From 2e5a7d93476c0819b5a23f5740e4c843eaedc73a Mon Sep 17 00:00:00 2001 From: Nippy Date: Mon, 1 Jun 2026 18:57:29 +0200 Subject: Raveos gnome update --- .../src/effects/Fire.js | 277 +++++++++++++++++++++ 1 file changed, 277 insertions(+) create mode 100644 raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Fire.js (limited to 'raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Fire.js') diff --git a/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Fire.js b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Fire.js new file mode 100644 index 0000000..07f2c2d --- /dev/null +++ b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Fire.js @@ -0,0 +1,277 @@ +////////////////////////////////////////////////////////////////////////////////////////// +// ) ( // +// ( /( ( ( ) ( ( ( ( )\ ) ( ( // +// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // +// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // +// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // +// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // +// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // +// |__/ // +////////////////////////////////////////////////////////////////////////////////////////// + +// SPDX-FileCopyrightText: Simon Schneegans +// SPDX-License-Identifier: GPL-3.0-or-later + +// modified by Justin Garza + +'use strict'; + +import Gio from 'gi://Gio'; + +import * as utils from '../utils.js'; + +// We import some modules only in the Shell process as they are not available in the +// preferences process. They are used only in the creator function of the ShaderFactory +// which is only called within GNOME Shell's process. +const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js'); +const Clutter = await utils.importInShellOnly('gi://Clutter'); + +const _ = await utils.importGettext(); + +////////////////////////////////////////////////////////////////////////////////////////// +// This effect is a homage to the good old Compiz days. However, it is implemented // +// quite differently. While Compiz used a particle system, this effect uses a noise // +// shader. The noise is moved vertically over time and mapped to a configurable color // +// gradient. It is faded to transparency towards the edges of the window. In addition, // +// there are a couple of moving gradients which fade-in or fade-out the fire effect. // +////////////////////////////////////////////////////////////////////////////////////////// + +// The effect class can be used to get some metadata (like the effect's name or supported +// GNOME Shell versions), to initialize the respective page of the settings dialog, as +// well as to create the actual shader for the effect. +export default class Effect { + + // The constructor creates a ShaderFactory which will be used by extension.js to create + // shader instances for this effect. The shaders will be automagically created using the + // GLSL file in resources/shaders/.glsl. The callback will be called for each + // newly created shader instance. + constructor() { + this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => { + // Store all uniform locations. + shader._uGradient = [ + shader.get_uniform_location('uGradient1'), + shader.get_uniform_location('uGradient2'), + shader.get_uniform_location('uGradient3'), + shader.get_uniform_location('uGradient4'), + shader.get_uniform_location('uGradient5'), + ]; + + shader._u3DNoise = shader.get_uniform_location('u3DNoise'); + shader._uScale = shader.get_uniform_location('uScale'); + shader._uMovementSpeed = shader.get_uniform_location('uMovementSpeed'); + + shader._uRandomColor = shader.get_uniform_location('uRandomColor'); + shader._uSeed = shader.get_uniform_location('uSeed'); + + // And update all uniforms at the start of each animation. + shader.connect('begin-animation', (shader, settings) => { + for (let i = 1; i <= 5; i++) { + shader.set_uniform_float( + shader._uGradient[i - 1], 4, + utils.parseColor(settings.get_string('fire-color-' + i))); + } + + // clang-format off + shader.set_uniform_float(shader._u3DNoise, 1, [settings.get_boolean('fire-3d-noise')]); + shader.set_uniform_float(shader._uRandomColor, 1, [settings.get_boolean('fire-random-color')]); + shader.set_uniform_float(shader._uSeed, 1, [Math.random()]); + shader.set_uniform_float(shader._uScale, 1, [settings.get_double('fire-scale')]); + shader.set_uniform_float(shader._uMovementSpeed, 1, [settings.get_double('fire-movement-speed')]); + // clang-format on + }); + }); + } + + // ---------------------------------------------------------------------------- metadata + + // The effect is available on all GNOME Shell versions supported by this extension. + static getMinShellVersion() { + return [3, 36]; + } + + // This will be called in various places where a unique identifier for this effect is + // required. It should match the prefix of the settings keys which store whether the + // effect is enabled currently (e.g. '*-enable-effect'), and its animation time + // (e.g. '*-animation-time'). + static getNick() { + return 'fire'; + } + + // This will be shown in the sidebar of the preferences dialog as well as in the + // drop-down menus where the user can choose the effect. + static getLabel() { + return _('Fire'); + } + + // -------------------------------------------------------------------- API for prefs.js + + // This is called by the preferences dialog whenever a new effect profile is loaded. It + // binds all user interface elements to the respective settings keys of the profile. + static bindPreferences(dialog) { + + // Bind all properties. + dialog.bindAdjustment('fire-animation-time'); + dialog.bindAdjustment('fire-movement-speed'); + dialog.bindAdjustment('fire-scale'); + dialog.bindSwitch('fire-3d-noise'); + dialog.bindSwitch('fire-random-color'); + dialog.bindColorButton('fire-color-1'); + dialog.bindColorButton('fire-color-2'); + dialog.bindColorButton('fire-color-3'); + dialog.bindColorButton('fire-color-4'); + dialog.bindColorButton('fire-color-5'); + + // Connect the buttons only once. The bindPreferences can be called multiple times... + if (!Effect._isConnected) { + Effect._isConnected = true; + + // The fire-gradient-reset button needs to be bound explicitly. + dialog.getBuilder().get_object('reset-fire-colors').connect('clicked', () => { + dialog.getProfileSettings().reset('fire-color-1'); + dialog.getProfileSettings().reset('fire-color-2'); + dialog.getProfileSettings().reset('fire-color-3'); + dialog.getProfileSettings().reset('fire-color-4'); + dialog.getProfileSettings().reset('fire-color-5'); + }); + + // Initialize the fire-preset dropdown. + Effect._createFirePresets(dialog); + } + + // enables and disables the color buttons + function enableDisableColorButtons(dialog, state) { + + for (let i = 1; i <= 5; i++) { + dialog.getBuilder().get_object('fire-color-' + i).set_sensitive(!state); + } + } + + const switchWidget = dialog.getBuilder().get_object('fire-random-color'); + if (switchWidget) { + // Connect to the "state-set" signal to update preferences dynamically based on + // the switch state. + switchWidget.connect('state-set', (widget, state) => { + enableDisableColorButtons(dialog, + state); // Update sensitivity when the state changes. + }); + + // Manually call the update function on startup, using the initial state of the + // switch. + const initialState = + switchWidget.get_active(); // Get the current state of the switch. + enableDisableColorButtons(dialog, initialState); + } else { + // Log an error if the switch widget is not found in the UI. + log('Error: \'fire-random-color\' switch widget not found.'); + } + } + + // ---------------------------------------------------------------- API for extension.js + + // The getActorScale() is called from extension.js to adjust the actor's size during the + // animation. This is useful if the effect requires drawing something beyond the usual + // bounds of the actor. This only works for GNOME 3.38+. + static getActorScale(settings, forOpening, actor) { + return {x: 1.0, y: 1.0}; + } + + // ----------------------------------------------------------------------- private stuff + + // This populates the preset dropdown menu for the fire options. + static _createFirePresets(dialog) { + dialog.getBuilder().get_object('fire-prefs').connect('realize', (widget) => { + const presets = [ + { + name: _('Default Fire'), + scale: 1.0, + speed: 0.5, + color1: 'rgba(76, 51, 25, 0.0)', + color2: 'rgba(180, 55, 30, 0.7)', + color3: 'rgba(255, 76, 38, 0.9)', + color4: 'rgba(255, 166, 25, 1)', + color5: 'rgba(255, 255, 255, 1)' + }, + { + name: _('Hell Fire'), + scale: 1.5, + speed: 0.2, + color1: 'rgba(0,0,0,0)', + color2: 'rgba(103,7,80,0.5)', + color3: 'rgba(150,0,24,0.9)', + color4: 'rgb(255,200,0)', + color5: 'rgba(255, 255, 255, 1)' + }, + { + name: _('Dark and Smutty'), + scale: 1.0, + speed: 0.5, + color1: 'rgba(0,0,0,0)', + color2: 'rgba(36,3,0,0.5)', + color3: 'rgba(150,0,24,0.9)', + color4: 'rgb(255,177,21)', + color5: 'rgb(255,238,166)' + }, + { + name: _('Cold Breeze'), + scale: 1.5, + speed: -0.1, + color1: 'rgba(0,110,255,0)', + color2: 'rgba(30,111,180,0.24)', + color3: 'rgba(38,181,255,0.54)', + color4: 'rgba(34,162,255,0.84)', + color5: 'rgb(97,189,255)' + }, + { + name: _('Santa is Coming'), + scale: 0.4, + speed: -0.5, + color1: 'rgba(0,110,255,0)', + color2: 'rgba(208,233,255,0.24)', + color3: 'rgba(207,235,255,0.84)', + color4: 'rgb(208,243,255)', + color5: 'rgb(255,255,255)' + }, + // i don't think he'll notice if i sneak this in + { + name: _('Nuclear ☢️'), + scale: 1.5, + speed: 0.5, + color1: 'rgba(0,0,0,0)', + color2: 'rgba(2, 40, 0, 0.3)', + color3: 'rgba(0, 200, 50, 0.9)', + color4: 'rgba(255, 255, 0, 1.0)', + color5: 'rgba(255, 255, 255, 1.0)' + } + ]; + + const menu = Gio.Menu.new(); + const group = Gio.SimpleActionGroup.new(); + const groupName = 'fire-presets'; + + // Add all presets. + presets.forEach((preset, i) => { + const actionName = 'fire' + i; + menu.append(preset.name, groupName + '.' + actionName); + let action = Gio.SimpleAction.new(actionName, null); + + // Load the preset on activation. + action.connect('activate', () => { + dialog.getProfileSettings().set_double('fire-movement-speed', preset.speed); + dialog.getProfileSettings().set_double('fire-scale', preset.scale); + dialog.getProfileSettings().set_string('fire-color-1', preset.color1); + dialog.getProfileSettings().set_string('fire-color-2', preset.color2); + dialog.getProfileSettings().set_string('fire-color-3', preset.color3); + dialog.getProfileSettings().set_string('fire-color-4', preset.color4); + dialog.getProfileSettings().set_string('fire-color-5', preset.color5); + }); + + group.add_action(action); + }); + + dialog.getBuilder().get_object('fire-preset-button').set_menu_model(menu); + + const root = widget.get_root(); + root.insert_action_group(groupName, group); + }); + } +} -- cgit v1.3