From 9d5be1660d8f74038ebed3d74fdbc809e43787ae Mon Sep 17 00:00:00 2001 From: Nippy Date: Fri, 9 Oct 2026 17:23:53 +0200 Subject: gnome fix --- .../blur-my-shell@aunetx/effects/upscale.glsl | 26 +++++++++++++--------- 1 file changed, 15 insertions(+), 11 deletions(-) (limited to 'raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/upscale.glsl') diff --git a/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/upscale.glsl b/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/upscale.glsl index 5cc06ec..3d743df 100644 --- a/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/upscale.glsl +++ b/raveos-gnome-theme/theme-data/extensions/installed/blur-my-shell@aunetx/effects/upscale.glsl @@ -2,13 +2,14 @@ uniform sampler2D tex; uniform int factor; uniform float width; uniform float height; +uniform float opacity_factor; #define CORRECTION 2.25 -#define SIZE_ADDITION 3 +#define SIZE_ADDITION 3.0 vec4 get_texture_at_position(vec2 position) { vec2 raw_position = position + vec2(CORRECTION, CORRECTION); - vec2 raw_uv = raw_position / vec2(width + SIZE_ADDITION, height + SIZE_ADDITION); + vec2 raw_uv = raw_position / vec2(max(1.0, width + SIZE_ADDITION), max(1.0, height + SIZE_ADDITION)); return texture2D(tex, raw_uv); } @@ -20,38 +21,41 @@ ivec2 get_corrected_position() { } void main() { + vec4 source_color = texture2D(tex, cogl_tex_coord0_in.st); ivec2 corrected_position = get_corrected_position(); + int safe_factor = max(1, factor); - vec2 adjusted_position = corrected_position / factor; + vec2 adjusted_position = vec2(corrected_position / safe_factor); - cogl_color_out = get_texture_at_position(adjusted_position); + vec4 effect_color = get_texture_at_position(adjusted_position); + cogl_color_out = mix(source_color, effect_color, opacity_factor); // round - if (distance(corrected_position, (floor(adjusted_position) + 0.5) * factor) < factor / 2.5) { + if (distance(vec2(corrected_position), (floor(adjusted_position) + 0.5) * float(safe_factor)) < float(safe_factor) / 2.5) { //cogl_color_out = get_texture_at_position(adjusted_position); } else { //cogl_color_out = vec4(0, 0, 0, 1); } // square - if (mod(corrected_position.x, factor) >= 2 && mod(corrected_position.y, factor) >= 2) { + if (mod(float(corrected_position.x), float(safe_factor)) >= 2.0 && mod(float(corrected_position.y), float(safe_factor)) >= 2.0) { //cogl_color_out = get_texture_at_position(adjusted_position); } else { //cogl_color_out = vec4(0, 0, 0, 1); } // local mix - vec4 color = vec4(0); + vec4 color = vec4(0.0); int count = 0; for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { - vec2 lookup_position = adjusted_position + vec2(i, j); - if (all(greaterThanEqual(lookup_position, vec2(0, 0))) && - all(lessThan(lookup_position, vec2(width, height) / factor))) { + vec2 lookup_position = adjusted_position + vec2(float(i), float(j)); + if (all(greaterThanEqual(lookup_position, vec2(0.0, 0.0))) && + all(lessThan(lookup_position, vec2(width, height) / float(safe_factor)))) { color += get_texture_at_position(lookup_position); count += 1; } } } //cogl_color_out = color / count; -} \ No newline at end of file +} -- cgit v1.3