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diff --git a/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/PixelWipe.js b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/PixelWipe.js
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+//////////////////////////////////////////////////////////////////////////////////////////
+// ) ( //
+// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
+// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
+// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
+// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
+// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
+// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
+// |__/ //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+'use strict';
+
+import * as utils from '../utils.js';
+
+// We import the ShaderFactory only in the Shell process as it is not required in the
+// preferences process. The preferences process does not create any shader instances, it
+// only uses the static metadata of the effect.
+const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
+
+const _ = await utils.importGettext();
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// This effect pixelates the window texture and hides the pixels radially, starting //
+// from the pointer position. //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// The effect class can be used to get some metadata (like the effect's name or supported
+// GNOME Shell versions), to initialize the respective page of the settings dialog, as
+// well as to create the actual shader for the effect.
+export default class Effect {
+
+ // The constructor creates a ShaderFactory which will be used by extension.js to create
+ // shader instances for this effect. The shaders will be automagically created using the
+ // GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
+ // newly created shader instance.
+ constructor() {
+ this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
+ // Store uniform locations of newly created shaders.
+ shader._uPixelSize = shader.get_uniform_location('uPixelSize');
+ shader._uStartPos = shader.get_uniform_location('uStartPos');
+
+ // Write all uniform values at the start of each animation.
+ shader.connect(
+ 'begin-animation', (shader, settings, forOpening, testMode, actor) => {
+ // Because the actor position may change after the begin-animation signal is
+ // called, we set the uStartPos uniform during the update callback.
+ shader._startPointerPos = global.get_pointer();
+ shader._actor = actor;
+
+ shader.set_uniform_float(shader._uPixelSize, 1,
+ [settings.get_int('pixel-wipe-pixel-size')]);
+ });
+
+ // We set the uStartPos uniform during the update callback as the actor position
+ // may not be set up properly before the begin animation callback.
+ shader.connect('update-animation', (shader) => {
+ if (shader._startPointerPos) {
+ const [x, y] = shader._startPointerPos;
+ const [ok, localX, localY] = shader._actor.transform_stage_point(x, y);
+
+ if (ok) {
+ let startPos = [
+ Math.max(0.0, Math.min(1.0, localX / shader._actor.width)),
+ Math.max(0.0, Math.min(1.0, localY / shader._actor.height))
+ ];
+ shader.set_uniform_float(shader._uStartPos, 2, startPos);
+ }
+ }
+ });
+
+ // Make sure to drop the reference to the actor.
+ shader.connect('end-animation', (shader) => {
+ shader._actor = null;
+ });
+ });
+ }
+
+ // ---------------------------------------------------------------------------- metadata
+
+ // The effect is available on all GNOME Shell versions supported by this extension.
+ static getMinShellVersion() {
+ return [3, 36];
+ }
+
+ // This will be called in various places where a unique identifier for this effect is
+ // required. It should match the prefix of the settings keys which store whether the
+ // effect is enabled currently (e.g. '*-enable-effect'), and its animation time
+ // (e.g. '*-animation-time').
+ static getNick() {
+ return 'pixel-wipe';
+ }
+
+ // This will be shown in the sidebar of the preferences dialog as well as in the
+ // drop-down menus where the user can choose the effect.
+ static getLabel() {
+ return _('Pixel Wipe');
+ }
+
+ // -------------------------------------------------------------------- API for prefs.js
+
+ // This is called by the preferences dialog whenever a new effect profile is loaded. It
+ // binds all user interface elements to the respective settings keys of the profile.
+ static bindPreferences(dialog) {
+ dialog.bindAdjustment('pixel-wipe-animation-time');
+ dialog.bindAdjustment('pixel-wipe-pixel-size');
+ }
+
+ // ---------------------------------------------------------------- API for extension.js
+
+ // The getActorScale() is called from extension.js to adjust the actor's size during the
+ // animation. This is useful if the effect requires drawing something beyond the usual
+ // bounds of the actor. This only works for GNOME 3.38+.
+ static getActorScale(settings, forOpening, actor) {
+ return {x: 1.0, y: 1.0};
+ }
+}