////////////////////////////////////////////////////////////////////////////////////////// // ) ( // // ( /( ( ( ) ( ( ( ( )\ ) ( ( // // )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // // ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // // | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // // | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // // |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // // |__/ // ////////////////////////////////////////////////////////////////////////////////////////// // SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com // SPDX-License-Identifier: GPL-3.0-or-later 'use strict'; import * as utils from '../utils.js'; // We import the ShaderFactory only in the Shell process as it is not required in the // preferences process. The preferences process does not create any shader instances, it // only uses the static metadata of the effect. const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js'); const _ = await utils.importGettext(); ////////////////////////////////////////////////////////////////////////////////////////// // This effect uses a blur effect to allow the window to focus in and out of view. // ////////////////////////////////////////////////////////////////////////////////////////// // The effect class can be used to get some metadata (like the effect's name or supported // GNOME Shell versions), to initialize the respective page of the settings dialog, as // well as to create the actual shader for the effect. export default class Effect { // The constructor creates a ShaderFactory which will be used by extension.js to create // shader instances for this effect. The shaders will be automagically created using the // GLSL file in resources/shaders/.glsl. The callback will be called for each // newly created shader instance. constructor() { this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => { // Store uniform locations of newly created shaders. shader._uBlurAmount = shader.get_uniform_location('uBlurAmount'); shader._uBlurQuality = shader.get_uniform_location('uBlurQuality'); // Write all uniform values at the start of each animation. shader.connect('begin-animation', (shader, settings) => { shader.set_uniform_float(shader._uBlurAmount, 1, [ settings.get_int('focus-blur-amount'), ]); shader.set_uniform_float(shader._uBlurQuality, 1, [ settings.get_int('focus-blur-quality'), ]); }); }); } // ---------------------------------------------------------------------------- metadata // The effect is available on all GNOME Shell versions supported by this extension. static getMinShellVersion() { return [3, 36]; } // This will be called in various places where a unique identifier for this effect is // required. It should match the prefix of the settings keys which store whether the // effect is enabled currently (e.g. '*-enable-effect'), and its animation time // (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be // named likes this. static getNick() { return 'focus'; } // This will be shown in the sidebar of the preferences dialog as well as in the // drop-down menus where the user can choose the effect. static getLabel() { return _('Focus'); } // -------------------------------------------------------------------- API for prefs.js // This is called by the preferences dialog whenever a new effect profile is loaded. It // binds all user interface elements to the respective settings keys of the profile. static bindPreferences(dialog) { // These connect the settings to the UI elements. Have a look at prefs.js // on how to bind other types of UI elements. dialog.bindAdjustment('focus-animation-time'); dialog.bindAdjustment('focus-blur-amount'); dialog.bindAdjustment('focus-blur-quality'); } // ---------------------------------------------------------------- API for extension.js // The getActorScale() is called from extension.js to adjust the actor's size during the // animation. This is useful if the effect requires drawing something beyond the usual // bounds of the actor. This only works for GNOME 3.38+. static getActorScale(settings, forOpening, actor) { return {x: 1.0, y: 1.0}; } }