diff options
Diffstat (limited to 'raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/downscale.glsl')
| -rw-r--r-- | raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/downscale.glsl | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/downscale.glsl b/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/downscale.glsl new file mode 100644 index 0000000..9871268 --- /dev/null +++ b/raveos-theme/gnome/theme-data/extensions/installed/blur-my-shell@aunetx/effects/downscale.glsl @@ -0,0 +1,76 @@ +uniform sampler2D tex; +uniform int divider; +uniform float width; +uniform float height; +uniform int downsampling_mode; + +#define CORRECTION 2.25 +#define SIZE_ADDITION 3 + +vec4 get_texture_at_position(vec2 position) { + vec2 raw_position = position + vec2(CORRECTION, CORRECTION); + vec2 raw_uv = raw_position / vec2(width + SIZE_ADDITION, height + SIZE_ADDITION); + + return texture2D(tex, raw_uv); +} + +vec2 get_corrected_position() { + vec2 raw_uv = cogl_tex_coord0_in.st; + vec2 raw_position = raw_uv * vec2(width + SIZE_ADDITION, height + SIZE_ADDITION); + return raw_position - vec2(CORRECTION, CORRECTION); +} + +void main() { + ivec2 corrected_position = ivec2(get_corrected_position()); + vec2 multiplied_position = corrected_position * divider; + + if (any(greaterThan(multiplied_position, vec2(width, height)))) { + discard; + } + + // mode 0: boxcar downsampling + if (downsampling_mode == 0) { + + vec4 color = vec4(0.); + int count = 0; + for (int i = 0; i < divider; i++) { + for (int j = 0; j < divider; j++) { + vec2 lookup_position = multiplied_position + vec2(i, j); + if (all(greaterThanEqual(lookup_position, vec2(0, 0))) && + all(lessThan(lookup_position, vec2(width, height)))) { + color += get_texture_at_position(lookup_position); + count += 1; + } + } + } + cogl_color_out = color / count; + + } else + // mode 1: triangular downsampling + if (downsampling_mode == 1) { + + vec4 color = vec4(0.); + int count = 0; + int force = 1; + for (int i = 0; i < divider; i++) { + for (int j = 0; j < divider; j++) { + vec2 lookup_position = multiplied_position + vec2(i, j); + if (all(greaterThanEqual(lookup_position, vec2(0, 0))) && + all(lessThan(lookup_position, vec2(width, height)))) { + force = 1 + divider - int(abs(divider - i - j)); + color += get_texture_at_position(lookup_position) * force; + count += force; + } + } + } + cogl_color_out = color / count; + + } else + // mode 2: Dirac downsampling + if (downsampling_mode == 2) { + + vec2 lookup_position = min(multiplied_position + vec2(divider, divider) / 2, vec2(width - 1, height - 1)); + cogl_color_out = get_texture_at_position(lookup_position); + + } +}
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