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diff --git a/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Matrix.js b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Matrix.js
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+++ b/raveos-gnome-theme/theme-data/extensions/installed/burn-my-windows@schneegans.github.com/src/effects/Matrix.js
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+//////////////////////////////////////////////////////////////////////////////////////////
+// ) ( //
+// ( /( ( ( ) ( ( ( ( )\ ) ( ( //
+// )\()) ))\ )( ( ( )\ ) )\))( )\ ( (()/( ( )\))( ( //
+// ((_)\ /((_|()\ )\ ) )\ '(()/( ((_)()((_) )\ ) ((_)))\((_)()\ )\ //
+// | |(_|_))( ((_)_(_/( _((_)) )(_)) _(()((_|_)_(_/( _| |((_)(()((_|(_) //
+// | '_ \ || | '_| ' \)) | ' \()| || | \ V V / | ' \)) _` / _ \ V V (_-< //
+// |_.__/\_,_|_| |_||_| |_|_|_| \_, | \_/\_/|_|_||_|\__,_\___/\_/\_//__/ //
+// |__/ //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// SPDX-FileCopyrightText: Simon Schneegans <code@simonschneegans.de>
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+'use strict';
+
+import * as utils from '../utils.js';
+
+// We import some modules only in the Shell process as they are not available in the
+// preferences process. They are used only in the creator function of the ShaderFactory
+// which is only called within GNOME Shell's process.
+const ShaderFactory = await utils.importInShellOnly('./ShaderFactory.js');
+
+const _ = await utils.importGettext();
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// The Matrix shader multiplies a grid of random letters with some gradients which are //
+// moving from top to bottom. The speed of the moving gradients is chosen randomly. //
+// Also, there is a random delay making the gradients not drop all at the same time. //
+// This effect is not available on GNOME 3.3x, due to the limitation described in the //
+// documentation of vfunc_paint_target further down in this file. //
+//////////////////////////////////////////////////////////////////////////////////////////
+
+// The effect class can be used to get some metadata (like the effect's name or supported
+// GNOME Shell versions), to initialize the respective page of the settings dialog, as
+// well as to create the actual shader for the effect.
+export default class Effect {
+
+ // The constructor creates a ShaderFactory which will be used by extension.js to create
+ // shader instances for this effect. The shaders will be automagically created using the
+ // GLSL file in resources/shaders/<nick>.glsl. The callback will be called for each
+ // newly created shader instance.
+ constructor() {
+ this.shaderFactory = new ShaderFactory(Effect.getNick(), (shader) => {
+ // Create the texture in the first call.
+ if (!this._fontTexture) {
+ this._fontTexture = utils.getImageResource('/img/matrixFont.png');
+ }
+
+ // Store uniform locations of newly created shaders.
+ shader._uFontTexture = shader.get_uniform_location('uFontTexture');
+ shader._uTrailColor = shader.get_uniform_location('uTrailColor');
+ shader._uTipColor = shader.get_uniform_location('uTipColor');
+ shader._uLetterSize = shader.get_uniform_location('uLetterSize');
+ shader._uRandomness = shader.get_uniform_location('uRandomness');
+ shader._uOverShoot = shader.get_uniform_location('uOverShoot');
+
+ // Write all uniform values at the start of each animation.
+ shader.connect('begin-animation', (shader, settings) => {
+ // clang-format off
+ shader.set_uniform_float(shader._uTrailColor, 3, utils.parseColor(settings.get_string('matrix-trail-color')));
+ shader.set_uniform_float(shader._uTipColor, 3, utils.parseColor(settings.get_string('matrix-tip-color')));
+ shader.set_uniform_float(shader._uLetterSize, 1, [settings.get_int('matrix-scale')]);
+ shader.set_uniform_float(shader._uRandomness, 1, [settings.get_double('matrix-randomness')]);
+ shader.set_uniform_float(shader._uOverShoot, 1, [settings.get_double('matrix-overshoot')]);
+ // clang-format on
+ });
+
+ // This is required to bind the font texture for drawing. Sadly, this seems to be
+ // impossible under GNOME 3.3x as this.get_pipeline() is not available. It was
+ // called get_target() back then but this is not wrapped in GJS.
+ // https://gitlab.gnome.org/GNOME/mutter/-/blob/gnome-3-36/clutter/clutter/clutter-offscreen-effect.c#L598
+ shader.connect('update-animation', (shader) => {
+ const pipeline = shader.get_pipeline();
+
+ // Bind the font texture.
+ pipeline.set_layer_texture(1, this._fontTexture.get_texture());
+ pipeline.set_uniform_1i(shader._uFontTexture, 1);
+ });
+ });
+ }
+
+ // ---------------------------------------------------------------------------- metadata
+
+ // This effect is only available on GNOME Shell 40+.
+ static getMinShellVersion() {
+ return [40, 0];
+ }
+
+ // This will be called in various places where a unique identifier for this effect is
+ // required. It should match the prefix of the settings keys which store whether the
+ // effect is enabled currently (e.g. '*-enable-effect'), and its animation time
+ // (e.g. '*-animation-time').
+ static getNick() {
+ return 'matrix';
+ }
+
+ // This will be shown in the sidebar of the preferences dialog as well as in the
+ // drop-down menus where the user can choose the effect.
+ static getLabel() {
+ return _('Matrix');
+ }
+
+ // -------------------------------------------------------------------- API for prefs.js
+
+ // This is called by the preferences dialog whenever a new effect profile is loaded. It
+ // binds all user interface elements to the respective settings keys of the profile.
+ static bindPreferences(dialog) {
+ dialog.bindAdjustment('matrix-animation-time');
+ dialog.bindAdjustment('matrix-scale');
+ dialog.bindAdjustment('matrix-randomness');
+ dialog.bindAdjustment('matrix-overshoot');
+ dialog.bindColorButton('matrix-trail-color');
+ dialog.bindColorButton('matrix-tip-color');
+ }
+
+ // ---------------------------------------------------------------- API for extension.js
+
+ // The getActorScale() is called from extension.js to adjust the actor's size during the
+ // animation. This is useful if the effect requires drawing something beyond the usual
+ // bounds of the actor. This only works for GNOME 3.38+.
+ static getActorScale(settings, forOpening, actor) {
+ return {x: 1.0, y: 1.0 + settings.get_double('matrix-overshoot')};
+ }
+}