64(r) / 255.0,
+ G: float64(g) / 255.0,
+ B: float64(b) / 255.0,
+ }
+}
+
+func RGBToHex(rgb RGB) string {
+ r := math.Max(0, math.Min(1, rgb.R))
+ g := math.Max(0, math.Min(1, rgb.G))
+ b := math.Max(0, math.Min(1, rgb.B))
+ return fmt.Sprintf("#%02x%02x%02x", int(r*255), int(g*255), int(b*255))
+}
+
+func RGBToHSV(rgb RGB) HSV {
+ max := math.Max(math.Max(rgb.R, rgb.G), rgb.B)
+ min := math.Min(math.Min(rgb.R, rgb.G), rgb.B)
+ delta := max - min
+
+ var h float64
+ switch {
+ case delta == 0:
+ h = 0
+ case max == rgb.R:
+ h = math.Mod((rgb.G-rgb.B)/delta, 6.0) / 6.0
+ case max == rgb.G:
+ h = ((rgb.B-rgb.R)/delta + 2.0) / 6.0
+ default:
+ h = ((rgb.R-rgb.G)/delta + 4.0) / 6.0
+ }
+
+ if h < 0 {
+ h += 1.0
+ }
+
+ var s float64
+ if max == 0 {
+ s = 0
+ } else {
+ s = delta / max
+ }
+
+ return HSV{H: h, S: s, V: max}
+}
+
+func HSVToRGB(hsv HSV) RGB {
+ h := hsv.H * 6.0
+ c := hsv.V * hsv.S
+ x := c * (1.0 - math.Abs(math.Mod(h, 2.0)-1.0))
+ m := hsv.V - c
+
+ var r, g, b float64
+ switch int(h) {
+ case 0:
+ r, g, b = c, x, 0
+ case 1:
+ r, g, b = x, c, 0
+ case 2:
+ r, g, b = 0, c, x
+ case 3:
+ r, g, b = 0, x, c
+ case 4:
+ r, g, b = x, 0, c
+ case 5:
+ r, g, b = c, 0, x
+ default:
+ r, g, b = c, 0, x
+ }
+
+ return RGB{R: r + m, G: g + m, B: b + m}
+}
+
+func sRGBToLinear(c float64) float64 {
+ if c <= 0.04045 {
+ return c / 12.92
+ }
+ return math.Pow((c+0.055)/1.055, 2.4)
+}
+
+func Luminance(hex string) float64 {
+ rgb := HexToRGB(hex)
+ return 0.2126*sRGBToLinear(rgb.R) + 0.7152*sRGBToLinear(rgb.G) + 0.0722*sRGBToLinear(rgb.B)
+}
+
+func ContrastRatio(hexFg, hexBg string) float64 {
+ lumFg := Luminance(hexFg)
+ lumBg := Luminance(hexBg)
+ lighter := math.Max(lumFg, lumBg)
+ darker := math.Min(lumFg, lumBg)
+ return (lighter + 0.05) / (darker + 0.05)
+}
+
+func getLstar(hex string) float64 {
+ rgb := HexToRGB(hex)
+ col := colorful.Color{R: rgb.R, G: rgb.G, B: rgb.B}
+ L, _, _ := col.Lab()
+ return L * 100.0 // go-colorful uses 0-1, we need 0-100 for DPS
+}
+
+// Lab to hex, clamping if needed
+func labToHex(L, a, b float64) string {
+ c := colorful.Lab(L/100.0, a, b) // back to 0-1 for go-colorful
+ r, g, b2 := c.Clamped().RGB255()
+ return fmt.Sprintf("#%02x%02x%02x", r, g, b2)
+}
+
+func DeltaPhiStar(hexFg, hexBg string, negativePolarity bool) float64 {
+ Lf := getLstar(hexFg)
+ Lb := getLstar(hexBg)
+
+ phi := 1.618
+ inv := 0.618
+ lc := math.Pow(math.Abs(math.Pow(Lb, phi)-math.Pow(Lf, phi)), inv)*1.414 - 40
+
+ if negativePolarity {
+ lc += 5
+ }
+
+ return lc
+}
+
+func DeltaPhiStarContrast(hexFg, hexBg string, isLightMode bool) float64 {
+ negativePolarity := !isLightMode
+ return DeltaPhiStar(hexFg, hexBg, negativePolarity)
+}
+
+func EnsureContrast(hexColor, hexBg string, minRatio float64, isLightMode bool) string {
+ currentRatio := ContrastRatio(hexColor, hexBg)
+ if currentRatio >= minRatio {
+ return hexColor
+ }
+
+ rgb := HexToRGB(hexColor)
+ hsv := RGBToHSV(rgb)
+
+ for step := 1; step < 30; step++ {
+ delta := float64(step) * 0.02
+
+ if isLightMode {
+ newV := math.Max(0, hsv.V-delta)
+ candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if ContrastRatio(candidate, hexBg) >= minRatio {
+ return candidate
+ }
+
+ newV = math.Min(1, hsv.V+delta)
+ candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if ContrastRatio(candidate, hexBg) >= minRatio {
+ return candidate
+ }
+ } else {
+ newV := math.Min(1, hsv.V+delta)
+ candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if ContrastRatio(candidate, hexBg) >= minRatio {
+ return candidate
+ }
+
+ newV = math.Max(0, hsv.V-delta)
+ candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if ContrastRatio(candidate, hexBg) >= minRatio {
+ return candidate
+ }
+ }
+ }
+
+ return hexColor
+}
+
+func EnsureContrastDPS(hexColor, hexBg string, minLc float64, isLightMode bool) string {
+ currentLc := DeltaPhiStarContrast(hexColor, hexBg, isLightMode)
+ if currentLc >= minLc {
+ return hexColor
+ }
+
+ rgb := HexToRGB(hexColor)
+ hsv := RGBToHSV(rgb)
+
+ for step := 1; step < 50; step++ {
+ delta := float64(step) * 0.015
+
+ if isLightMode {
+ newV := math.Max(0, hsv.V-delta)
+ candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
+ return candidate
+ }
+
+ newV = math.Min(1, hsv.V+delta)
+ candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
+ return candidate
+ }
+ } else {
+ newV := math.Min(1, hsv.V+delta)
+ candidate := RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
+ return candidate
+ }
+
+ newV = math.Max(0, hsv.V-delta)
+ candidate = RGBToHex(HSVToRGB(HSV{H: hsv.H, S: hsv.S, V: newV}))
+ if DeltaPhiStarContrast(candidate, hexBg, isLightMode) >= minLc {
+ return candidate
+ }
+ }
+ }
+
+ return hexColor
+}
+
+// Nudge L* until contrast is good enough. Keeps hue intact unlike HSV fiddling.
+func EnsureContrastDPSLstar(hexColor, hexBg string, minLc float64, isLightMode bool) string {
+ current := DeltaPhiStarContrast(hexColor, hexBg, isLightMode)
+ if current >= minLc {
+ return hexColor
+ }
+
+ fg := HexToRGB(hexColor)
+ cf := colorful.Color{R: fg.R, G: fg.G, B: fg.B}
+ Lf, af, bf := cf.Lab()
+
+ dir := 1.0
+ if isLightMode {
+ dir = -1.0 // light mode = darker text
+ }
+
+ step := 0.5
+ for range 120 {
+ Lf = math.Max(0, math.Min(100, Lf+dir*step))
+ cand := labToHex(Lf, af, bf)
+ if DeltaPhiStarContrast(cand, hexBg, isLightMode) >= minLc {
+ return cand
+ }
+ }
+
+ return hexColor
+}
+
+// Bidirectional contrast - tries both lighter and darker, picks closest to original
+func EnsureContrastDPSBidirectional(hexColor, hexBg string, minLc float64, isLightMode bool) string {
+ current := DeltaPhiStarContrast(hexColor, hexBg, isLightMode)
+ if current >= minLc {
+ return hexColor
+ }
+
+ fg := HexToRGB(hexColor)
+ cf := colorful.Color{R: fg.R, G: fg.G, B: fg.B}
+ origL, af, bf := cf.Lab()
+
+ var darkerResult, lighterResult string
+ darkerL, lighterL := origL, origL
+ darkerFound, lighterFound := false, false
+
+ step := 0.5
+ for i := range 120 {
+ if !darkerFound {
+ darkerL = math.Max(0, origL-float64(i)*step)
+ cand := labToHex(darkerL, af, bf)
+ if DeltaPhiStarContrast(cand, hexBg, isLightMode) >= minLc {
+ darkerResult = cand
+ darkerFound = true
+ }
+ }
+ if !lighterFound {
+ lighterL = math.Min(100, origL+float64(i)*step)
+ cand := labToHex(lighterL, af, bf)
+ if DeltaPhiStarContrast(cand, hexBg, isLightMode) >= minLc {
+ lighterResult = cand
+ lighterFound = true
+ }
+ }
+ if darkerFound && lighterFound {
+ break
+ }
+ }
+
+ if darkerFound && lighterFound {
+ if math.Abs(darkerL-origL) <= math.Abs(lighterL-origL) {
+ return darkerResult
+ }
+ return lighterResult
+ }
+ if darkerFound {
+ return darkerResult
+ }
+ if lighterFound {
+ return lighterResult
+ }
+ return hexColor
+}
+
+type PaletteOptions struct {
+ IsLight bool
+ Background string
+ UseDPS bool
+}
+
+func ensureContrastAuto(hexColor, hexBg string, target float64, opts PaletteOptions) string {
+ if opts.UseDPS {
+ return EnsureContrastDPSLstar(hexColor, hexBg, target, opts.IsLight)
+ }
+ return EnsureContrast(hexColor, hexBg, target, opts.IsLight)
+}
+
+func ensureContrastBidirectional(hexColor, hexBg string, target float64, opts PaletteOptions) string {
+ if opts.UseDPS {
+ return EnsureContrastDPSBidirectional(hexColor, hexBg, target, opts.IsLight)
+ }
+ return EnsureContrast(hexColor, hexBg, target, opts.IsLight)
+}
+
+func blendHue(base, target, factor float64) float64 {
+ diff := target - base
+ if diff > 0.5 {
+ diff -= 1.0
+ } else if diff < -0.5 {
+ diff += 1.0
+ }
+ result := base + diff*factor
+ if result < 0 {
+ result += 1.0
+ } else if result >= 1.0 {
+ result -= 1.0
+ }
+ return result
+}
+
+func DeriveContainer(primary string, isLight bool) string {
+ rgb := HexToRGB(primary)
+ hsv := RGBToHSV(rgb)
+
+ if isLight {
+ containerV := math.Min(hsv.V*1.77, 1.0)
+ containerS := hsv.S * 0.32
+ return RGBToHex(HSVToRGB(HSV{H: hsv.H, S: containerS, V: containerV}))
+ }
+ containerV := hsv.V * 0.463
+ containerS := math.Min(hsv.S*1.834, 1.0)
+ return RGBToHex(HSVToRGB(HSV{H: hsv.H, S: containerS, V: containerV}))
+}
+
+func GeneratePalette(primaryColor string, opts PaletteOptions) Palette {
+ baseColor := DeriveContainer(primaryColor, opts.IsLight)
+
+ rgb := HexToRGB(baseColor)
+ hsv := RGBToHSV(rgb)
+
+ pr := HexToRGB(primaryColor)
+ ph := RGBToHSV(pr)
+
+ var palette Palette
+
+ var normalTextTarget, secondaryTarget float64
+ if opts.UseDPS {
+ normalTextTarget = 40.0
+ secondaryTarget = 35.0
+ } else {
+ normalTextTarget = 4.5
+ secondaryTarget = 3.0
+ }
+
+ var bgColor string
+ if opts.Background != "" {
+ bgColor = opts.Background
+ } else if opts.IsLight {
+ bgColor = "#f8f8f8"
+ } else {
+ bgColor = "#1a1a1a"
+ }
+ palette.Color0 = NewColorInfo(bgColor)
+
+ baseSat := math.Max(ph.S, 0.5)
+ baseVal := math.Max(ph.V, 0.5)
+
+ redH := blendHue(0.0, ph.H, 0.12)
+ greenH := blendHue(0.33, ph.H, 0.10)
+ yellowH := blendHue(0.14, ph.H, 0.04)
+
+ accentTarget := secondaryTarget * 0.7
+
+ if opts.IsLight {
+ redS := math.Min(baseSat*1.2, 1.0)
+ redV := baseVal * 0.95
+ palette.Color1 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: redH, S: redS, V: redV})), bgColor, normalTextTarget, opts))
+
+ greenS := math.Min(baseSat*1.3, 1.0)
+ greenV := baseVal * 0.75
+ palette.Color2 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: greenH, S: greenS, V: greenV})), bgColor, normalTextTarget, opts))
+
+ yellowS := math.Min(baseSat*1.5, 1.0)
+ yellowV := math.Min(baseVal*1.2, 1.0)
+ palette.Color3 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: yellowH, S: yellowS, V: yellowV})), bgColor, accentTarget, opts))
+
+ blueS := math.Min(ph.S*1.05, 1.0)
+ blueV := math.Min(ph.V*1.05, 1.0)
+ palette.Color4 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: ph.H, S: blueS, V: blueV})), bgColor, normalTextTarget, opts))
+
+ // Color5 matches primary_container exactly (light container in light mode)
+ container5 := DeriveContainer(primaryColor, true)
+ palette.Color5 = NewColorInfo(container5)
+
+ palette.Color6 = NewColorInfo(primaryColor)
+
+ gray7S := baseSat * 0.08
+ gray7V := baseVal * 0.28
+ palette.Color7 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: hsv.H, S: gray7S, V: gray7V})), bgColor, normalTextTarget, opts))
+
+ gray8S := baseSat * 0.05
+ gray8V := baseVal * 0.85
+ dimTarget := secondaryTarget * 0.5
+ palette.Color8 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: hsv.H, S: gray8S, V: gray8V})), bgColor, dimTarget, opts))
+
+ brightRedS := math.Min(baseSat*1.0, 1.0)
+ brightRedV := math.Min(baseVal*1.2, 1.0)
+ palette.Color9 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: redH, S: brightRedS, V: brightRedV})), bgColor, accentTarget, opts))
+
+ brightGreenS := math.Min(baseSat*1.1, 1.0)
+ brightGreenV := math.Min(baseVal*1.1, 1.0)
+ palette.Color10 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: greenH, S: brightGreenS, V: brightGreenV})), bgColor, accentTarget, opts))
+
+ brightYellowS := math.Min(baseSat*1.4, 1.0)
+ brightYellowV := math.Min(baseVal*1.3, 1.0)
+ palette.Color11 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: yellowH, S: brightYellowS, V: brightYellowV})), bgColor, accentTarget, opts))
+
+ brightBlueS := math.Min(ph.S*1.1, 1.0)
+ brightBlueV := math.Min(ph.V*1.15, 1.0)
+ palette.Color12 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: ph.H, S: brightBlueS, V: brightBlueV})), bgColor, accentTarget, opts))
+
+ lightContainer := DeriveContainer(primaryColor, true)
+ palette.Color13 = NewColorInfo(lightContainer)
+
+ brightCyanS := ph.S * 0.5
+ brightCyanV := math.Min(ph.V*1.3, 1.0)
+ palette.Color14 = NewColorInfo(RGBToHex(HSVToRGB(HSV{H: ph.H, S: brightCyanS, V: brightCyanV})))
+
+ white15S := baseSat * 0.04
+ white15V := math.Min(baseVal*1.5, 1.0)
+ palette.Color15 = NewColorInfo(RGBToHex(HSVToRGB(HSV{H: hsv.H, S: white15S, V: white15V})))
+ } else {
+ redS := math.Min(baseSat*1.1, 1.0)
+ redV := math.Min(baseVal*1.15, 1.0)
+ palette.Color1 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: redH, S: redS, V: redV})), bgColor, normalTextTarget, opts))
+
+ greenS := math.Min(baseSat*1.0, 1.0)
+ greenV := math.Min(baseVal*1.0, 1.0)
+ palette.Color2 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: greenH, S: greenS, V: greenV})), bgColor, normalTextTarget, opts))
+
+ yellowS := math.Min(baseSat*1.1, 1.0)
+ yellowV := math.Min(baseVal*1.25, 1.0)
+ palette.Color3 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: yellowH, S: yellowS, V: yellowV})), bgColor, normalTextTarget, opts))
+
+ // Slightly more saturated variant of primary
+ blueS := math.Min(ph.S*1.2, 1.0)
+ blueV := ph.V * 0.95
+ palette.Color4 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: ph.H, S: blueS, V: blueV})), bgColor, normalTextTarget, opts))
+
+ // Color5 matches primary_container exactly (dark container in dark mode)
+ darkContainer := DeriveContainer(primaryColor, false)
+ palette.Color5 = NewColorInfo(darkContainer)
+
+ palette.Color6 = NewColorInfo(primaryColor)
+
+ gray7S := baseSat * 0.12
+ gray7V := math.Min(baseVal*1.05, 1.0)
+ palette.Color7 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: hsv.H, S: gray7S, V: gray7V})), bgColor, normalTextTarget, opts))
+
+ gray8S := baseSat * 0.15
+ gray8V := baseVal * 0.65
+ palette.Color8 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: hsv.H, S: gray8S, V: gray8V})), bgColor, secondaryTarget, opts))
+
+ brightRedS := math.Min(baseSat*0.75, 1.0)
+ brightRedV := math.Min(baseVal*1.35, 1.0)
+ palette.Color9 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: redH, S: brightRedS, V: brightRedV})), bgColor, accentTarget, opts))
+
+ brightGreenS := math.Min(baseSat*0.7, 1.0)
+ brightGreenV := math.Min(baseVal*1.2, 1.0)
+ palette.Color10 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: greenH, S: brightGreenS, V: brightGreenV})), bgColor, accentTarget, opts))
+
+ brightYellowS := math.Min(baseSat*0.7, 1.0)
+ brightYellowV := math.Min(baseVal*1.5, 1.0)
+ palette.Color11 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: yellowH, S: brightYellowS, V: brightYellowV})), bgColor, accentTarget, opts))
+
+ // Create a gradient of primary variants: Color12 -> Color13 -> Color14 -> Color15 (near white)
+ // Color12: Start of the lighter gradient - slightly desaturated
+ brightBlueS := ph.S * 0.85
+ brightBlueV := math.Min(ph.V*1.1, 1.0)
+ palette.Color12 = NewColorInfo(ensureContrastBidirectional(RGBToHex(HSVToRGB(HSV{H: ph.H, S: brightBlueS, V: brightBlueV})), bgColor, accentTarget, opts))
+
+ // Medium-high saturation pastel primary
+ color13S := ph.S * 0.7
+ color13V := math.Min(ph.V*1.3, 1.0)
+ palette.Color13 = NewColorInfo(RGBToHex(HSVToRGB(HSV{H: ph.H, S: color13S, V: color13V})))
+
+ // Lower saturation, lighter variant
+ color14S := ph.S * 0.45
+ color14V := math.Min(ph.V*1.4, 1.0)
+ palette.Color14 = NewColorInfo(RGBToHex(HSVToRGB(HSV{H: ph.H, S: color14S, V: color14V})))
+
+ white15S := baseSat * 0.05
+ white15V := math.Min(baseVal*1.45, 1.0)
+ palette.Color15 = NewColorInfo(ensureContrastAuto(RGBToHex(HSVToRGB(HSV{H: hsv.H, S: white15S, V: white15V})), bgColor, normalTextTarget, opts))
+ }
+
+ return palette
+}
+
+type VariantOptions struct {
+ PrimaryDark string
+ PrimaryLight string
+ Background string
+ UseDPS bool
+ IsLightMode bool
+}
+
+func mergeColorInfo(dark, light ColorInfo, isLightMode bool) VariantColorInfo {
+ darkVal := VariantColorValue{Hex: dark.Hex, HexStripped: dark.HexStripped}
+ lightVal := VariantColorValue{Hex: light.Hex, HexStripped: light.HexStripped}
+
+ defaultVal := darkVal
+ if isLightMode {
+ defaultVal = lightVal
+ }
+
+ return VariantColorInfo{
+ Dark: darkVal,
+ Light: lightVal,
+ Default: defaultVal,
+ }
+}
+
+func GenerateVariantPalette(opts VariantOptions) VariantPalette {
+ darkOpts := PaletteOptions{IsLight: false, Background: opts.Background, UseDPS: opts.UseDPS}
+ lightOpts := PaletteOptions{IsLight: true, Background: opts.Background, UseDPS: opts.UseDPS}
+
+ dark := GeneratePalette(opts.PrimaryDark, darkOpts)
+ light := GeneratePalette(opts.PrimaryLight, lightOpts)
+
+ return VariantPalette{
+ Color0: mergeColorInfo(dark.Color0, light.Color0, opts.IsLightMode),
+ Color1: mergeColorInfo(dark.Color1, light.Color1, opts.IsLightMode),
+ Color2: mergeColorInfo(dark.Color2, light.Color2, opts.IsLightMode),
+ Color3: mergeColorInfo(dark.Color3, light.Color3, opts.IsLightMode),
+ Color4: mergeColorInfo(dark.Color4, light.Color4, opts.IsLightMode),
+ Color5: mergeColorInfo(dark.Color5, light.Color5, opts.IsLightMode),
+ Color6: mergeColorInfo(dark.Color6, light.Color6, opts.IsLightMode),
+ Color7: mergeColorInfo(dark.Color7, light.Color7, opts.IsLightMode),
+ Color8: mergeColorInfo(dark.Color8, light.Color8, opts.IsLightMode),
+ Color9: mergeColorInfo(dark.Color9, light.Color9, opts.IsLightMode),
+ Color10: mergeColorInfo(dark.Color10, light.Color10, opts.IsLightMode),
+ Color11: mergeColorInfo(dark.Color11, light.Color11, opts.IsLightMode),
+ Color12: mergeColorInfo(dark.Color12, light.Color12, opts.IsLightMode),
+ Color13: mergeColorInfo(dark.Color13, light.Color13, opts.IsLightMode),
+ Color14: mergeColorInfo(dark.Color14, light.Color14, opts.IsLightMode),
+ Color15: mergeColorInfo(dark.Color15, light.Color15, opts.IsLightMode),
+ }
+}