From 2e5a7d93476c0819b5a23f5740e4c843eaedc73a Mon Sep 17 00:00:00 2001 From: Nippy Date: Mon, 1 Jun 2026 18:57:29 +0200 Subject: Raveos gnome update --- .../src/effects/Incinerate.js | 149 +++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Incinerate.js (limited to 'raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Incinerate.js') diff --git a/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Incinerate.js b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Incinerate.js new file mode 100644 index 0000000..beb1e06 --- /dev/null +++ b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Incinerate.js @@ -0,0 +1,149 @@ +////////////////////////////////////////////////////////////////////////////////////////// +// ) ( // +// ( /( ( ( ) ( ( ( ( )\ ) ( ( // +// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // +// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // +// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // +// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // +// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // +// |__/ // +////////////////////////////////////////////////////////////////////////////////////////// + +// SPDX-FileCopyrightText: Simon Schneegans +// SPDX-License-Identifier: GPL-3.0-or-later + +'use strict'; + +import * as utils from '../utils.js'; + +// We import some modules only in the Shell process as they are not available in the +// preferences process. They are used only in the creator function of the ShaderFactory +// which is only called within GNOME Shell's process. +const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js'); +const Clutter = await utils.importInShellOnly('gi://Clutter'); + +const _ = await utils.importGettext(); + +////////////////////////////////////////////////////////////////////////////////////////// +// This effect burns windows to ashes. The fire starts at a random position at the // +// window's boundary and then burns through the window in a circular shape. // +////////////////////////////////////////////////////////////////////////////////////////// + +// The effect class can be used to get some metadata (like the effect's name or supported +// GNOME Shell versions), to initialize the respective page of the settings dialog, as +// well as to create the actual shader for the effect. +export default class Effect { + + // The constructor creates a ShaderFactory which will be used by extension.js to create + // shader instances for this effect. The shaders will be automagically created using the + // GLSL file in resources/shaders/.glsl. The callback will be called for each + // newly created shader instance. + constructor() { + this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => { + // Store uniform locations of newly created shaders. + shader._uSeed = shader.get_uniform_location('uSeed'); + shader._uColor = shader.get_uniform_location('uColor'); + shader._uScale = shader.get_uniform_location('uScale'); + shader._uTurbulence = shader.get_uniform_location('uTurbulence'); + shader._uStartPos = shader.get_uniform_location('uStartPos'); + + // Write all uniform values at the start of each animation. + shader.connect( + 'begin-animation', (shader, settings, forOpening, testMode, actor) => { + // If we are currently performing integration test, the animation uses a fixed + // seed. + let seed = [testMode ? 0 : Math.random(), testMode ? 0 : Math.random()]; + + // If this option is set, we use the mouse pointer position. Because the actor + // position may change after the begin-animation signal is called, we set the + // uStartPos uniform during the update callback. + if (settings.get_boolean('incinerate-use-pointer')) { + shader._startPointerPos = global.get_pointer(); + shader._actor = actor; + + } else { + // Else, a random position along the window boundary is used as start position + // for the incinerate effect. + let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] : + [Math.floor(seed[0] + 0.5), seed[1]]; + + shader.set_uniform_float(shader._uStartPos, 2, startPos); + + shader._startPointerPos = null; + } + + // clang-format off + shader.set_uniform_float(shader._uSeed, 2, seed); + shader.set_uniform_float(shader._uColor, 3, utils.parseColor(settings.get_string('incinerate-color'))); + shader.set_uniform_float(shader._uScale, 1, [settings.get_double('incinerate-scale')]); + shader.set_uniform_float(shader._uTurbulence, 1, [settings.get_double('incinerate-turbulence')]); + // clang-format on + }); + + // If the mouse pointer position is used as start position, we set the uStartPos + // uniform during the update callback as the actor position may not be set up + // properly before the begin animation callback. + shader.connect('update-animation', (shader) => { + if (shader._startPointerPos) { + const [x, y] = shader._startPointerPos; + const [ok, localX, localY] = shader._actor.transform_stage_point(x, y); + + if (ok) { + let startPos = [ + Math.max(0.0, Math.min(1.0, localX / shader._actor.width)), + Math.max(0.0, Math.min(1.0, localY / shader._actor.height)) + ]; + shader.set_uniform_float(shader._uStartPos, 2, startPos); + } + } + }); + + // Make sure to drop the reference to the actor. + shader.connect('end-animation', (shader) => { + shader._actor = null; + }); + }); + } + + // ---------------------------------------------------------------------------- metadata + + // This effect is available on all supported GNOME Shell versions. + static getMinShellVersion() { + return [3, 36]; + } + + // This will be called in various places where a unique identifier for this effect is + // required. It should match the prefix of the settings keys which store whether the + // effect is enabled currently (e.g. '*-enable-effect'), and its animation time + // (e.g. '*-animation-time'). + static getNick() { + return 'incinerate'; + } + + // This will be shown in the sidebar of the preferences dialog as well as in the + // drop-down menus where the user can choose the effect. + static getLabel() { + return _('Incinerate'); + } + + // -------------------------------------------------------------------- API for prefs.js + + // This is called by the preferences dialog whenever a new effect profile is loaded. It + // binds all user interface elements to the respective settings keys of the profile. + static bindPreferences(dialog) { + dialog.bindAdjustment('incinerate-animation-time'); + dialog.bindAdjustment('incinerate-scale'); + dialog.bindAdjustment('incinerate-turbulence'); + dialog.bindSwitch('incinerate-use-pointer'); + dialog.bindColorButton('incinerate-color'); + } + + // ---------------------------------------------------------------- API for extension.js + + // The getActorScale() is called from extension.js to adjust the actor's size during the + // animation. This is useful if the effect requires drawing something beyond the usual + // bounds of the actor. This only works for GNOME 3.38+. + static getActorScale(settings, forOpening, actor) { + return {x: 1.0, y: 1.0}; + } +} \ No newline at end of file -- cgit v1.3