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authorNippy <nippy@Nippy-Mac-mini.local>2026-10-09 17:23:53 +0200
committerNippy <nippy@Nippy-Mac-mini.local>2026-10-09 17:23:53 +0200
commit9d5be1660d8f74038ebed3d74fdbc809e43787ae (patch)
tree4cb46c3765be87ca4c5219f2f714425d7dfddb56 /raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/corner.glsl
parentdeb4b8a9c407832c35100a643bd7a592589c9679 (diff)
downloadRaveOS-PKGBUILD-9d5be1660d8f74038ebed3d74fdbc809e43787ae.tar.gz
RaveOS-PKGBUILD-9d5be1660d8f74038ebed3d74fdbc809e43787ae.zip
gnome fix
Diffstat (limited to 'raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/corner.glsl')
-rw-r--r--raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/corner.glsl33
1 files changed, 18 insertions, 15 deletions
diff --git a/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/corner.glsl b/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/corner.glsl
index 0b7b0fb..fa5f45c 100644
--- a/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/corner.glsl
+++ b/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/corner.glsl
@@ -5,9 +5,9 @@ uniform sampler2D tex;
uniform float radius;
uniform float width;
uniform float height;
-uniform bool corners_top;
-uniform bool corners_bottom;
-uniform bool straight_corners;
+uniform int corners_top;
+uniform int corners_bottom;
+uniform int straight_corners;
uniform float clip_x0;
uniform float clip_y0;
@@ -30,17 +30,20 @@ float circle_bounds(vec2 p, vec2 center, float clip_radius) {
}
vec4 getTexture(vec2 uv) {
- if (uv.x < 2. / width)
- uv.x = 2. / width;
+ float w = max(1.0, width);
+ float h = max(1.0, height);
- if (uv.y < 2. / height)
- uv.y = 2. / height;
+ if (uv.x < 2. / w)
+ uv.x = 2. / w;
- if (uv.x > 1. - 3. / width)
- uv.x = 1. - 3. / width;
+ if (uv.y < 2. / h)
+ uv.y = 2. / h;
- if (uv.y > 1. - 3. / height)
- uv.y = 1. - 3. / height;
+ if (uv.x > 1. - 3. / w)
+ uv.x = 1. - 3. / w;
+
+ if (uv.y > 1. - 3. / h)
+ uv.y = 1. - 3. / h;
return texture2D(tex, uv);
}
@@ -66,11 +69,11 @@ float rounded_rect_coverage(vec2 p, vec4 bounds, float clip_radius) {
float center_top = bounds.y + clip_radius;
float center_bottom = bounds.w - clip_radius;
- if (straight_corners)
+ if (straight_corners != 0)
return 1.0;
- else if (corners_top && p.y < center_top)
+ else if (corners_top != 0 && p.y < center_top)
center.y = center_top + 2.;
- else if (corners_bottom && p.y > center_bottom)
+ else if (corners_bottom != 0 && p.y > center_bottom)
center.y = center_bottom - 1.;
else
return 1.0;
@@ -93,4 +96,4 @@ void main(void) {
float alpha = rounded_rect_coverage(pos, bounds, radius);
cogl_color_out = vec4(c.rgb * alpha, min(alpha, c.a));
-} \ No newline at end of file
+}