uniform sampler2D tex; uniform int operation; uniform float width; uniform float height; uniform float opacity_factor; #define CORRECTION 2.25 #define SIZE_ADDITION 3.0 vec4 get_texture_at_position(vec2 position) { vec2 raw_position = position + vec2(CORRECTION, CORRECTION); vec2 raw_uv = raw_position / vec2(max(1.0, width + SIZE_ADDITION), max(1.0, height + SIZE_ADDITION)); return texture2D(tex, raw_uv); } vec4 try_get_texture_at_position(vec2 position, inout int count) { if (any(greaterThanEqual(position, vec2(width, height))) || any(lessThan(position, vec2(0.0, 0.0)))) { return vec4(0.0); } else { count++; return get_texture_at_position(position); } } ivec2 get_corrected_position() { vec2 raw_uv = cogl_tex_coord0_in.st; vec2 raw_position = raw_uv * vec2(width + SIZE_ADDITION, height + SIZE_ADDITION); return ivec2(raw_position - vec2(CORRECTION, CORRECTION)); } void main() { ivec2 corrected_position = get_corrected_position(); vec4 source_color = get_texture_at_position(vec2(corrected_position)); vec4 effect_color = source_color; // 1-step derivative if (operation == 0) { vec4 color = vec4(0.0); int c = 0; color += try_get_texture_at_position(vec2(corrected_position) + vec2(0.0, 1.0), c); color -= try_get_texture_at_position(vec2(corrected_position) + vec2(0.0, 0.0), c); color += try_get_texture_at_position(vec2(corrected_position) + vec2(1.0, 0.0), c); color -= try_get_texture_at_position(vec2(corrected_position) + vec2(0.0, 0.0), c); if (c < 4) { color = vec4(0.0); } effect_color = vec4(color.xyz, source_color.a); } else // 2-step derivative if (operation == 1) { vec4 color = vec4(0.0); int c = 0; color += try_get_texture_at_position(vec2(corrected_position) + vec2(0.0, 1.0), c); color -= try_get_texture_at_position(vec2(corrected_position) + vec2(0.0, -1.0), c); color += try_get_texture_at_position(vec2(corrected_position) + vec2(1.0, 0.0), c); color -= try_get_texture_at_position(vec2(corrected_position) + vec2(-1.0, 0.0), c); if (c < 4) { color = vec4(0.0); } effect_color = vec4(color.xyz / 2.0, source_color.a); } else // laplacian if (operation == 2) { vec4 color = vec4(0.0); color = -4.0 * get_texture_at_position(vec2(corrected_position)); color += get_texture_at_position(vec2(corrected_position) + vec2(0.0, 1.0)); color += get_texture_at_position(vec2(corrected_position) + vec2(0.0, -1.0)); color += get_texture_at_position(vec2(corrected_position) + vec2(1.0, 0.0)); color += get_texture_at_position(vec2(corrected_position) + vec2(-1.0, 0.0)); effect_color = vec4(color.xyz, source_color.a); } cogl_color_out = mix(source_color, effect_color, opacity_factor); }