From 5d94c0a7d44a2255b81815a52a7056a94a39842d Mon Sep 17 00:00:00 2001 From: nippy Date: Sat, 18 Apr 2026 13:49:56 +0200 Subject: update Raveos themes --- .../burn-my-windows@schneegans.github.com/LICENSE | 674 ++++++++++++ .../extension.js | 631 +++++++++++ .../locale/ar/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 5281 bytes .../locale/az/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 3864 bytes .../locale/cs/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 7277 bytes .../locale/da/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 9220 bytes .../locale/de/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 8930 bytes .../locale/el/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 12729 bytes .../locale/eo/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 4166 bytes .../locale/es/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 10081 bytes .../locale/et/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 953 bytes .../locale/fa/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 11241 bytes .../locale/fi/LC_MESSAGES/burn-my-windows.mo | Bin 0 -> 9123 bytes 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...me.shell.extensions.burn-my-windows.gschema.xml | 60 ++ 44 files changed, 3448 insertions(+) create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/LICENSE create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/extension.js create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ar/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/az/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/cs/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/da/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/de/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/el/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/eo/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/es/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/et/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/fa/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/fi/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/fr/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/he/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/hi/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/hu/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/id/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/it/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ja/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/kab/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ko/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/lt/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/nb_NO/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/nl/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ota/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/pl/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/pt/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/pt_BR/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ro/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ru/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/sk/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/sv/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/ta/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/tr/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/uk/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/zh_Hans/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/locale/zh_Hant/LC_MESSAGES/burn-my-windows.mo create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/metadata.json create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/prefs.js create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/resources/burn-my-windows.gresource create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows-profile.gschema.xml create mode 100644 raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml (limited to 'raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com') diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/LICENSE b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/extension.js b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/extension.js new file mode 100644 index 0000000..cff39d8 --- /dev/null +++ b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/extension.js @@ -0,0 +1,631 @@ +////////////////////////////////////////////////////////////////////////////////////////// +// ) ( // +// ( /( ( ( ) ( ( ( ( )\ ) ( ( // +// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // +// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // +// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // +// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // +// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // +// |__/ // +////////////////////////////////////////////////////////////////////////////////////////// + +// SPDX-FileCopyrightText: Simon Schneegans +// SPDX-License-Identifier: GPL-3.0-or-later + +'use strict'; + +import Gio from 'gi://Gio'; +import Meta from 'gi://Meta'; + +import {fromVersion26} from './src/migrate.js'; +import {ProfileManager} from './src/ProfileManager.js'; +import {WindowPicker} from './src/WindowPicker.js'; +import * as utils from './src/utils.js'; + +import Apparition from './src/effects/Apparition.js'; +import AuraGlow from './src/effects/AuraGlow.js'; +import BrokenGlass from './src/effects/BrokenGlass.js'; +import Doom from './src/effects/Doom.js'; +import EnergizeA from './src/effects/EnergizeA.js'; +import EnergizeB from './src/effects/EnergizeB.js'; +import Fire from './src/effects/Fire.js'; +import Focus from './src/effects/Focus.js'; +import Glide from './src/effects/Glide.js'; +import Glitch from './src/effects/Glitch.js'; +import Hexagon from './src/effects/Hexagon.js'; +import Incinerate from './src/effects/Incinerate.js'; +import Matrix from './src/effects/Matrix.js'; +import Mushroom from './src/effects/Mushroom.js'; +import PaintBrush from './src/effects/PaintBrush.js'; +import Pixelate from './src/effects/Pixelate.js'; +import PixelWheel from './src/effects/PixelWheel.js'; +import PixelWipe from './src/effects/PixelWipe.js'; +import Portal from './src/effects/Portal.js'; +import RGBWarp from './src/effects/RGBWarp.js'; +import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js'; +import TeamRocket from './src/effects/TeamRocket.js'; +import TRexAttack from './src/effects/TRexAttack.js'; +import TVEffect from './src/effects/TVEffect.js'; +import TVGlitch from './src/effects/TVGlitch.js'; +import Wisps from './src/effects/Wisps.js'; + +import * as Main from 'resource:///org/gnome/shell/ui/main.js'; +import {Workspace} from 'resource:///org/gnome/shell/ui/workspace.js'; +import {WindowPreview} from 'resource:///org/gnome/shell/ui/windowPreview.js'; +import {Extension} from 'resource:///org/gnome/shell/extensions/extension.js'; + + +////////////////////////////////////////////////////////////////////////////////////////// +// This extensions modifies the window-close and window-open animations with all kinds // +// of effects. The effects are implemented using GLSL shaders which are applied to the // +// window's Clutter.Actor. The extension is actually very simple, much of the // +// complexity comes from the fact that GNOME Shell usually does not show an animation // +// when a window is closed in the overview. Several methods need to be monkey-patched // +// to get this working. For more details, read the other comments in this file... // +////////////////////////////////////////////////////////////////////////////////////////// + +export default class BurnMyWindows extends Extension { + + // ------------------------------------------------------------------------ public stuff + + // This function could be called after the extension is enabled, which could be done + // from GNOME Tweaks, when you log in or when the screen is unlocked. + enable() { + + // New effects must be registered here and in prefs.js. + this._ALL_EFFECTS = [ + new Apparition(), new AuraGlow(), new BrokenGlass(), new Doom(), + new EnergizeA(), new EnergizeB(), new Fire(), new Focus(), + new Glide(), new Glitch(), new Hexagon(), new Incinerate(), + new Matrix(), new PaintBrush(), new Pixelate(), new PixelWheel(), + new PixelWipe(), new Portal(), new RGBWarp(), new SnapOfDisintegration(), + new TeamRocket(), new TRexAttack(), new TVEffect(), new TVGlitch(), + new Wisps(), new Mushroom() + ]; + + // Load all of our resources. + this._resources = + Gio.Resource.load(this.path + '/resources/burn-my-windows.gresource'); + Gio.resources_register(this._resources); + + // Store a reference to the settings object. + this._settings = this.getSettings(); + + // Now we check whether the extension settings need to be migrated from a previous + // version. If this is the case, we defer the profile loading until this is finished. + const lastVersion = this._settings.get_int('last-extension-version'); + if (lastVersion < this.metadata.version) { + if (lastVersion <= 26) { + // If the profile migration fails for some reason, the callback will create a + // default profile instead. + fromVersion26().finally(() => { + this._loadProfiles(); + this._settings.set_int('last-extension-version', this.metadata.version); + }); + } else { + this._loadProfiles(); + } + + } else { + this._loadProfiles(); + } + + // We reload all effect profiles whenever the currently edited profile in the + // preferences dialog changes. This is most likely a bit too often, but it will also + // happen whenever a new profile is created and whenever an old profile is deleted. + this._settings.connect('changed::active-profile', () => { + this._loadProfiles(); + }); + + // This is used to get the desktop's color scheme. + this._shellSettings = new Gio.Settings({schema: 'org.gnome.desktop.interface'}); + + // Enable the window-picking D-Bus API for the preferences dialog. + this._windowPicker = new WindowPicker(); + this._windowPicker.export(); + + // We will use extensionThis to refer to the extension inside the patched methods. + const extensionThis = this; + + // This is used to get the battery state. + const UPowerProxy = Gio.DBusProxy.makeProxyWrapper( + utils.getStringResource('/interfaces/org.freedesktop.UPower.xml')); + this._upowerProxy = new UPowerProxy(Gio.DBus.system, 'org.freedesktop.UPower', + '/org/freedesktop/UPower'); + + // This is used to get the current power profile. + try { + const PowerProfilesProxy = Gio.DBusProxy.makeProxyWrapper( + utils.getStringResource('/interfaces/net.hadess.PowerProfiles.xml')); + this._powerProfilesProxy = new PowerProfilesProxy( + Gio.DBus.system, 'net.hadess.PowerProfiles', '/net/hadess/PowerProfiles'); + } catch (e) { + // Maybe the service is masked... + } + + // We will monkey-patch these methods. Let's store the original ones. + this._origShouldAnimateActor = Main.wm._shouldAnimateActor; + this._origWaitForOverviewToHide = Main.wm._waitForOverviewToHide; + this._origAddWindowClone = Workspace.prototype._addWindowClone; + this._origWindowRemoved = Workspace.prototype._windowRemoved; + this._origDoRemoveWindow = Workspace.prototype._doRemoveWindow; + + // ------------------------------- patching the window animations outside the overview + + // If a window is created, the transitions are set up in the async _mapWindow() of the + // WindowManager: + // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1436 + // AFAIK, overriding this method is not possible as it's called by a signal to which + // it is bound via the bind() method. To tweak the async transition anyways, we + // override the actors ease() method once. We do this in _shouldAnimateActor() which + // is called right before the ease() in _mapWindow: + // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1465 + + // The same trick is done for the window-close animation. This is set up in a similar + // fashion in the WindowManager's _destroyWindow(): + // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1525 + // Here is _shouldAnimateActor() also called right before. So we use it again to + // monkey-patch the window actor's ease() once. + + // We override WindowManager._shouldAnimateActor() also for another purpose: Usually, + // it returns false when we are in the overview. This prevents the window animations + // there. To enable animations in the overview, we check inside the method whether it + // was called by either _mapWindow or _destroyWindow. If so, we return true. Let's see + // if this breaks stuff left and right... + Main.wm._shouldAnimateActor = function(actor, types) { + const stack = (new Error()).stack; + const forClosing = stack.includes('_destroyWindow@'); + const forOpening = stack.includes('_mapWindow@'); + + // This is also called in other cases, for instance when minimizing windows. We are + // only interested in window opening and window closing for now. + if (forClosing || forOpening) { + + // If there is an applicable effect profile, we intercept the ease() method to + // setup our own effect. + const chosenEffect = extensionThis._chooseEffect(actor, forOpening); + + if (chosenEffect) { + // Store the original ease() method of the actor. + const orig = actor.ease; + + // Now intercept the next call to actor.ease(). + actor.ease = function(...params) { + // There is a really weird issue in GNOME Shell 44: A few non-GTK windows are + // resized directly after they are mapped on X11. This happens for instance + // for keepassxc after it was closed in the maximized state. As the + // _mapWindow() method is called asynchronously, the window is not yet visible + // when the resize happens. Hence, our ease-override is called for the resize + // animation instead of the window-open or window-close animation. This is not + // what we want. So we check again whether the ease() call is for the + // window-open or window-close animation. If not, we just call the original + // ease() method. See also: + // https://github.com/Schneegans/Burn-My-Windows/issues/335 + const stack = (new Error()).stack; + const forClosing = stack.includes('_destroyWindow@'); + const forOpening = stack.includes('_mapWindow@'); + + if (forClosing || forOpening) { + // Quickly restore the original behavior. Nobody noticed, I guess :D + actor.ease = orig; + + // And then create the effect! + extensionThis._setupEffect(actor, forOpening, chosenEffect.effect, + chosenEffect.profile); + } else { + orig.apply(this, params); + } + }; + + return true; + } + } + + return extensionThis._origShouldAnimateActor.apply(this, [actor, types]); + }; + + // Make sure to remove any effects if requested by the window manager. + this._killEffectsSignal = + global.window_manager.connect('kill-window-effects', (wm, actor) => { + const shader = actor.get_effect('burn-my-windows-effect'); + if (shader) { + shader.endAnimation(); + } + }); + + + // --------------------------------------------- fix window animations in the overview + + // Some of the effects require that the window's actor is enlarged to provide a bigger + // canvas to draw the effects. Outside the overview we can simply increase the scale + // of the actor. However, if we are in the overview, we have to enlarge the clone of + // the window as well. + Workspace.prototype._addWindowClone = function(...params) { + const clone = extensionThis._origAddWindowClone.apply(this, params); + const container = clone.window_container; + const realWindow = params[0].get_compositor_private(); + + // Store the overview clone as temporary members of the real window actor. When we + // set up the effect, we will check for the existence of these and enlarge the clone + // as needed. + realWindow._bmwOverviewClone = clone; + realWindow._bmwOverviewCloneContainer = container; + + // Remove the temporary members again once the clone is deleted. + container.connect('destroy', () => { + delete realWindow._bmwOverviewClone; + delete realWindow._bmwOverviewCloneContainer; + }); + + return clone; + }; + + // Usually, windows are faded in after the overview is completely hidden. We enable + // window-open animations by not waiting for this. + Main.wm._waitForOverviewToHide = async function() { + return Promise.resolve(); + }; + + // These three method overrides are mega-hacky! Usually, windows are not faded when + // closed from the overview (why?). With these overrides we make sure that they are + // actually faded out. To do this, _windowRemoved and _doRemoveWindow now check + // whether there is a transition ongoing (via extensionThis._shouldDestroy). If that's + // the case, these methods do nothing. + // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1258 + Workspace.prototype._windowRemoved = function(ws, metaWin) { + if (extensionThis._shouldDestroy(this, metaWin)) { + extensionThis._origWindowRemoved.apply(this, [ws, metaWin]); + } + }; + + // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/workspace.js#L1137 + Workspace.prototype._doRemoveWindow = function(metaWin) { + if (extensionThis._shouldDestroy(this, metaWin)) { + extensionThis._origDoRemoveWindow.apply(this, [metaWin]); + } + }; + + // With the code below, we hide the window-overlay (icon, label, close button) in the + // overview once the close-animation is running. + + // We will monkey-patch these methods. + this._origDeleteAll = WindowPreview.prototype._deleteAll; + this._origRestack = WindowPreview.prototype._restack; + this._origInit = WindowPreview.prototype._init; + + // Whenever a WindowPreview is created, we connect to the referenced Meta.Window's + // 'unmanaged' signal to hide the overlay. + WindowPreview.prototype._init = function(...params) { + extensionThis._origInit.apply(this, params); + + // Hide the window's icon, name, and close button. + const connectionID = this.metaWindow.connect('unmanaged', () => { + if (this.window_container) { + this.overlayEnabled = false; + this._icon.visible = false; + } + }); + + // Make sure to not call the callback above if the Meta.Window was not unmanaged + // before leaving the overview. + this.connect('destroy', () => { + this.metaWindow.disconnect(connectionID); + }); + }; + + // The _deleteAll is called when the user clicks the X in the overview. We should + // not attempt to close windows twice. Due to the animation in the overview, the + // close button can be clicked twice which normally would lead to a crash. + WindowPreview.prototype._deleteAll = function() { + if (!this._closeRequested) { + extensionThis._origDeleteAll.apply(this); + } + }; + + // This is required, else WindowPreview's _restack() which is called by the + // "this.overlayEnabled = false", sometimes tries to access an already delete + // WindowPreview. + WindowPreview.prototype._restack = function() { + if (!this._closeRequested) { + extensionThis._origRestack.apply(this); + } + }; + } + + // This function could be called after the extension is uninstalled, disabled in GNOME + // Tweaks, when you log out or when the screen locks. + disable() { + + // Free all effect resources. + this._ALL_EFFECTS = []; + + // Unregister our resources. + Gio.resources_unregister(this._resources); + + // Disable the window-picking D-Bus API. + this._windowPicker.unexport(); + + global.window_manager.disconnect(this._killEffectsSignal); + + // Restore the original window-open and window-close animations. + Workspace.prototype._addWindowClone = this._origAddWindowClone; + Workspace.prototype._windowRemoved = this._origWindowRemoved; + Workspace.prototype._doRemoveWindow = this._origDoRemoveWindow; + Main.wm._shouldAnimateActor = this._origShouldAnimateActor; + Main.wm._waitForOverviewToHide = this._origWaitForOverviewToHide; + + WindowPreview.prototype._deleteAll = this._origDeleteAll; + WindowPreview.prototype._restack = this._origRestack; + WindowPreview.prototype._init = this._origInit; + + this._settings = null; + } + + // ----------------------------------------------------------------------- private stuff + + // This loads all effect profiles and assigns a priority to each profile. Whenever a + // window is opened or closed, the matching effect profile with the highest priority + // will be chosen. + // This method is called whenever the currently edited profile in the/ preferences + // dialog changes. This is most likely a bit too often, but it will also happen whenever + // a new profile is created and whenever an old profile is deleted. + _loadProfiles() { + + // Get all currently available profiles. + const profileManager = new ProfileManager(this.metadata); + this._profiles = profileManager.getProfiles(); + + // Whenever the properties of a profile is changed in the settings, we may have to + // resort all profiles according to their priority. + const updatePriority = (p) => { + p.priority = profileManager.getProfilePriority(p.settings); + this._profiles.sort((a, b) => b.priority - a.priority); + }; + + // For each profile, assign an initial priority and update the priority whenever a + // related setting changes. + this._profiles.forEach(p => { + p.priority = profileManager.getProfilePriority(p.settings); + p.settings.connect('changed::profile-app', () => updatePriority(p)); + p.settings.connect('changed::profile-animation-type', () => updatePriority(p)); + p.settings.connect('changed::profile-window-type', () => updatePriority(p)); + p.settings.connect('changed::profile-color-scheme', () => updatePriority(p)); + p.settings.connect('changed::profile-power-mode', () => updatePriority(p)); + p.settings.connect('changed::profile-power-profile', () => updatePriority(p)); + p.settings.connect('changed::profile-high-priority', () => updatePriority(p)); + }); + + // Sort all profiles initially according to their initial priority. + this._profiles.sort((a, b) => b.priority - a.priority); + } + + // This method selects an effect profile matching the current circumstances. Then a + // random effect from its enabled effects will be selected. It returns null if no + // profile is currently applicable. + _chooseEffect(actor, forOpening) { + + // For now, we only add effects to normal windows and dialog windows. + const isNormalWindow = actor.meta_window.window_type == Meta.WindowType.NORMAL; + const isDialogWindow = + actor.meta_window.window_type == Meta.WindowType.MODAL_DIALOG || + actor.meta_window.window_type == Meta.WindowType.DIALOG; + + if (!isNormalWindow && !isDialogWindow) { + return null; + } + + // ----------------------------------------------- choose a profile and then an effect + + // Usually, we use the effect profile with the highest priority which matches the + // current circumstances. From this profile, we choose a random effect. However, if an + // effect is to be previewed, we choose the currently edited profile regardless of the + // circumstances. + let profile = null; + let effect = null; + + // Hence, we first check if an effect is to be previewed. + const previewNick = this._settings.get_string('preview-effect'); + + if (previewNick != '') { + const activeProfile = this._settings.get_string('active-profile'); + effect = + this._ALL_EFFECTS.find(effect => effect.constructor.getNick() == previewNick); + profile = this._profiles.find(p => p.path == activeProfile); + + // Only preview the effect until the preview window is closed. + if (!profile || !forOpening) { + this._settings.set_string('preview-effect', ''); + } + } + // If no effect is previewed, we use the effect profile with the highest priority + // which matches the current circumstances. From this profile, we choose a random + // effect. + else { + + // These numbers match the indices in the Gtk.StringLists defined in the UI files + // (e.g. resources/ui/adw/prefs.ui). + const animationType = forOpening ? 1 : 2; + const windowType = isNormalWindow ? 1 : 2; + const powerMode = this._upowerProxy.OnBattery ? 1 : 2; + + // Get the first profile whose constraints match the circumstances. The list is + // sorted by priority, so we are good to take the first match. + profile = this._profiles.find(p => { + const profileApp = p.settings.get_string('profile-app'); + const profileAnimationType = p.settings.get_int('profile-animation-type'); + const profileWindowType = p.settings.get_int('profile-window-type'); + const profilePowerMode = p.settings.get_int('profile-power-mode'); + const profileColorScheme = p.settings.get_int('profile-color-scheme'); + const profilePowerProfile = p.settings.get_int('profile-power-profile'); + + // First we check whether the animation type, window type, and power mode are + // matching. + let matches = + (profileAnimationType == 0 || profileAnimationType == animationType) && + (profileWindowType == 0 || profileWindowType == windowType) && + (profilePowerMode == 0 || profilePowerMode == powerMode); + + // If that was the case, we also check the application name. + if (matches && profileApp != '') { + const wmClass = actor.meta_window.get_wm_class(); + + if (wmClass) { + const app = wmClass.toLowerCase(); + + // Split app names at |, remove any whitespace, and transform to lower case. + const profileApps = + profileApp.split('|').map(item => item.trim().toLowerCase()); + matches = profileApps.includes(app); + } else { + matches = false; + } + } + + // If the profile is still matching, we also check the color scheme. + if (matches && profileColorScheme != 0) { + const colorScheme = this._shellSettings.get_string('color-scheme'); + matches &= (profileColorScheme == 1 && colorScheme == 'default') || + (profileColorScheme == 2 && colorScheme == 'prefer-dark'); + } + + // Finally, we may also have to check the power profile. + if (matches && profilePowerProfile != 0 && this._powerProfilesProxy) { + const powerProfile = this._powerProfilesProxy.ActiveProfile; + + // To understand the numbers, please refer to the indices in the Gtk.StringList + // of the profile-power-profile Adw.ComboRow in resources/ui/adw/prefs.ui. + if (powerProfile == 'power-saver') { + matches &= profilePowerProfile == 1 || profilePowerProfile == 4; + } else if (powerProfile == 'balanced') { + matches &= profilePowerProfile == 2 || profilePowerProfile == 4 || + profilePowerProfile == 5; + } else { + matches &= profilePowerProfile == 3 || profilePowerProfile == 5; + } + } + + return matches; + }); + + // If we found a matching profile, choose a random effect from it. + if (profile) { + + // Create a list of all enabled effects of this profile. + const enabled = this._ALL_EFFECTS.filter(effect => { + return profile.settings.get_boolean( + `${effect.constructor.getNick()}-enable-effect`); + }); + + // And then choose a random effect. + if (enabled.length > 0) { + effect = enabled[Math.floor(Math.random() * enabled.length)]; + } + } + } + + // If nothing was enabled, we have to do nothing :) + if (!effect || !profile) { + return null; + } + + return {effect: effect, profile: profile}; + } + + // This method adds the given effect using the settings from the given profile to the + // given actor. + _setupEffect(actor, forOpening, effect, profile) { + + // There is the weird case where an animation is already ongoing. This happens when a + // window is closed which has been created before the session was started (e.g. when + // GNOME Shell has been restarted in the meantime). + const oldShader = actor.get_effect('burn-my-windows-effect'); + if (oldShader) { + oldShader.endAnimation(); + } + + // If we are currently performing integration test, all animations are set to a fixed + // duration and show a fixed frame from the middle of the animation. + const testMode = this._settings.get_boolean('test-mode'); + + // The following is used to tweak the ongoing transitions of a window actor. Usually + // windows are faded in / out scaled up / down slightly by GNOME Shell. Here, we tweak + // the transitions so that nothing changes. The window stays opaque and is scaled to + // actorScale. + const actorScale = + effect.constructor.getActorScale(profile.settings, forOpening, actor); + + // All scaling is relative to the window's center. + actor.set_pivot_point(0.5, 0.5); + actor.opacity = 255; + actor.scale_x = actorScale.x; + actor.scale_y = actorScale.y; + + // If we are in the overview, we have to enlarge the window's clone as well. We also + // disable the clone's overlay (e.g. its icon, name, and close button) during the + // animation. + if (actor._bmwOverviewClone) { + actor._bmwOverviewClone.overlayEnabled = false; + actor._bmwOverviewCloneContainer.set_pivot_point(0.5, 0.5); + actor._bmwOverviewCloneContainer.scale_x = actorScale.x; + actor._bmwOverviewCloneContainer.scale_y = actorScale.y; + } + + // Now add a cool shader to our window actor! + const shader = effect.shaderFactory.getShader(); + actor.add_effect_with_name('burn-my-windows-effect', shader); + + // At the end of the animation, we restore the scale of the overview clone (if any) + // and call the methods which would have been called by the original ease() calls at + // the end of the standard fade-in animation. + const endID = shader.connect('end-animation', () => { + shader.disconnect(endID); + + if (actor._bmwOverviewClone) { + actor._bmwOverviewClone.overlayEnabled = true; + actor._bmwOverviewCloneContainer.scale_x = 1.0; + actor._bmwOverviewCloneContainer.scale_y = 1.0; + } + + // Restore the original scale of the window actor. + actor.scale_x = 1.0; + actor.scale_y = 1.0; + + // Remove the shader and mark it being re-usable for future animations. + actor.remove_effect(shader); + shader.returnToFactory(); + + // Finally, once the animation is done or interrupted, we call the methods which + // should have been called by the original ease() methods. + // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1487 + // https://gitlab.gnome.org/GNOME/gnome-shell/-/blob/main/js/ui/windowManager.js#L1558. + if (forOpening) { + Main.wm._mapWindowDone(global.window_manager, actor); + } else { + Main.wm._destroyWindowDone(global.window_manager, actor); + } + }); + + // To make things deterministic during testing, we set the effect duration to 8 + // seconds. + const duration = testMode ? + 8000 : + profile.settings.get_int(effect.constructor.getNick() + '-animation-time'); + + // Finally start the animation! + shader.beginAnimation(profile.settings, forOpening, testMode, duration, actor); + } + + // This is required to enable window-close animations in the overview. 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"burn-my-windows", + "name": "Burn My Windows", + "settings-schema": "org.gnome.shell.extensions.burn-my-windows", + "shell-version": [ + "45", + "46", + "47", + "48", + "49", + "50" + ], + "url": "https://github.com/Schneegans/Burn-My-Windows", + "uuid": "burn-my-windows@schneegans.github.com", + "version": 48 +} \ No newline at end of file diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/prefs.js b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/prefs.js new file mode 100644 index 0000000..8476964 --- /dev/null +++ b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/prefs.js @@ -0,0 +1,941 @@ +////////////////////////////////////////////////////////////////////////////////////////// +// ) ( // +// ( /( ( ( ) ( ( ( ( )\ ) ( ( // +// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // +// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // +// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // +// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // +// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // +// |__/ // +////////////////////////////////////////////////////////////////////////////////////////// + +// SPDX-FileCopyrightText: Simon Schneegans +// SPDX-License-Identifier: GPL-3.0-or-later + +'use strict'; + +import Gio from 'gi://Gio'; +import Gtk from 'gi://Gtk'; +import GLib from 'gi://GLib'; +import Gdk from 'gi://Gdk'; +import Adw from 'gi://Adw'; + +import * as utils from './src/utils.js'; +import {ProfileManager} from './src/ProfileManager.js'; + +import Apparition from './src/effects/Apparition.js'; +import AuraGlow from './src/effects/AuraGlow.js'; +import BrokenGlass from './src/effects/BrokenGlass.js'; +import Doom from './src/effects/Doom.js'; +import EnergizeA from './src/effects/EnergizeA.js'; +import EnergizeB from './src/effects/EnergizeB.js'; +import Fire from './src/effects/Fire.js'; +import Focus from './src/effects/Focus.js'; +import Glide from './src/effects/Glide.js'; +import Glitch from './src/effects/Glitch.js'; +import Hexagon from './src/effects/Hexagon.js'; +import Incinerate from './src/effects/Incinerate.js'; +import Matrix from './src/effects/Matrix.js'; +import Mushroom from './src/effects/Mushroom.js'; +import PaintBrush from './src/effects/PaintBrush.js'; +import Pixelate from './src/effects/Pixelate.js'; +import PixelWheel from './src/effects/PixelWheel.js'; +import PixelWipe from './src/effects/PixelWipe.js'; +import Portal from './src/effects/Portal.js'; +import RGBWarp from './src/effects/RGBWarp.js'; +import SnapOfDisintegration from './src/effects/SnapOfDisintegration.js'; +import TeamRocket from './src/effects/TeamRocket.js'; +import TRexAttack from './src/effects/TRexAttack.js'; +import TVEffect from './src/effects/TVEffect.js'; +import TVGlitch from './src/effects/TVGlitch.js'; +import Wisps from './src/effects/Wisps.js'; + + +import {ExtensionPreferences, gettext as _} from 'resource:///org/gnome/Shell/Extensions/js/extensions/prefs.js'; + +// Currently, the extension supports only one set of UI files. In the past, there were +// three different sets for GTK3, GTK4, and Adwaita. This method returns the name of the +// current UI directory. It's still here since it might be useful in the future. +function getUIDir() { + return 'adw'; +} + +////////////////////////////////////////////////////////////////////////////////////////// +// The preferences dialog is organized in pages, each of which is loaded from a // +// separate ui file. There's one page with general options, all other paged are loaded // +// from the respective effects. // +////////////////////////////////////////////////////////////////////////////////////////// + +export default class BurnMyWindowsPreferences extends ExtensionPreferences { + + // ------------------------------------------------------------ constructor / destructor + + fillPreferencesWindow(window) { + window.set_default_size(650, 750); + + // New effects must be registered here and in extension.js. + this._ALL_EFFECTS = [ + Apparition, AuraGlow, BrokenGlass, + Doom, EnergizeA, EnergizeB, + Fire, Focus, Glide, + Glitch, Hexagon, Incinerate, + Matrix, Mushroom, PaintBrush, + Pixelate, PixelWheel, PixelWipe, + Portal, RGBWarp, SnapOfDisintegration, + TeamRocket, TRexAttack, TVEffect, + TVGlitch, Wisps, + ]; + + + // Load all of our resources. + this._resources = + Gio.Resource.load(this.path + '/resources/burn-my-windows.gresource'); + Gio.resources_register(this._resources); + + // Make sure custom icons are found. + Gtk.IconTheme.get_for_display(Gdk.Display.get_default()).add_resource_path('/img'); + + // Load the general user interface files. + this._builder = new Gtk.Builder(); + this._builder.add_from_resource(`/ui/common/menus.ui`); + this._builder.add_from_resource(`/ui/${getUIDir()}/prefs.ui`); + + + // Store a reference to the general settings object. + this._settings = this.getSettings(); + + // This tracks all available effect profiles. + this._profileManager = new ProfileManager(this.metadata); + + // This is used to track all connections to properties of the current effect profile. + // Whenever the current effect profile changes, all connections are disconnected. + this._profileConnections = []; + + // Load the current effect profile. If there is none, we create a default profile. + this._settings.connect('changed::active-profile', () => { + this._loadActiveProfile(); + }); + + // Check whether the power profiles daemon is available - if not, we hide the + // corresponding settings row. + let hasPowerProfiles = false; + try { + const PowerProfilesProxy = Gio.DBusProxy.makeProxyWrapper( + utils.getStringResource('/interfaces/net.hadess.PowerProfiles.xml')); + let powerProfilesProxy = new PowerProfilesProxy( + Gio.DBus.system, 'net.hadess.PowerProfiles', '/net/hadess/PowerProfiles'); + + hasPowerProfiles = powerProfilesProxy.get_name_owner() != null; + } catch (e) { + // Maybe the service is masked... + } + + + let powerProfileRow = this._builder.get_object('profile-power-profile'); + powerProfileRow.set_visible(hasPowerProfiles); + + // Wire up the window picker of the profile editor. Whenever the app-chooser button is + // clicked, we call a method of the extension which will initiate the window picking. + this._builder.get_object('profile-choose-app-button').connect('clicked', () => { + Gio.DBus.session.call('org.gnome.Shell', + '/org/gnome/shell/extensions/BurnMyWindows', + 'org.gnome.shell.extensions.BurnMyWindows', 'PickWindow', + null, null, Gio.DBusCallFlags.NO_AUTO_START, -1, null, null); + }); + + // If the window picking was successful, this D-Bus signal will be emitted. If a + // window was picked, we add it to the list of window name. + this._dbusConnection = Gio.DBus.session.signal_subscribe( + 'org.gnome.Shell', 'org.gnome.shell.extensions.BurnMyWindows', 'WindowPicked', + '/org/gnome/shell/extensions/BurnMyWindows', null, Gio.DBusSignalFlags.NONE, + (conn, sender, obj_path, iface, signal, params) => { + const val = params.get_child_value(0).get_string()[0]; + if (val != 'window-not-found') { + const entry = this._builder.get_object('profile-app'); + + // Split the current value at each |, trim spaces, and remove empty components. + let apps = entry.text.split('|').map(item => item.trim()).filter(v => v != ''); + + // If the list is empty, we simply use the name of the picked window. + if (apps.length == 0) { + entry.text = val; + } else { + + // Else we append the new application name, remove any duplicates, and sort + // the resulting list alphabetically. + apps.push(val); + apps = [...new Set(apps)].sort(); + entry.text = apps.join(' | '); + } + } + }); + + + // This is our top-level widget which we will return later. + this._widget = this._builder.get_object('general-prefs'); + + // Add the functionality to the choose-all and choose-none buttons. + this._builder.get_object('choose-all-effects-button').connect('clicked', () => { + this._ALL_EFFECTS.forEach(effect => { + this.getProfileSettings().set_boolean(`${effect.getNick()}-enable-effect`, true); + }); + }); + + this._builder.get_object('choose-no-effects-button').connect('clicked', () => { + this._ALL_EFFECTS.forEach(effect => { + this.getProfileSettings().set_boolean(`${effect.getNick()}-enable-effect`, false); + }); + }); + + // search for effect feature + this._searchEntry = this._builder.get_object('search_entry'); + this._searchEntry.connect('search-changed', () => { + const query = this._searchEntry.get_text().toLowerCase(); + + // If only one effect is left, we will expand it automatically. + let lastRow = null; + let numRows = 0; + + this._effectRows.forEach(row => { + row.set_expanded(false); + + if (query === '') { + row.show(); // Show all effects if query is empty + } else { + // Show or hide each effect based on query match + const showEffect = row.name.toLowerCase().includes(query); + + if (showEffect) { + row.show(); + lastRow = row; + numRows++; + } else { + row.hide(); + } + } + }); + + // If only one effect is left, we expand it automatically. + if (numRows === 1) { + lastRow.set_expanded(true); + } + }); + + // Then add a preferences group for the effect expander rows. + const group = this._builder.get_object('effects-group'); + + // This stores all expander rows for the effects. We use this to implement the + // accordion-like behavior of the effect settings. + this._effectRows = []; + + // Now add all the rows. + this._ALL_EFFECTS.forEach(effect => { + const [minMajor, minMinor] = effect.getMinShellVersion(); + if (utils.shellVersionIsAtLeast(minMajor, minMinor)) { + + const uiFile = `/ui/${getUIDir()}/${effect.getNick()}.ui`; + + // Is there a better way to test for the existence of a resource file? + let hasPrefs = false; + try { + Gio.resources_get_info(uiFile, 0); + hasPrefs = true; + } catch (e) { + // Nothing todo, there + } + + // Add the settings page to the builder. + if (hasPrefs) { + this._builder.add_from_resource(uiFile); + } + + // The preview button. + let previewButton = Gtk.Button.new_from_icon_name('bmw-preview-symbolic'); + previewButton.get_style_context().add_class('circular'); + previewButton.get_style_context().add_class('flat'); + previewButton.set_tooltip_text(_('Preview this effect')); + previewButton.set_valign(Gtk.Align.CENTER); + previewButton.connect('clicked', () => { + this._previewEffect(effect); + }); + + // The toggle button for enabling and disabling the effect. + const button = Gtk.Switch.new(); + button.set_valign(Gtk.Align.CENTER); + this._builder.expose_object(`${effect.getNick()}-enable-effect`, button); + + let row; + if (hasPrefs) { + + // Add the effect's preferences (if any). + row = this._builder.get_object(`${effect.getNick()}-prefs`); + } else { + row = Adw.ActionRow.new(); + } + + // On older versions of Adw (e.g. on GNOME Shell <43), the set_use_markup() does + // not yet exist. + if (row.set_use_markup) { + row.set_title('' + effect.getLabel() + ''); + row.set_use_markup(true); + } else { + row.set_title(effect.getLabel()); + } + + // this is the fix for the merge issue when an effect doesn't have a discription + row.name = effect.getLabel(); + + + // Un-expand any previously expanded effect row. This way we ensure that there + // is only one expanded row at any time. + if (hasPrefs) { + row.connect('notify::expanded', currentRow => { + if (currentRow.get_expanded()) { + this._effectRows.forEach(row => { + if (row != currentRow) { + row.set_expanded(false); + } + }); + } + }); + this._effectRows.push(row); + row.add_action(button); + } else { + row.add_suffix(button); + } + + row.add_prefix(previewButton); + + group.add(row); + } + }); + + + // Some things can only be done once the widget is shown as we do not have access to + // the toplevel widget before. + this._widget.connect('realize', (widget) => { + const window = widget.get_root(); + + // Show the version number in the title bar. + window.set_title(`Burn-My-Windows ${this.metadata.version}`); + + this._loadActiveProfile(); + this._updateProfileMenu(); + + // Show an Adw.Toast or a Gtk.InfoBar whenever Burn-My-Windows was updated. We use a + // small timeout so that it is not shown instantaneously. + const lastVersion = this._settings.get_int('last-prefs-version'); + if (lastVersion < this.metadata.version) { + this._showUpdateInfoTimeout = + GLib.timeout_add(GLib.PRIORITY_DEFAULT, 2000, () => { + this._showUpdateInfoTimeout = 0; + + const toast = Adw.Toast.new(_('Burn-My-Windows has been updated!')); + toast.set_button_label(_('View Changelog')); + toast.set_action_name('prefs.changelog'); + toast.set_timeout(0); + + toast.connect( + 'dismissed', + () => this._settings.set_int('last-prefs-version', this.metadata.version)); + + window.add_toast(toast); + + return false; + }); + } + + // Count the number of times the user has opened the preferences window. Every now + // and then, we show a dialog asking the user to support the extension. We connect + // to the notify::visible signal to ensure that the dialog can be a modal dialog. + window.connect('notify::visible', (window) => { + // Do not show the dialog when the window is hidden. + if (!window.get_visible()) { + return; + } + + // Do not show the dialog when the user has disabled it. + if (!this._settings.get_boolean('show-support-dialog')) { + return; + } + + const count = this._settings.get_int('prefs-open-count') + 1; + this._settings.set_int('prefs-open-count', count); + + // Show the dialog every 10th time. + if (count % 10 == 0) { + const dialog = this._createMessageDialog( + '❤️ Do you love Burn-My-Windows?', + `Even the smallest donation can have a big impact! If just one of ten Burn-My-Windows users donated $1 per month, I could dedicate myself to creating awesome open-source projects full-time! + +Ko-fi: https://ko-fi.com/schneegans +GitHub: https://github.com/sponsors/schneegans`, + window, [ + { + label: 'Do not show this again!', + destructive: true, + default: false, + action: () => { + this._settings.set_boolean('show-support-dialog', false); + } + }, + { + label: 'Remind me later.', + destructive: false, + default: true, + } + ]); + + dialog.show(); + } + }); + + // Populate the menu with actions. + const group = Gio.SimpleActionGroup.new(); + window.insert_action_group('prefs', group); + + // Add the main menu to the title bar. + { + // Add the menu button to the title bar. + const menu = this._builder.get_object('menu-button'); + + // Starting with GNOME Shell 42, we have to hack our way through the widget tree + // of the Adw.PreferencesWindow... + const header = this._findWidgetByType(window.get_content(), Adw.HeaderBar); + header.pack_start(menu); + header.set_title_widget(this._builder.get_object('profile-button')); + + // GNOME Shell extensions are forced to use a AdwPreferencesWindow. This already + // includes a Gtk.ScrolledWindow as well as an Adw.Clamp. For the profile + // editing, we want to use an Adw.Flap which reveals itself from the top. This + // needs to be inserted in the widget hierarchy above the Adw.Clamp, else it + // would look ugly. Therefore, we fiddle around with the internal widgets... + const flap = this._builder.get_object('profile-editor-flap'); + const clamp = this._findWidgetByType(window.get_content(), Adw.Clamp); + const viewport = clamp.get_parent(); + viewport.get_parent().set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.NEVER); + viewport.set_child(flap); + + const scrolledWindow = Gtk.ScrolledWindow.new(); + scrolledWindow.set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.AUTOMATIC); + scrolledWindow.set_propagate_natural_height(true); + scrolledWindow.set_vexpand(true); + scrolledWindow.set_child(clamp); + + flap.set_content(scrolledWindow); + + const addURIAction = (name, uri) => { + const action = Gio.SimpleAction.new(name, null); + action.connect('activate', () => Gtk.show_uri(null, uri, Gdk.CURRENT_TIME)); + group.add_action(action); + }; + + // clang-format off + addURIAction('homepage', 'https://github.com/Schneegans/Burn-My-Windows'); + addURIAction('bugs', 'https://github.com/Schneegans/Burn-My-Windows/issues'); + addURIAction('new-effect', 'https://github.com/Schneegans/Burn-My-Windows/blob/main/docs/how-to-create-new-effects.md'); + addURIAction('translate', 'https://hosted.weblate.org/engage/burn-my-windows/'); + addURIAction('donate-kofi', 'https://ko-fi.com/schneegans'); + addURIAction('donate-github', 'https://github.com/sponsors/Schneegans'); + addURIAction('donate-paypal', 'https://www.paypal.me/simonschneegans'); + addURIAction('donate-crypto', 'https://schneegans.cb.id'); + addURIAction('show-sponsors', 'https://schneegans.github.io/sponsors'); + addURIAction('wallpapers', 'https://github.com/Schneegans/ai-wallpapers'); + addURIAction('profile-dir', `file://${GLib.get_user_config_dir()}/burn-my-windows/profiles`); + // clang-format on + + // The changelog action is a bit different, as it may get activated when the + // view-changelog button is pressed which is shown in an Adw.Toast or a + // Gtk.InfoBar whenever Burn-My-Windows gets updated. To ensure that the + // notification is shown only once, we have to store the current version of + // Burn-My-Windows in the settings. + const changelogAction = Gio.SimpleAction.new('changelog', null); + changelogAction.connect('activate', () => { + Gtk.show_uri( + null, + 'https://github.com/Schneegans/Burn-My-Windows/blob/main/docs/changelog.md', + Gdk.CURRENT_TIME); + this._settings.set_int('last-prefs-version', this.metadata.version) + }); + group.add_action(changelogAction); + + // Add the about dialog. + const aboutAction = Gio.SimpleAction.new('about', null); + aboutAction.connect('activate', () => { + // The JSON report format from weblate is a bit weird. Here we extract all + // unique names from the translation report. + const translators = new Set(); + this._getJSONResource('/credits/translators.json').forEach(i => { + for (const j of Object.values(i)) { + j.forEach(k => translators.add(k.full_name)); + } + }); + + const dialog = new Adw.AboutWindow({transient_for: window, modal: true}); + dialog.set_application_icon('burn-my-windows-symbolic'); + dialog.set_application_name('Burn-My-Windows'); + dialog.set_version(`${this.metadata.version}`); + dialog.set_developer_name('Simon Schneegans'); + dialog.set_issue_url('https://github.com/Schneegans/Burn-My-Windows/issues'); + dialog.set_translator_credits([...translators].join('\n')); + dialog.set_copyright('© 2023 Simon Schneegans'); + dialog.set_website('https://github.com/Schneegans/Burn-My-Windows'); + dialog.set_license_type(Gtk.License.GPL_3_0); + + dialog.show(); + }); + + group.add_action(aboutAction); + } + + // Setup all the profile-related actions. + { + // Allow switching the current profile. + const activeProfileAction = this._settings.create_action('active-profile'); + group.add_action(activeProfileAction); + + // This action creates a new profile and makes it the active one. + const newProfileAction = Gio.SimpleAction.new('profile-new', null); + newProfileAction.connect('activate', () => { + const profile = this._profileManager.createProfile(); + this._settings.set_string('active-profile', profile.path); + + // Start editing the profile. + this._builder.get_object('edit-profile-button').active = true; + + // The number of profiles has changed, so we have to update the profile + // selection menu. + this._updateProfileMenu(); + }); + group.add_action(newProfileAction); + + // This action shows a confirmation dialog. Upon user approval, the currently + // active profile is deleted. We use the more beautiful Adw.MessageDialog if it is + // available (usually on GNOME 43 and beyond). + const deleteProfileDialog = this._createMessageDialog( + _('Delete this Profile?'), + _('The current effect profile with all its effect settings will be permanently lost.'), + window, [ + { + label: _('Cancel'), + destructive: false, + default: true, + }, + { + label: _('Delete'), + destructive: true, + default: false, + action: () => { + // Stop editing the current profile. + this._builder.get_object('edit-profile-button').active = false; + + // Delete the currently active profile. + this._profileManager.deleteProfile(this._activeProfile.path); + + // Select another one. + this._settings.set_string('active-profile', + this._profileManager.getProfiles()[0].path); + + // The number of profiles has changed, so we have to update the profile + // selection menu. + this._updateProfileMenu(); + } + } + ]); + + // This action deletes the currently active profile. + const deleteProfileAction = Gio.SimpleAction.new('profile-delete', null); + deleteProfileAction.connect('activate', () => { + deleteProfileDialog.show(); + }); + group.add_action(deleteProfileAction); + } + }); + + // As we do not have something like a destructor, we just listen for the destroy + // signal of our main widget. + this._widget.connect('destroy', () => { + // Unregister our resources. + Gio.resources_unregister(this._resources); + + // Disconnect from the window-picker API. + Gio.DBus.session.signal_unsubscribe(this._dbusConnection); + + // If the settings dialog got closed too quickly, this may not have been shown. + if (this._showUpdateInfoTimeout > 0) { + GLib.source_remove(this._showUpdateInfoTimeout); + } + }); + + window.add(this._widget); + } + + // -------------------------------------------------------------------- public interface + + // Returns the internally used Gtk.Builder. Effects can use this to modify the UI of the + // preferences dialog. + getBuilder() { + return this._builder; + } + + // Returns a Gio.Settings object for the current effect profile. + getProfileSettings() { + return this._activeProfile.settings; + } + + // Connects an Adw.ComboRow (or anything else which has an 'selected' property) to a + // settings key. It also binds the corresponding reset button. + bindComboRow(settingsKey) { + this._bind(settingsKey, 'selected'); + } + + // Connects a Gtk.ComboBox (or anything else which has an 'active' property) to a + // settings key. It also binds the corresponding reset button. + bindComboBox(settingsKey) { + this._bind(settingsKey, 'active'); + } + + // Connects a Gtk.Entry (or anything else which has an 'text' property) to a + // settings key. It also binds the corresponding reset button. + bindEntry(settingsKey) { + this._bind(settingsKey, 'text'); + } + + // Connects a Gtk.Adjustment (or anything else which has a 'value' property) to a + // settings key. It also binds the corresponding reset button. + bindAdjustment(settingsKey) { + this._bind(settingsKey, 'value'); + } + + // Connects a Gtk.Switch (or anything else which has an 'active' property) to a settings + // key. It also binds the corresponding reset button. + bindSwitch(settingsKey) { + this._bind(settingsKey, 'active'); + } + + // Colors are stored as strings like 'rgb(1, 0.5, 0)'. As Gio.Settings.bind_with_mapping + // is not available yet, we need to do the color conversion manually. It also binds the + // corresponding reset button. + bindColorButton(settingsKey) { + + const button = this._builder.get_object(settingsKey); + + if (button) { + + // Update the settings when the color is modified. + if (!button._isConnected) { + button.connect('color-set', () => { + this.getProfileSettings().set_string(settingsKey, + button.get_rgba().to_string()); + }); + + button._isConnected = true; + } + + // Update the button state when the settings change. + const settingSignalHandler = () => { + const rgba = new Gdk.RGBA(); + rgba.parse(this.getProfileSettings().get_string(settingsKey)); + button.rgba = rgba; + }; + + this._connectProfileSetting('changed::' + settingsKey, settingSignalHandler); + + // Initialize the button with the state in the settings. + settingSignalHandler(); + } + + this._bindResetButton(settingsKey); + } + + // ----------------------------------------------------------------------- private stuff + + // This loads all settings from the profile given in the settings key 'active-profile'. + _loadActiveProfile() { + + // Disconnect any connection to the previously active profile. + this._disconnectProfileSettings(); + + // Find the active profile in the list of all profiles. + const allProfiles = this._profileManager.getProfiles(); + const path = this._settings.get_string('active-profile'); + this._activeProfile = allProfiles.find(p => p.path == path); + + // If, for whatever reason, it is not found, select the first one. Setting the + // settings key will trigger this method again. + if (!this._activeProfile) { + this._activeProfile = allProfiles[0]; + this._settings.set_string('active-profile', this._activeProfile.path); + return; + } + + // Connect all profile options. + const updateProfileButtonMenuIfChanged = (settingsKey) => { + this._connectProfileSetting('changed::' + settingsKey, () => { + this._updateProfileButton(); + this._updateProfileMenu(); + }); + }; + + updateProfileButtonMenuIfChanged('profile-app'); + updateProfileButtonMenuIfChanged('profile-animation-type'); + updateProfileButtonMenuIfChanged('profile-window-type'); + updateProfileButtonMenuIfChanged('profile-color-scheme'); + updateProfileButtonMenuIfChanged('profile-power-mode'); + updateProfileButtonMenuIfChanged('profile-power-profile'); + updateProfileButtonMenuIfChanged('profile-high-priority'); + + this.bindEntry('profile-app'); + this.bindComboRow('profile-animation-type'); + this.bindComboRow('profile-window-type'); + this.bindComboRow('profile-color-scheme'); + this.bindComboRow('profile-power-mode'); + this.bindComboRow('profile-power-profile'); + this.bindSwitch('profile-high-priority'); + + // Connect all effect settings. + this._ALL_EFFECTS.forEach(effect => { + const [minMajor, minMinor] = effect.getMinShellVersion(); + if (utils.shellVersionIsAtLeast(minMajor, minMinor)) { + this.bindSwitch(`${effect.getNick()}-enable-effect`); + effect.bindPreferences(this); + } + }); + + // Update the label in the profile-select button. + this._updateProfileButton(); + } + + // This updates the label of the profile-selection button according to the currently + // active profile. It's called whenever the active profile is changed or whenever a + // configuration option of the profile is changed. + _updateProfileButton() { + this._builder.get_object('choose-profile-button').label = + this._getProfileName(this.getProfileSettings()); + } + + // This updates the list of available profiles in the dropdown of the profile-selection + // button. It's called whenever one of the configuration option of the currently active + // profile is changed, or whenever a profile is added / removed. + _updateProfileMenu() { + + // First, clear the menu section. + const profileSection = this._builder.get_object('profile-section'); + profileSection.remove_all(); + + // Then add an entry for each available profile. + this._profileManager.getProfiles().forEach(profile => { + const label = this._getProfileName(profile.settings); + const item = Gio.MenuItem.new(label, 'prefs.active-profile'); + item.set_action_and_target_value('prefs.active-profile', + GLib.Variant.new_string(profile.path)); + profileSection.append_item(item); + }); + } + + // Profiles are named according to their configuration. This method returns a localized + // string describing the settings of the profile. + _getProfileName(settings) { + let items = []; + + // If an app is configured, use it as first component for the profile's name. + const app = settings.get_string('profile-app'); + if (app != '') { + items.push(app); + } + + // Now add components to the name for each non-default profile option. Make sure that + // these are the same strings as used in the UI files! + const addComponent = (settingsKey, options) => { + const option = settings.get_int(settingsKey); + if (option > 0) { + items.push(options[option - 1]); + } + }; + + // clang-format off + addComponent('profile-animation-type', [_('Opening Windows'), + _('Closing Windows')]); + addComponent('profile-window-type', [_('Normal Windows'), + _('Dialog Windows')]); + addComponent('profile-color-scheme', [_('Default Color Scheme'), + _('Dark Color Scheme')]); + addComponent('profile-power-mode', [_('On Battery'), + _('Plugged In')]); + addComponent('profile-power-profile', [_('Power-Saver Mode'), + _('Balanced Mode'), + _('Performance Mode'), + _('Power Saver or Balanced'), + _('Balanced or Performance')]); + // clang-format on + + // If the profile is a high-priority profile, also add this.. + if (settings.get_boolean('profile-high-priority')) { + items.push(_('High Priority')); + } + + let name = ''; + + if (items.length == 0) { + name = _('Standard Profile'); + } else { + name = items.join(' · '); + } + + return name; + } + + // This wrapper connects a given callback to a profile settings key. Use this instead of + // the direct connect() call on the profile settings to make sure that the callback is + // disconnected when the active profile changes. + _connectProfileSetting(key, callback) { + this._profileConnections.push(this.getProfileSettings().connect(key, callback)); + } + + // This is called whenever the currently edited effect profile changes. It unbinds all + // callbacks bound with the above method before. + _disconnectProfileSettings() { + this._profileConnections.forEach(c => this.getProfileSettings().disconnect(c)); + this._profileConnections = []; + } + + // Searches for a reset button for the given settings key and make it reset the settings + // key when clicked. + _bindResetButton(settingsKey) { + const resetButton = this._builder.get_object('reset-' + settingsKey); + if (resetButton && !resetButton._isConnected) { + resetButton.connect('clicked', () => { + this.getProfileSettings().reset(settingsKey); + }); + resetButton._isConnected = true; + } + } + + // Connects any widget's property to a settings key. The widget must have the same ID as + // the settings key. It also binds the corresponding reset button. + _bind(settingsKey, property) { + const object = this._builder.get_object(settingsKey); + + if (object) { + // Unbind any previous binding (potentially to a previously edited profile). + Gio.Settings.unbind(object, property); + this.getProfileSettings().bind(settingsKey, object, property, + Gio.SettingsBindFlags.DEFAULT); + } + + this._bindResetButton(settingsKey); + } + + // Reads the contents of a JSON file contained in the global resources archive. The data + // is parsed and returned as a JavaScript object / array. + _getJSONResource(path) { + return JSON.parse(utils.getStringResource(path)); + } + + // This traverses the widget tree below the given parent recursively and returns the + // first widget of the given type. + _findWidgetByType(parent, type) { + for (const child of [...parent]) { + if (child instanceof type) return child; + + const match = this._findWidgetByType(child, type); + if (match) return match; + } + + return null; + } + + // Opens a modal window using the given effect. + _previewEffect(effect) { + + // Set the to-be-previewed effect. + this._settings.set_string('preview-effect', effect.getNick()); + + // Make sure that the window.show() firther below "sees" this change. + Gio.Settings.sync(); + + // Create the preview-window. + const window = new Gtk.Window({ + // Translators: %s will be replaced by the effect's name. + title: _('Preview for %s').replace('%s', effect.getLabel()), + default_width: 800, + default_height: 450, + modal: true, + transient_for: this._widget.get_root() + }); + + // Add a header bar to the window. + const header = Gtk.HeaderBar.new(); + window.set_titlebar(header); + + const box = new Gtk.Box({ + orientation: Gtk.Orientation.VERTICAL, + valign: Gtk.Align.CENTER, + spacing: 10, + margin_start: 50, + margin_end: 50 + }); + + const label = Gtk.Label.new(_('Close this Window to Preview the Effect!')); + label.wrap = true; + label.justify = Gtk.Justification.CENTER; + label.get_style_context().add_class('large-title'); + + const image = new Gtk.Image({ + icon_name: 'burn-my-windows-symbolic', + pixel_size: 128, + }); + + box.append(image); + box.append(label); + + window.set_child(box); + window.show(); + } + + // Helper function to show a message dialog. The dialog is modal and has a title, a + // message and a list of buttons. Each button is an object with a label, a default flag + // and a destructive flag. Each button object can also have an "action" callback that is + // called when the button is clicked. + // This method works on GTK3, GTK4, and libadwaita. + _createMessageDialog(title, message, window, buttons) { + let dialog = new Adw.MessageDialog({ + heading: title, + body: message, + body_use_markup: true, + modal: true, + }); + + buttons.forEach((button, i) => { + const response = i.toString(); + dialog.add_response(response, button.label); + + if (button.default) { + dialog.set_default_response(response); + dialog.set_close_response(response); + } + + if (button.destructive) { + dialog.set_response_appearance(response, Adw.ResponseAppearance.DESTRUCTIVE); + } + }); + + dialog.set_hide_on_close(true); + dialog.set_transient_for(window); + + // If the dialog is closed or a button is clicked, we hide the dialog and call the + // button's action callback if it exists. + dialog.connect('response', (dialog, response) => { + const i = parseInt(response); + + const button = buttons[i]; + if (button && button.action) { + button.action(); + } + + dialog.hide(); + }); + + return dialog; + } +} diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/resources/burn-my-windows.gresource b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/resources/burn-my-windows.gresource new file mode 100644 index 0000000..b52a7db Binary files /dev/null and b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/resources/burn-my-windows.gresource differ diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled new file mode 100644 index 0000000..5fac657 Binary files /dev/null and b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/gschemas.compiled differ diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows-profile.gschema.xml b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows-profile.gschema.xml new file mode 100644 index 0000000..e6b87a4 --- /dev/null +++ b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows-profile.gschema.xml @@ -0,0 +1,1119 @@ + + + + + + + + + + + + + + "" + Profile App + The application name for which the current effect settings should be used. + + + + 0 + + Profile Animation Type + The animation types for which the current effect settings should be used. + + + + 0 + + Profile Window Type + The window types for which the current effect settings should be used. + + + + 0 + + Profile Color Scheme + The desktop color schemes for which the current effect settings should be used. + + + + 0 + + Profile Power Mode + The power mode for which the current effect settings should be used. + + + + 0 + + Profile Power Profile + The power profiles in which the current effect settings should be used. + + + + false + Profile High Priority + Use this profile even if there are better matching profiles. + + + + + + + + false + Apparition Enable Effect + Use the apparition effect. + + + + 300 + Apparition Animation Time + The time the apparition effect takes. + + + + 0.5 + Apparition Randomness + The amount of randomness of the apparition effect. + + + + 5.0 + Apparition Twirl Intensity + The amount of twirling of the apparition effect. + + + + 3.0 + Apparition Shake Intensity + The amount of shaking of the apparition effect. + + + + 0.75 + Apparition Suction Intensity + The amount of suction of the apparition effect. + + + + + + + + + false + Pixelate Enable Effect + Use the Pixelate effect. + + + + 500 + Pixelate Animation Time + The time the Pixelate effect takes. + + + + 40 + Pixelate Noise + The noise of the effect. + + + + 10 + Pixelate Pixel Size + The size of the maximum pixelation. + + + + + + + + + false + Pixel Wipe Enable Effect + Use the Pixel Wipe effect. + + + + 1000 + Pixel Wipe Animation Time + The time the Pixel Wipe effect takes. + + + + 10 + Pixel Wipe Pixel Size + The size of the maximum pixelation. + + + + + + + + false + Pixel Wheel Enable Effect + Use the Pixel Wheel effect. + + + + 300 + Pixel Wheel Animation Time + The time the Pixel Wheel effect takes. + + + + 12 + Pixel Wheel Spoke Count + The number of sections in the wheel. + + + + 10 + Pixel Wheel Pixel Size + The size of the maximum pixelation. + + + + + + + + false + Doom Enable Effect + Use the Doom effect. + + + + 1000 + Doom Animation Time + The time the Doom effect takes. + + + + 10.0 + Doom Horizontal Scale + The X scale of the effect. + + + + 10.0 + Doom Vertical Scale + The Y scale of the effect. + + + + 10 + Doom Pixel Size + The size of the maximum pixelation. + + + + + + + + true + Fire Enable Effect + Use the fire effect. + + + + 1500 + Fire Animation Time + The time the fire effect takes. + + + + 0.5 + Fire Movement Speed + The speed at which the fire moves. + + + + 1.0 + Fire Scale + The size of the fire. + + + + false + use a random color for the fire + use a random color of the fire + + + + false + Fire 3D Noise + Use a 3D noise for the fire. + + + + "rgba(76, 51, 25, 0.0)" + Fire Color 1 + The first color of the fire gradient. + + + + "rgba(180, 55, 30, 0.7)" + Fire Color 2 + The second color of the fire gradient. + + + + "rgba(255, 76, 38, 0.9)" + Fire Color 3 + The third color of the fire gradient. + + + + "rgba(255, 166, 25, 1)" + Fire Color 4 + The fourth color of the fire gradient. + + + + "rgba(255, 255, 255, 1)" + Fire Color 5 + The fifth color of the fire gradient. + + + + + + + + false + Glide Enable Effect + Use the glide effect. + + + + 250 + Glide Animation Time + The time the glide effect takes. + + + + 0.95 + Glide Scale + The scale of the window. + + + + 0.15 + Glide Squish + The amount of squishing. + + + + -0.3 + Glide Tilt + The amount of tilting. + + + + -0.05 + Glide Shift + The amount of shifting. + + + + + + + + false + Matrix Enable Effect + Use the matrix effect. + + + + 1500 + Matrix Animation Time + The time the matrix effect takes. + + + + 20 + Matrix Scale + The size of the matrix letters. + + + + 1.0 + Matrix Randomness + The randomness of the matrix effect. + + + + "rgb(255, 255, 255)" + Matrix Tip Color + The color of the matrix trail tips. + + + + "rgb(25, 255, 89)" + Matrix Trail Color + The color matrix trails. + + + + 0.25 + Matrix Overshoot + The vertical overshooting of the matrix effect. + + + + + + + + false + TV Enable Effect + Use the tv effect. + + + + 400 + TV Animation Time + The time the tv effect takes. + + + + "rgb(255, 255, 255)" + TV Effect Color + The color of the TV effect. + + + + + + + + false + Paint Brush Enable Effect + Use the paint-brush effect. + + + + 1000 + Paint Brush Animation Time + The time the paint-brush effect takes. + + + + 3 + Paint Brush Size + Affects the number of paint strokes. + + + + + + + + false + T-Rex Enable Effect + Use the trex effect. + + + + 1000 + T-Rex Animation Time + The time the trex effect takes. + + + + "rgb(170, 0, 0)" + Claw Scratch Color + The color of the claw scratches. + + + + 1.0 + Claw Scratch Scale + Size of the claw scratches. + + + + 0.15 + Claw Scratch Warp + Intensity of the claw scratch warp effect. + + + + 5 + Claw Scratch Count + Number of claw scratches drawn on top of each other. + + + + + + + + false + Hexagon Enable Effect + Use the Hexagon effect. + + + + 1500 + Hexagon Animation Time + The time the Hexagon effect takes. + + + + 3.0 + Hexagon Scale + The size of the effect. + + + + 2.0 + Hexagon Line Width + The width of the lines. + + + + "rgba(200, 255, 255, 0.5)" + Hexagon Line Color + The color of the lines. + + + + "rgba(20, 80, 255, 0.5)" + Hexagon Glow Color + The color of the glow effect. + + + + true + Hexagon Additive Blending + Use additive blending for the line and the glow. + + + + + + + + false + Incinerate Enable Effect + Use the Incinerate effect. + + + + 2000 + Incinerate Animation Time + The time the Incinerate effect takes. + + + + 1.0 + Incinerate Scale + The scale of the effect. + + + + 0.3 + Incinerate Turbulence + The turbulence of the effect. + + + + "rgb(255, 180, 127)" + Incinerate Color + The color of the effect. + + + + true + Incinerate Use Pointer + Use the pointer location for the incinerate effect. + + + + + + + + false + Energize A Enable Effect + Use the Energize A effect. + + + + 2000 + Energize A Animation Time + The time the Energize A effect takes. + + + + 1.0 + Energize A Scale + The size of the effect. + + + + "rgb(255, 200, 50)" + Energize A Color + The color of the effect. + + + + + + + + false + Energize B Enable Effect + Use the Energize B effect. + + + + 1000 + Energize B Animation Time + The time the Energize B effect takes. + + + + 1.0 + Energize B Scale + The size of the effect. + + + + "rgb(160, 180, 255)" + Energize B Color + The color of the effect. + + + + + + + + + false + Glitch Enable Effect + Use the Glitch effect. + + + + 750 + Glitch Animation Time + The time the Glitch effect takes. + + + + 1.0 + Glitch Scale + The size of the effect. + + + + 2.0 + Glitch Strength + The intensity of the effect. + + + + 2.0 + Glitch Speed + The speed of the effect. + + + + "rgb(100, 160, 255)" + Glitch Color + The color of the effect. + + + + + + + + + false + TV Glitch Enable Effect + Use the TV Glitch effect. + + + + 750 + TV Glitch Animation Time + The time the TV Glitch effect takes. + + + + 1.0 + TV Glitch Scale + The size of the effect. + + + + 2.0 + TV Glitch Strength + The intensity of the effect. + + + + 2.0 + TV Glitch Speed + The speed of the effect. + + + + "rgb(100, 160, 255)" + TV Glitch Color + The color of the effect. + + + + + + + + + false + Wisps Enable Effect + Use the wisps effect. + + + + 1500 + Wisps Animation Time + The time the wisps effect takes. + + + + 1.0 + Wisps Scale + The size of the wisps. + + + + "rgb(255, 100, 200)" + Wisps Effect Color 1 + A color of the wisps effect. + + + + "rgb(100, 100, 255)" + Wisps Effect Color 2 + A color of the wisps effect. + + + + "rgb(100, 200, 255)" + Wisps Effect Color 3 + A color of the wisps effect. + + + + + + + + false + Broken Glass Enable Effect + Use the broken glass effect. + + + + 1000 + Broken Glass Animation Time + The time the broken glass effect takes. + + + + 1.0 + Broken Glass Scale + The size of the broken glass effect. + + + + -1.0 + Broken Glass Gravity + The gravity of the broken glass effect. + + + + 0.5 + Broken Glass Blow Force + The blow force of the broken glass effect. + + + + false + Broken Glass Use Pointer + Use the pointer location for the broken glass effect. + + + + + + + + false + Portal Enable Effect + Use the Portal effect. + + + + 1250 + Portal Animation Time + The time the Portal effect takes. + + + + "rgb(121, 233, 24)" + Portal Color + The color of the effect. + + + + 0.3 + Portal Rotation Speed + The angular speed of the portal. + + + + 1.0 + Portal Whirling + The amount of distortion. + + + + 15.0 + Portal Details + The amount of details in the portal. + + + + + + + + false + Snap Enable Effect + Use the snap effect. + + + + 1500 + Snap Animation Time + The time the snap effect takes. + + + + 3.0 + Snap Scale + The size of the snap effect. + + + + "rgb(50, 40, 35)" + Snap Effect Color + The color of the dust. + + + + + + + + + false + Focus Enable Effect + Use the Focus effect. + + + + 500 + Focus Animation Time + The time the Focus effect takes. + + + + 50 + Focus Blur Amount + The Blur Amount before Focusing. + + + + 3 + Focus Blur Quality + The Quality of the Blur (Setting this too high may increase GPU load and affect performance) + + + + + + + + false + mushroom Enable Effect + Use the mushroom effect. + + + + 1500 + mushroom Animation Time + The time the mushroom effect takes. + + + + + + 1.0 + 8Bit or Smooth Scaling + How the window scales + + + + 4 + The Number of Sparks + The Number of Sparks + + + + "rgba(255, 255, 255, 1.0)" + The Sparks Color + The Sparks Color + + + + 0.3 + The Number of Rotations the Sparks do + The Number of Rotations the Sparks do + + + + "rgba(255, 255, 255, 1.0)" + The Rays Color + The Rays Color + + + + 3 + Number of Rings + Number of Rings + + + + 1.33 + The Number of Rotations/Cycles the Stars do + The Number of Rotations/Cycles the Stars do + + + + 5 + The Number of Stars in each Ring + The Number of Stars in each Ring + + + + "rgba(233, 249, 1, 1.0)" + Star Color 1 + The Nth color of the Star gradient. + + + + "rgba(233, 249, 1, 1.0)" + Star Color 1 + The Nth color of the Star gradient. + + + + "rgba(91, 255, 1, 1.0)" + Star Color 1 + The Nth color of the Star gradient. + + + + "rgba(91, 255, 1, 1.0)" + Star Color 1 + The Nth color of the Star gradient. + + + + "rgba(0, 240, 236, 1.0)" + Star Color 1 + The Nth color of the Star gradient. + + + + "rgba(0, 240, 236, 1.0)" + Star Color 1 + The Nth color of the Star gradient. + + + + + + + + + false + Aura Glow Enable Effect + Use the Aura Glow effect. + + + + 750 + Aura Glow Animation Time + The time the Aura Glow effect takes. + + + + false + Aura Glow Random Color Offset + Ramdomize the color offset + + + + 0.0 + Aura Glow Color Offset + Changes the inital color of the glow + + + + 2.5 + Aura Glow Color Speed + The Speed at which the color changes + + + + 0.75 + Aura Glow Color Saturation + Amount of color in the effect + + + + 0.75 + Aura Glow Size of the Color Edge + Size of the Color Edge + + + + 0.25 + Aura Glow Edge Hardness + The Hardness of the Edge + + + + 15.0 + Aura Glow Blur + Changes the Blue Amount + + + + + + + + false + RGBWarp Enable Effect + Use the RGBWarp. + + + + 750 + RGBWarp Animation Time + The time the RGBWarp effect takes. + + + + 1.0 + RGBWarp Brightness + brightness of the effect. + + + + 1.0 + RGBWarp Red Speed + Red speed of the effect. + + + + 0.90 + RGBWarp Green Speed + Green speed of the effect. + + + + 0.80 + RGBWarp Blue Speed + Blue speed of the effect. + + + + + + + + false + Team Rocket Enable Effect + Use the Team Rocket effect. + + + + 1500 + Team Rocket Animation Time + The time the Team Rocket effect takes. + + + + 0.5 + Window vs Sparkle split + Window vs Sparkle split + + + + 0.0 + Team Rocket X + X position + + + + 0.5 + Team Rocket Y + Y position + + + + true + Rotate the Window + Rotate the Window + + + + 0.33 + Sparkle Rotation + Sparkle Rotation + + + + 0.75 + Sparkle Size + Sparkle Size + + + + + + diff --git a/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml new file mode 100644 index 0000000..844fc0e --- /dev/null +++ b/raveos-theme/gnome/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/schemas/org.gnome.shell.extensions.burn-my-windows.gschema.xml @@ -0,0 +1,60 @@ + + + + + + + + + + + + + + "" + Active Profile + The currently active effect profile. + + + + "" + Preview Effect + The effect with this nick will be used for the next window animation. + + + + false + Test Mode + If set to true, all animations will show only one still frame to allow for continuous integration tests. + + + + 0 + Last Prefs Version + Used to check whether the extension got updated from the preferences dialog. + + + + 0 + Last Extension Version + Used to check whether the extension got updated from the extension side. + + + + 0 + Prefs Open Count + The number of times the settings dialog was openend. + + + + true + Show Support Dialog + If set to false, the ask-for-support dialog will never be shown. + + + + + \ No newline at end of file -- cgit v1.3