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Diffstat (limited to 'raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/TeamRocket.js')
| -rw-r--r-- | raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/TeamRocket.js | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/TeamRocket.js b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/TeamRocket.js new file mode 100644 index 0000000..c1d54d8 --- /dev/null +++ b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/TeamRocket.js @@ -0,0 +1,114 @@ +////////////////////////////////////////////////////////////////////////////////////////// +// ) ( // +// ( /( ( ( ) ( ( ( ( )\ ) ( ( // +// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( // +// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ // +// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) // +// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< // +// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ // +// |__/ // +////////////////////////////////////////////////////////////////////////////////////////// + +// SPDX-FileCopyrightText: Justin Garza JGarza9788@gmail.com +// SPDX-License-Identifier: GPL-3.0-or-later + +'use strict'; + +import * as utils from '../utils.js'; + +// We import the ShaderFactory only in the Shell process as it is not required in the +// preferences process. The preferences process does not create any shader instances, it +// only uses the static metadata of the effect. +const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js'); + +const _ = await utils.importGettext(); + +////////////////////////////////////////////////////////////////////////////////////////// +// This effect was inspired by Team Rocket Blasting Off again! // +// https://c.tenor.com/0ag0MVXUaQEAAAAd/tenor.gif // +////////////////////////////////////////////////////////////////////////////////////////// + +// The effect class can be used to get some metadata (like the effect's name or supported +// GNOME Shell versions), to initialize the respective page of the settings dialog, as +// well as to create the actual shader for the effect. +export default class Effect { + // The constructor creates a ShaderFactory which will be used by extension.js to create + // shader instances for this effect. The shaders will be automagically created using the + // GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each + // newly created shader instance. + constructor() { + this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => { + // Store uniform locations of newly created shaders. + shader._uAnimationSplit = shader.get_uniform_location('uAnimationSplit'); + shader._uHorizontalSparklePosition = + shader.get_uniform_location('uHorizontalSparklePosition'); + shader._uVerticalSparklePosition = + shader.get_uniform_location('uVerticalSparklePosition'); + shader._uWindowRotation = shader.get_uniform_location('uWindowRotation'); + shader._uSparkleRot = shader.get_uniform_location('uSparkleRot'); + shader._uSparkleSize = shader.get_uniform_location('uSparkleSize'); + + shader._uSeed = shader.get_uniform_location('uSeed'); + + // Write all uniform values at the start of each animation. + shader.connect('begin-animation', (shader, settings) => { + // clang-format off + shader.set_uniform_float(shader._uAnimationSplit, 1, [settings.get_double('team-rocket-animation-split')]); + shader.set_uniform_float(shader._uHorizontalSparklePosition, 1, [settings.get_double('team-rocket-horizontal-sparkle-position')]); + shader.set_uniform_float(shader._uVerticalSparklePosition, 1, [settings.get_double('team-rocket-vertical-sparkle-position')]); + shader.set_uniform_float(shader._uWindowRotation, 1, [settings.get_boolean('team-rocket-window-rotation')]); + shader.set_uniform_float(shader._uSparkleRot, 1, [settings.get_double('team-rocket-sparkle-rot')]); + shader.set_uniform_float(shader._uSparkleSize, 1, [settings.get_double('team-rocket-sparkle-size')]); + // clang-format on + + // This will be used with a hash function to get a random number. + shader.set_uniform_float(shader._uSeed, 2, [Math.random(), Math.random()]); + }); + }); + } + + // ---------------------------------------------------------------------------- metadata + + // The effect is available on all GNOME Shell versions supported by this extension. + static getMinShellVersion() { + return [3, 36]; + } + + // This will be called in various places where a unique identifier for this effect is + // required. It should match the prefix of the settings keys which store whether the + // effect is enabled currently (e.g. '*-enable-effect'), and its animation time + // (e.g. '*-animation-time'). Also, the shader file and the settings UI files should be + // named likes this. + static getNick() { + return 'team-rocket'; + } + + // This will be shown in the sidebar of the preferences dialog as well as in the + // drop-down menus where the user can choose the effect. + static getLabel() { + return _('Team Rocket'); + } + + // -------------------------------------------------------------------- API for prefs.js + + // This is called by the preferences dialog whenever a new effect profile is loaded. It + // binds all user interface elements to the respective settings keys of the profile. + static bindPreferences(dialog) { + dialog.bindAdjustment('team-rocket-animation-time'); + dialog.bindAdjustment('team-rocket-animation-split'); + dialog.bindAdjustment('team-rocket-horizontal-sparkle-position'); + dialog.bindAdjustment('team-rocket-vertical-sparkle-position'); + dialog.bindSwitch('team-rocket-window-rotation'); + dialog.bindAdjustment('team-rocket-sparkle-rot'); + dialog.bindAdjustment('team-rocket-sparkle-size'); + } + + // ---------------------------------------------------------------- API for extension.js + + // The getActorScale() is called from extension.js to adjust the actor's size during the + // animation. This is useful if the effect requires drawing something beyond the usual + // bounds of the actor. This only works for GNOME 3.38+. + static getActorScale(settings, forOpening, actor) { + return {x: 1.0, y: 1.0}; + } +} |